MegaMan52 2,203 Member · Posted August 4 Share Posted August 4 (edited) Here are some Game Genie (NES and Game Boy), GameShark (Game Boy), and Action Replay (GameCube) codes I've used over the years. I also have videos of these codes in action. Some of these I found myself, while others are from The Cutting Room Floor. All of these videos are mine. NES Game Genie Codes Super Mario Bros. Note: The codes are listed in the order used in the video (recorded in 2009). High jumps: ZEVLGK Code #1: EIGPSK Code #2: OGOPOK Code #3: VGKOKK Code #4: ZAGPSK Super Mario Bros. 3 Map, Level, and Music Codes The codes are shown in the video. Glitch Music OOOVYU Causes the game to play glitched level music. One thing I like about this code is that it kind of gives the spiked ceiling room in the World 1 Mini-Fortress its own music. Ninja Turtles III: The Manhattan Project Japanese Mode PEVNNYAA Both the American and Japanese releases have both English and Japanese modes. When using this code, the title screen has a "2", the options screen (which usually requires a button code) is selectable on the title screen, and the text changes. Despite being released later, the American release is actually an earlier version of the game and lacks Japanese text. The Japanese version has both Japanese and English text. Source: The Cutting Room Floor Battletoads Unused Music YAOVYIAP TTEEIYVT Plays an unused music track on the title screen. May have been intended for the ninth level, Terra Tubes. Mega Man 2 Glitched Music I've known about this since the early '90s. And if any of you have used the Game Genie with either Mega Man 1 or Mega Man 2, then you probably know about this too. Simply using the Game Genie and using one code (any code) causes the music to glitch. I recorded the soundtrack this way if anyone wants to have a listen. Original Game Boy Game Genie Donkey Kong Land Unused Skyscraper Music 0F8-3EF-E62 9F8-40F-E6A C18-41F-6EA Unused Final Boss Music 128-3EF-E62 9F8-40F-E6A C18-41F-6EA Source: The Cutting Room Floor GameShark Mega Man: Dr. Wily's Revenge Unused Fireman Stage (Also Plays Unused Music) 01088CDF GameCube Action Replay Luigi's Mansion Unused 2-Player Co-op Mode. Resident Evil 4 Preview Disc Debug Mode The newer Action Replay discs from 2007 include this code. Just select it, then swap the disc with the Resident Evil 4 Preview Disc. The Debug Mode has a lot of features, which are shown in the video above. For more codes and unused content, check out these playlists on my YouTube Channel: https://www.youtube.com/@MegaMan52/playlists?view=50&sort=dd&shelf_id=8 I may also post more codes here later. Edited August 4 by MegaMan52 1 Link to comment Share on other sites More sharing options...
MegaMan52 2,203 Member · Posted August 11 Author Share Posted August 11 (edited) Here are some more codes. Again, some of these were found by others but the videos are mine. Also note that these codes are NTSC (U.S. and Canada). NES Game Genie Mega Man 3 I don't have any codes for this, but my video here shows an unused version of the Dr. Wily escape scene in Mega Man 3 which has more detailed backgrounds than the used version. Also note that the full version of the Dr. Wily Fortress map music plays. The scene is used the Mega Man 3 Improvement hack, which I have a playthrough of on my Channel. Super Mario Bros. 3 Map codes for Super Mario Bros. 3. Codes are shown in the video. Video recorded in 2008 (re-uploaded in 2009). Original Game Boy Game Genie Mega Man V Unused Stage Music 1 5F0-BAB-3B3 11D-18E-4C2 An unused music track that would've played in one of the game's stages. Unused Stage Music 2 660-BAB-3B3 11D-18E-4C2 Another unused stage music track. Source: The Cutting Room Floor The game also has some music tracks from Mega Man IV (likely placeholders), and some cutscene music that is used but part of it is not heard normally. These music tracks can be heard in my video above. The game also has a Debug Mode that includes a sound test with all of the music including these unused music tracks. GameCube Action Replay Sonic Gems Collection (Must be on) (m) MN0H-7NWM-W77V1 WNFM-3QFG-3DJA5 0JAW-RAVH-DE51A GDZT-UH6W-A53CX QE4M-MCM8-UYHKU 0W5Q-PPH2-UZV12 497M-M0CD-K5HBB 32WD-3B7R-0Y9Q1 W61M-TWWN-WV4MX GHNZ-13X5-6DRFP WHC0-3704-M47M2 QF1U-219N-Y0WNG FXNA-XP9V-WXYWQ 72EJ-QC4T-7Z5VN RRAH-D5YH-XB5JY Japanese Soundtrack in Movies (Sonic CD) MU4D-A3M5-DWN6M 35FX-F0CU-VK5YF QEP0-8DW9-Q1KWC With this code, some of Sonic CD's Japanese soundtrack plays: "You Can Do Anything" plays in the opening, and "Cosmic Eternity - Believe in Yourself" plays in the ending. Source: Sonic CulT (http://web.archive.org/web/20070701024724/http://www.sonic-cult.org/dispart.php?catid=3&gameid=14&subid=4&artid=1) Animal Crossing (Must be on) (m) 5GRJ-4WPJ-P2B7F 0Y21-R1ZM-JAY4Z Get Super Mario Bros. and Legend of Zelda KACQ-Y14W-28PPX 7Y9B-5XMK-9A2XQ GPG1-G8VJ-XK46C 08KK-BVZ6-1UTJF Source: Code Junkies (http://web.archive.org/web/20031003095848/http://us.codejunkies.com/article.asp?c=US&cr=USD&cs=$&r=0&l=1&i=5362) Edited August 11 by MegaMan52 2 Link to comment Share on other sites More sharing options...
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