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RogerBidon

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Everything posted by RogerBidon

  1. It's comming!!! The game is in a state that is worth your hard earned bucks. The carts prototypes are stable ... We just need your energy (and dollars) to prepare the real production! Here's the kickstarter "coming soon" page: https://www.kickstarter.com/projects/brokestudio/super-tilt-bro-new-online-nes-game Please share it around! The world needs to know! And at this point, seeing our passion being shared is the biggest motivator to keep going forward
  2. Haha, I see it. Youtube choose the worst picture possible for the preview It is effectively an attributes thing, but just a design issue I really should fix. What you see is the splash effect when the opponent is KOed, the effect is done by forcing some regions to a red/white palette, reseting to palette zero (the dominant one in all stages) when the explosion locally fade, finally restoring original scene's attributes. The problem with this map is that there are two "dominant" palettes: the sky and the house's interior. Reseting to zero seems glitchy in this case. Worsened by the still picture, animated it is a bit more acceptable. It all is repaired on the third step, when the attributes table is restored. Edit, to add thing: You can see the glitchy effect in the video at 1:06, and the intended effect at 2:00 (note how it still is glitchy on platforms, but way less noticeable.) This trick of animating the attributes tables to have full screen animation at little cpu/vblank cost is definitely blog-worthy. When I get time, I'll fore sure describe it at length with details.
  3. Super Tilt Bro. 2.0-beta5: Better arcade mode, new music and fixes What's new in the game? New music Spirit of chivalry, by Kilirane, can be heard in game. The knight, overwatching the battlefield. He is calm, yet will storm-in soon. Arcade Arcade mode has received the graphics it deserves. Thanks to Fawzi from GGS Studio Creation! As we were at it, musics are no more random, cutscene have sound effects, and fights happen on exclusive stages matching the story! Finally, the medal system has been revamped. You now get copper, silver, or gold medal per section. Your final score is the average of your medals. New stage Deep Rock is the name. It is a three-platform stage, with platforms lower than in Skyride, so characters have an easier time jumping on it. Pepper Pepper's down-special has been improved. The animation is better, and the aerial version now has a spike hitbox at the end. Fixes and adjustments In The Hunt, the buff vanishes if you lose a stock. AI opponent will recover better on The Hunt. On the character selection screen, player 2 can enter by using the second controller even when an AI opponent is selected. Fixed Pepper's ability to stall midair by spamming down-special Fixed Pepper's up-special weird reaction to windboxes.
  4. I "play" it all day every day. No way! I'll definitely be around if it is picked though
  5. Woo! Just got splatoon 3 recently, and it is my first splatoon game. Great opportunity to discover it another way than by online matchmaking
  6. Super Tilt Bro. 2.0-beta4: New musics, refined mechanics, and a terrible secret! No beta-3? It was a hotfix, not worth a release note What's new in the game New musics Two new musics by Tuï can be heard in the game. We also hear that a half-baked jukebox is hidden somewhere. Useful to listen the soundtrack, if you can find it New Stage Name: The Plank Environment: Jungle Hazards: No Feature: A big platform! The platform can be reached with a single jump, which allow to rapidly switch between it and the main stage. Be it to retreat or to extend a combo. Changes to the stages Moving platforms in The Pit now stay lower, making them more reliable when trying to avoid falling in the terrible pit. Also, being on a moving platform is no more a voucher to pass through Kiki's platforms. On The Hunt, characters now get a lighter version of their colors for a better contrast with the dark background. Gameplay adjustments There are some adjustments to gameplay. Nothing big by itself, but overall the game feels better. Here's the list. The game can now be paused, by pressing START. When both characters are at the same place, they are slightly pushed apart. The screen shake has been improved. The ground friction physics has been refined, allowing more flexibility when designing characters. The most notable impact is on Sinbad who is now a bit more slippy. VGSage The Sage now has a hitbox on his side-special. This move is meant as a secondary recovery move, so having no hitbox seemed fine. It appears that it is troubling, so now there is a weak upward hitbox trailing behind The Sage. The Sage can now slightly change his course when charging the punch midair. Having a very low air speed, it allows for subtle placement without being a big buff of the punch. Remember, The Sage shines on the ground, not in the air. Online NTSC vs PAL crossplay is now working. It was a special beast because a PAL NES runs the game at 50 frames per second, while an NTSC one runs at 60 frames per second. All values about durations, and velocities are different in both systems to compensate. This is nice, it allows NTSC system to exploit the extra frames to feature smoother movements. It also means that these are two (very slightly) different games, sadly with netcodes every tinny difference is a big problem. The solution is to detect crossplay situation. In this case, the NTSC system will skip one frame out of 6 (effectively running at 50 FPS), and use values of the PAL version. That's right, if needed, the game emulates PAL on NTSC systems for the sake of compatibility.
  7. Super Tilt Bro. 2.0-beta2: The urgent nerf What's new in the game? The Sage hit by a nerf This is a very little release, the new character was way too strong and buggy. So, the biggest change is his nerf and fixes. The problem was the Sage's neutral special, the powerful punch. It was way too easy to land, and ensured a KO each time. NEVER AGAIN! The hitboxes when charging his punch made it a super fast attack. They are removed completely, ensuring the opponent can react to the move. The punch is still the most powerful attack in the game, but not guarantee a KO from the middle of the stage ... Not until your opponent is at 60% damages. The Knight animation appears only if the Sage is on his last stock. When the Knight is here, the punch pierces through your opponent's shield. The punch animation has been modified to show its windbox. When hit by the windbox instead of the hitbox, the opponent is "gently" pushed. Punching your opponent's weapon will not score you a hit anymore. Windbox's physics has been improved. Not related to the punch, but alternate skins of the Sage have been changed, his magic is now always distinct from his body. Without that, the shielding and side-special looked weird. Colorful portraits! This is something I wanted in the game for a long time, but only recently found a nice way to integrate it: Characters' portraits now have the same colors as your character. See, we know who is player 1, and who is player 2 This is actually a feature requested during the VGS tournament, without it watching replays was very confusing when both players picked the same character. Thank you for the feedback! Fixed crash in arcade When spamming "A" in a cutscene to speed it up, you may crash the game. This is not possible anymore. Pro-tip: Use the START button to skip a cutscene entirely.
  8. Super Tilt Bro. 2.0-beta1: New character, new adventure! What's new in the game? A new challenger! (A character nobody knows here, I have to present him!) From the depths of the Internets, where the dark magic of retro-gaming is omnipresent, here comes the Video Game Sage! The Sage is a close-combat focused character with very strong attacks and the best survivability in the game. He notably specializes on multi-hits attacks which are devastating against shields. His great ground-speed allows to bait opponent's moves, but beware of his reduced air-mobility. The beginning of an adventure! Are you too often playing alone? Empty servers don't help? There is a solution! The arcade mode is made for you! In this story-driven series of challenges, you will fight, break targets, run, save the world, eat a cake, and get medals! Graphics were not the first thing finished, but the gameplay is here. Let see if you can get the best medal! Big KO explosions! Finally! We cannot pretend to be a platform fighter without a big explosion when a stock is taken! Pepper Pepper received a huge amount of buffs. In her design, she was designed to have an option for every situation, but seriously lacked viable options to score KOs. That, and her best combo-starter - the down-tilt - had too much end-lag making it unreliable. Here are the details: forward-tilt now has more scaling knockback, improving its kill-power on weakened opponents down-tilt has less end-lag, improving its ability to start combos aerial-neutral has no more a weak hitbox at the beginning, it is easier to connect the sweet spot now (which is a semi-spike) aerial-up has more scaling knockback on its sweet spot, making its kill-power a real threat neutral-special has a stronger spike at the end of teleport, it is rare to use it offensively it won't change but the option is here forward-special has more scaling knockback, it may become a dangerous combo-finisher What's new under the hood? Full screen animations It is no accident that the KO explosion came at the same time as The Sage. Both use the novel feature of the engine named "full screen animations." The idea is to hijack the attributes table, responsible for affecting color palettes to the screen's regions, as a big bitmap. This is 64 bytes of the Video RAM. Even if Video RAM access is (terribly) inefficient, that tiny section can be modified at will, impacting the entire screen. With smart use of palettes, it appears as a big semi-transparent picture above the background. It required quite some changes in the depths of critical pieces of the engine (for the nerdiests: the NMI handler), and caused a swarm of bugs. They were almost everywhere, but it seems that all have been squashed by now. The engine can handle multiple effects going at once, even with the netcode imposing heavy rollback. Details out-scope this release note, but there are counters, flags, ideal state, actual state, asynchronous screen repair operations, and other fun stuff involved. Custom hitboxes When The Sage punches, it bypasses normal hitbox behavior. Instead of just throwing the opponent, it displays an animation before. Actually, there is more than that. If the punch misses its target, it creates a windbox (like an hitbox, but gently pushing the opponent.) Both of these actions are made thanks to one kind of new hitbox: the custom hitbox. While the normal hitbox holds all values necessary to compute knockback of a hit, custom hitboxes hold a pointer to a routine and opaque values. So the character's code can do whatever it wants on hit. New characters state Characters are state machines. Everything they can do is a state. Jumping, running, attacking, attacking downward, being hit, ... even being idle. Roughly, what a player says being "an animation" is a state. This is a lot of states. Of course, most of them are specific to the character and purely internal. We could make a character without jump by not implementing the "jumping" state. Some states, however, can be called directly by the engine or any other part of the code. Since the engine expects them to exist, these states must be implemented for all characters. Of course, it is wise to avoid having too many of them. The new state is named "owned." A character in this state must do ... nothing. Like imperatively nothing: do not process inputs, do not leave this state, do not draw sprites, NOTHING! The idea is that another part of the code is taking the responsibility of controlling you. It is currently used by the sage, to prevent the opponent from moving during the big animation. That said, it could be the base for a grab move. Actually, when a character grabs another, he takes control out of his opponent.
  9. Yeah! Here is the podium: 1st: @pwikoo 2nd: @braven 3rd: @Gobolz 4th: @Le poussin(It is not the podium here, but close enough!) Well played everybody!
  10. THE GRAND FINAL @pwikoo (multi) vs @braven (Sinbad) As Pwikoo didn't lose any set, Braven has to take two sets to be sacred champion, while Pwikoo can win the tourney right now. No further delay, here is the concentrate of epicness you all came to see! match 1: https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=6fd33f69-fd16-4bf0-94b0-59c039bf8100 match 2: https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=edb4e3e8-818f-49ef-980b-efcc0ed2811a match 3: https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=c95295f6-295e-4161-b0e5-c7b92827059b match 4: https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=2efd4548-b9b0-4d27-a0ab-9589aa94d325 hype match 5: https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=70c7d703-bcad-4589-855b-f5a4f0b48464 (Thanks @urangutanLPfor taking care of noting the URLs)
  11. Losers' final gobolz (kiki) vs braven (sinbad) Loser here gets the third place of the tourney. Winner get a pass to the grand final and a chance for the first place. Gobolz trained new secret techs since he has been sent to losers by Braven. Will this be enough to beat Braven on a bet-of-5? As you see there is 5 games played, whatever the issue, it had to be tight https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=7ba168ac-f97a-41f5-9838-b1468aabb47f https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=6a6b34e9-b5f7-46c1-8a11-c924413afbb1 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=bf566e4f-5f26-440a-a2de-70c6c1c67dd2 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=e5aa9767-153d-412e-b794-9dc43222e4f7 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=c6922471-8eec-4b06-9fdf-1595aad4b4af
  12. When I said contenders were heated up at the begining of the tourney ... I stand corrected, they are playing all the loser brackets more rapidly than I can report it! Here is a new batch of replays I could comment games individually but they are all exceptional. Players are in no-mercy mode! (That and they are still playing games that I will have to report!) infitek urangLP https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=2b6db394-506e-45ee-9cc1-53f146fe47d5 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=be679ed9-40d6-4d64-8bcf-301dfdcd2d0c infitek (pink) vs adam (green) https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=214765ec-0548-4a90-873c-dcb2d6e4f575 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=ae37bc47-d261-4cec-af97-aa0b9d56b3cd https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=b9dbce6b-dcb3-4b06-b2fb-abb1bcfbe9bc gobolz (kiki) vs adam (sinbad) https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=e2870c0e-8183-4901-ae26-71df9453fc2c https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=80855e7c-a6c5-4715-92d9-e9783800f818 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=35fde87f-791d-49ad-9436-7b34471ccc43 Le poussin (sinbad) vs Gobolz (kiki) https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=c7a4b5b8-c46d-411c-9532-59282801d9aa https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=e88ea740-1486-4fdf-900e-c91964d774b3
  13. braven vs pwikoo The winners' final! The only two players who did not lose any set enter the arena! Winning here is not winning the tourney. The loser is sent to losers bracket, and may come back for the grand final. That said, winning here ensure to be at least second, and to have an advantage in grand final. Pwikoo and Braven being renown as the two best players in the world, expect to see a masterclass of how to play Super Tilt Bro.! Moreover as Pwikoo seems to be decided to keep playing all characters each set! Replays Braven plays dark Sinbad Pwikoo plays all characters on the roster sinbad vs kiki https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=18f74197-7b15-4fcc-9a65-9af36a5a355c sinbad vs sinbad https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=6d9341e8-3a8e-4667-ac66-898ddf97dcdd sinbad vs pepper https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=f7085c77-68e2-4dfb-a8df-caa57f578637 sinbad vs kiki https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=a163b0c7-e9df-4862-9e4d-b881c269ec55
  14. Gobolz vs Braven The winner of this set is ensured at least the 3rd place. And damn, they both wanted it! The match are packed with ultra fast paced thinking! Players adapt to each other's trick so speed than every interaction is filled with mind-game and movements deemed impossible before. On the menu: Very creative uses of Kiki's counter, impossible recovery performed by Sinbad, and lots more! Not on the menu: rest. Replays Gobolz plays Kiki Braven plays Sinbad https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=e80bcf38-0518-4171-b355-b96d2b1a3fd5 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=2e51ab56-1368-4dbe-8f28-4943f16644f3
  15. Sorry, a lot happened at the same time, as well as in the game as in real life. I am a bit late, so here are most of the games of this afternoon CEST (moning EDT). adam vs dimo Lots of technical issues. It seems the netcode is not yet robust enough to handle their special mix of computers/connection. Blame on me, the winner was decided on a coin flip. https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=266a5fd2-d208-4401-b6cd-cd4afea03f34 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=571d3b3c-a41b-49e5-a76e-4243f772d93f gobolz vs neodolphino https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=54db108a-d7b9-456a-b73f-5827ae7137bf https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=2d7a1f16-0c10-423a-95e8-cdf39c87575e. Lepoussin vs neodolphino https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=10777863-bbc6-463c-9954-decbf2103bdf https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=f9205ff1-15d1-486e-8f54-4aafd9b175a2 lepoussin (sinbad) vs dabest (pepper) Hype match! Long time friends, who trained together for this tourney. Now they meet in losers bracket, meaning one will eliminate the other https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=5bb8ae94-a0e7-42fb-a6eb-56b83a8154f5 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=9d397304-f0f0-4f7e-bd32-05291ce17f02 lepoussin (green) vs fei (blue) https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=b070aa68-201d-4bcb-ac1d-993ce003164f https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=caa378f1-5999-44d0-86a0-07013aac85a7 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=23f60bf9-f390-4407-82cb-21f439567c2f
  16. Haha, when you ran out of luck you were especially unlucky Le Poussin and Gobolz are really strong opponent who proved their value multiple times in this tournament! Well played! I even heard you surprised Le Poussin
  17. @Infitek(Sinbad) vs @dvertov(Kiki) Game one's replay is broken. But rest assured, the action was intense! Replays https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=e20de6a8-4022-4e3b-8a1b-cff956266d9f https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=c55a4375-c225-4e48-a643-014cbc3d06a9
  18. @JVOSS(Sinbad) vs @Infitek(Sinbad) Replays https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=b1ce5639-b6bd-4ee8-a6bc-9450833b357e https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=59c7271e-194c-4f50-aacd-728162b5ff51 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=553762ea-2e43-4121-b365-dd6ca257a9f7
  19. @pwikoo (Multi) vs @Fei (Sinbad) This is the set for the first place in winner's final. The winner here is ensured at least the 3rd place! @pwikoois the tourney favorite and already sent strong opponents de losers without conceding even a game. @Fei, unable to play online until very recently, had an unknown level at the begining of the tourney. He surprised the experts by beating @urangutanLP(best main Pepper worldwide!) with 2 wins for 0 lose. Replays Game 1: Pwikoo plays yellow Sinbad, Fei plays green Sinbad https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=18fbc098-88bf-48dd-a488-d2276cf5c67e Game 2: Pwikoo plays Kiki, Fei plays green Sinbad https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=04057c10-ad2f-43dd-9c70-de2dd2996f79
  20. @Dabest (Pepper) vs @Scrobins (Pepper): Two Peppers using the same skin ... And the replay system lacks the feature of lightening second player's colors in this case, so it is pretty hard to follow. Sorry, I added fixing that to the long list of tasks on the game. At least this game will help improve Super Tilt Bro. https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=7aa80c34-923c-4f7b-b929-76d93f3850a2 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=64bb81b1-f840-4361-9e70-71e771d27bd9
  21. @Alienagat(Kiki) vs @pwikoo(yellow Sinbad, light Kiki) https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=9efe0c80-ccf6-4d59-9cd4-0ea42ae7f22a https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=64fec434-5cef-4f88-9c71-9b07839cf4e3
  22. @Alienagat (Kiki) vs @JamesRobot(Multi) Replays https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=3b65d391-f3ce-4f5f-b8c0-bc104e367e7f https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=a23171d6-39d9-4525-ac9f-7a3502adbe38
  23. @braven(sinbad) vs @Scrobins(multi) Now we have a great set! On one side: Braven! Contender for the first place, former king of North America (it is a title for the best known player), avid of revenge against the one who took the crown by force, known as the 2nd best player in the world. On the other side: Scrobins! Here for fun! Replays https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=3b7fbd4d-a43e-43d0-b424-155b8256a307 https://super-tilt-bro.com/replay/emus/2.0-alpha12/index.html?game=0b317202-98b9-4a32-8da4-b8cd2b480c3c
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