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matthughson

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Posts posted by matthughson

  1. On 12/19/2020 at 3:00 AM, erac said:

    As you see the forum editor is kinda bork for me, if someone wants to post the links and video in a nicer, clicky form please do.

    Looks like a nice turn out. Congrats!

    • Like 1
  2.  

    2 pieces of news today!

    The cost of producing From Below physical copies:

    First, I wrote an article breaking down the costs and profits made off the physical version of From Below. If you have ever wanted to release a CIB copy of a game, I would give this a read!!

    http://www.matthughson.com/2020/12/19/the-cost-of-making-a-cib-nes-game-in-2020/

    Vs. From Below Open Beta:

    I have been quietly plugging away over the past few weeks on a version of From Below for the Nintendo Vs. Arcade System. I think this is the first game for the system in 30 years!

    And it is now open for Beta Testing! You can read all the details here and download the eprom images as well as a traditional NES ROM (playable in Mesen or any emulator that supports the Vs System).

    https://mhughson.itch.io/from-below/devlog/206464/vs-system-beta-080

    En4PzhCUcAEtqet.thumb.jpeg.9036ee9aea45949e579c39bd1827667b.jpeg

     

    • Wow! 2
  3. 2 big news items today:

    First, the From Below physical cart sale has come and gone... All 50 copies have been sold. Thanks to everyone who bought one, and to everyone who missed out, there is a chance I will being doing the remaining 50 copies of the Limited Edition in the coming months. The best way to keep up to date on that is to join the From Below mailing list:

    https://mailchi.mp/7c4c11bb4480/from-below-mailing-list

    Second piece of news: the final 1.0 version of From Below is now free to download on itch.io. The is the exact same version found on the physical cart that sold out.

    https://mhughson.itch.io/from-below/devlog/196230/version-10-patch-notes

    Thanks again for everyone who has supported this game over the last few months, and have made the release such a success! I can't thank you enough!!

    • Like 1
  4. I am getting very close to starting sales for a limited physical release of From Below!

    from_below_box_prototype.jpg.65b5db665ca776db38ef578bb128e301.jpg

    (prototype prints. these will change before release a bit)

    To make it a little easier for people who are really interested, I have created a mailing list, which I will use to notify people when the sales go live (so that you don't have to check a bunch of different places).

    https://mailchi.mp/7c4c11bb4480/from-below-mailing-list

    • Like 1
  5.  Update Week 11!

    This release has been a little delayed because I wanted to give the player feedback from Beta 3 a chance to settle. It seems to have done that, and baring any significant bugs being found, this may end up being the final version of the game!

    Thanks to everyone that provided feedback and helped track down bugs! Huge thanks to Muunas and Fiskbit who helped track down a really nasty sprite flicker issue when the game was run on real hardware!

    Version 2020.08.09 Beta 4

    NEW FEATURES

    • Added 2 second delay prior to beginning of match.
    • Allow players to start on Level 29 by [redacted].
    • Sound Test mode is now unlocked with Konami Code on main menu (rather than just A+START).
    • Hard drop setting how comes in 3 versions: Off, Tap (instant) and Hold (2 frame delay).

    BUG FIXES

    • Kill Screen Skull not cleared after restarting game - FIXED
    • Game ends when a piece is placed off top of screen - FIXED (only ends when new piece can't spawn)
    • Graphical corruption from Game Over text writing to the side of the game board - FIXED
    • Numerous issues with wall kicks - FIXED
    • Soft drop is 1 frame too slow (every 3 frames but should be every 2 frames) - FIXED
    • Frames over-budget causing sprites to flicker - FIXED

    Download or play in your browser over on itch.io!

     

    • Like 1
  6. Update Week 9!

    It looked like I was about to call this game finished, when suddenly the From Below Discord got a big influx of Classic Tetris players. 

    This weeks changes are mostly focused on high skill level, Classic Mode, play. The Classic Tetris players who joined the Discord, pointed out a bunch of issues with the game that made the long term success of the game questionable. Almost all of the feedback so far has been addressed in this patch.

    For more casual players, the game will appear mostly unchanged (hopefully).

    Download or play in your browser over on itch.io!

    Version 2020.07.24 Beta 3
    
    MAJOR FEATURES:
    * Added spawn delay (ARE) of 5 Frames. Reduced lock delay by 5 frames to account for it (now 15 frames).
    * Added option to disable hard drops, as well as moving it to HOLD UP (2 frames) rather than TAP UP (1 frame).
    * Added "quick reset" via A+B+SELECT+START. Goes back to title screen, rather than full restart.
    * Added "Kill Screen". Every level after 29 adds an unbreakable row up to level 40 (covering half the play area).
    * Level counter displays beyond Level 29.
    
    BUG FIXES:
    * Sound test screen has major graphical issues - FIXED (new screen added)
    * When starting on level 12+, game will level up when when reaching level 11, rather than passing level that player started on. - FIXED
    * S and Z pieces do not rotate properly - FIXED (uses proper right hand rotation)
    * After quitting to main menu, and starting a new game, the previous game's "next block" is briefly seen. - FIXED
    * If player changes modes on the same frame that the PUSH START flashes, it will overrun the vram buffer causing visual glitches. - FIXED

     

    • Like 3
  7. Update Week 8!

    Thanks to everyone who has helped test the game, and logged bugs! This build includes fixes for every bug logged so far, so if nothing major comes out of this version, it just may become the final build of the game!

    In addition to a number of bug fixes, I also created an Itch.io page for From Below: https://mhughson.itch.io/from-below

    It includes a version of the game playable in the browser, which I have detailed how to do here: http://www.matthughson.com/2020/07/17/nesdev-embedding-an-emulator-on-itch-io/

    Here's the change log:

    Version 2020.07.17 Beta 2
    
    FEATURES
    * High Score tracking across all game modes. Note: There is now save game; this is only tracked per session.
    
    BUG FIXES
    * Lock delay is too long on mid levels (6+) - FIXED
    * Game Over often shows incorrect block sprites - FIXED
    * Game Over is triggered later than it should be - FIXED (now triggers the moment a new block is blocked)
    * Minor block layout issues - FIXED
    * Minor Nametable issues  - FIXED
    * Text is hard to read on CRT (contrast issues) - FIXED (need to test on real CRT, rather than just simulation)
    * Next block vanishes during line clear - FIXED

     

    from_below_2020_07_17.nes

  8. On 7/15/2020 at 8:42 PM, guillavoie said:

    Once completed, this game will make a great pick for the VGS Homebrew contest!

    That would be amazing!!

    2 hours ago, CMR said:

    I made it to level 14.  I like the dynamic the Kraken adds to the game.  It's simple but effective.

    Thanks! That's exactly what I was hoping for; don't mess too much with a winning formula!

  9. 23 minutes ago, CMR said:

    Awesome, with the drop patterns I'm getting, though, Kraken really doesn't have to do much.  I like it even if it isn' t Tetris.  👍

    Drops are random, with a single attempt to avoid dupe (eg. if it gets the same block twice in a row, it will attempt to re-roll once).

    Thanks for playing!

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