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RogerBidon

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Everything posted by RogerBidon

  1. Super Tilt Bro. 2.0-rc4: Buff the outsiders! Progress on the physical release Last months, the focus has been set on the physical release. We are a bit late on schedule, and I am sorry for that. We really wanted to get the perfect cart as the risk with new technologies is to sell a defective or brittle product. There is a lot of stuff going on a physical release aside from the WiFi-enabled NES board, I'll try to cover all fronts here. About the board itself. We finally froze its design, including the PCB layout, the components on it, and the FPGA programming. That means we are now using prototypes strictly equivalent to the production cartridge, or at least we can list the differences, which is better to get progress that the ever-evolving cart we had until now. It also means we can, and have, ordered the needed PCBs to make production cartridges. The game itself is in a state were we publish incremental improvements. It is ready, and working on the prototypes, and we don't want to break that. At the same time, balance and polish can always be improved, and Super Tilt Bro. is a living game: it is updated regularly and will be for the foreseeable future. Finally, the packaging. The cover art and manual are ready, and we also got a sample to ensure print quality was good. That's a good thing done, that means we can, and have, ordered the packaging elements. Digital reward like the OST and the comic book are also ready. To summarize, everything is ready and has been ordered. We should receive all elements by the end of April, letting us do the last checks and begin to assemble, flash, and ship the games to Kickstarter backers, honor pre-orders, and finally release the game. As a side note: Thank you very much for Kickstarting and pre-ordering the game. It may not be obvious seeing Super Tilt Bro. coming to completion, but the project would really have been jeopardized should it not have been backed. I myself reduced my work to part-time for two years developing the game, and Broke Studio has great upfront costs ordering thousands of cartridges materials. Super Tilt Bro. may not have been a thing, and would certainly not be near that magnitude without you. Thank you. What's new in the game? Story mode The final score board has been improved. The time is now displayed in white which is way more legible than black on brown, and the medal name has been added. Oh, and, did you notice? The timer now goes above 10 minutes, you can take your time! Finally, targets in break-the-target stages now have larger hurtboxes. This is the end of raging because you missed it by one pixel. You can now rage because you missed it by three pixels! VGSage VGSage has been slightly buffed. First is his down-air which now has a stronger hitbox at the end. The new hitbox throws your opponent just far enough to let you continuing your combo with an advantage. Also, the side-special now takes less time to charge. Without being a fast move, it can now take your rival by surprise, making it a good niche option. Pepper As with VGSage, Pepper got her share of buff. Like VGSage's side-special, Pepper's down-air startup time has been lowered to make the move more often useful. Finally, Pepper's side-special has more scaling knockback than before. That's especially true when she hit from max range. This is actually a big buff since when your opponent is weakened, finishing a combo with a side-special can now score you a ring-out. Fixes Pressing start during an online game no more cause terrible glitches. The reason was while the client refused to pause an online game, the server actually paused. Causing weird desynchronization and a game seemingly stuck.
  2. Super Tilt Bro. 2.0-rc3: Sinbad's patch Physical release news If this patch comes close from the last, the reason has to do with the physical release. The cartridge's hardware is in stabilization phase, which means APIs for the game should not change much anymore, even while some implementation details are still being finalized. This is the perfect time to begin to test upgrade and reset to factory in real conditions. And, for it to be really real, we need at least two official versions of the game that run on the same version of the mapper, this new version allows just that. In other news, we designed the manual and the box. Adding to the digital comic book and OST that were already ready that mean we have everything needed in this department. Things are getting real What's new in the game? New cutscene The story mode was lacking an ending cutscene. When you beat the boss, you were just given the score screen without even knowing if Sinbad got his cake. This is fixed! (Sorry, no screenshot, you will have to beat the game to know ) Sinbad balance Sinbad's new side-tilt came with a fair share of balance issues and bugs. Strange behaviors on wind boxes, moving platforms and player two are now fixed. As for the balance, the end lag can now only be cut by jump moves, so Sinbad has to follow with aerial attacks to combo and the last hitbox connects more consistently as the multi-hit hitboxes, even if weak, throw the opponent with a terrible downward angle.
  3. The guy wants to play the old version Actually this topic is more than four years old. It is just the date of an earth-shaking event The game was not originally meant to be comercially viable, and it was a long stretch to go from amateur work to something I am OK to know you spend some of your hard earned cash on. I must admit it took longer than expected sorry for that. Also this topic should get more technical higlights and less release notes. It was my original goal. But I cannot afford to be even part time on the game-dev anymore so, writing deep articles was set aside and my little dev time is now devoted to make the game as great as possible. That means this topic is dominated by release notes, and my "interesting topics to write about" list is growing. Again sorry. I have to deliver carts one days but no obligation to write interesting content that I love and know you enjoy. If release notes bother you, do not hesitate to tell it clearly, I'll only use this topic for big announcements and technical highlights.
  4. Super Tilt Bro. 2.0-rc2: The first release candidate Release candidate? Yes, that's what it means: this version could be the one in the carts. It all depends on you: find bugs and I'll have to release another version before production begins More seriously, it will suffer some intense testing, so there will probably will be other release candidate versions. Anyway, this version should give you a good idea of what will be on the cart Day 1. (Don't forget to pre-order the game if you like it ) I couldn't dream of a best 100th post than announcing that! What's new in the game? Redesigned mode selection menu The Arcade mode becomes the Story mode, and gets the screen space it deserves. Also, the support page is replaced by the social page: no more donation QR codes, links to social networks are more useful to find players. Sinbad Sinbad's side-tilt is entirely reworked. He now spins his scimitar while charging the enemy. It changes how the move can be used, it is no more a brainless ring out move, but can drag the opponent across the entire stage and is a great combo starter. Also, up-special has now a bit more scaling knock back to ease getting a ring out with it and mitigate the loss of side-tilt for this. Pepper Pepper up-special now goes toward the stage's center by default. It should avoid flying to the blast line inadvertently.
  5. Super Tilt Bro. 2.0-beta7: Revenge of the Sage What's new in the game? Footstool Jump, aerial jump, wall jump, special jump, ... Definitely not enough. Let me introduce the brand-new footstool jump! Yes you can use your opponent as a footstool to jump higher. It interrupts their attack, makes them fall, and don't consume your aerial jump. Definitely a powerful move but beware, it is pretty hard to land and exposes you if failed. VGSage Last update introduced the short-hop aerial mechanic. Easing the input of an aerial attack near the ground. It was devastating for the VGSage who rarely wants to short-hop but have a lot of combos with its full jump aerials. Now the Sage has easier time full jumping than short hoping, fixing the issue. Another problem with last patch: air friction is now applied during aerial moves. It is almost imperceptible for others. The Sage however is terribly not aerodynamic, this change nerfed his combo game even further. To fix it, air friction of the Sage has been greatly reduced, but it makes him more vulnerable to ring outs, so an extra resistance to knockback has been implemented for him. Resistance to knockback is like the weight in the Smash Bros series. So the Sage is officially the first heavyweight character of Super Tilt Bro.! Last change to the Sage this patch is that his roll move is now impacted by the gravity. It was weird to ignore that law of physics. Kiki Kiki can now paint a platform as soon as returning from a ring out. Formerly she had to land on the ground before. Pepper Pepper's AI is now better at recovering. She often trapped herself above the edge by changing direction rapidly on her broomstick. What's new under the hood? New cart, new emulator Hardware development is on fire, we think we have the final version of the cart. Porting the game to it progressed enough that we can update the emulator. 2.0-beta7 is the first version that runs on an emulator compatible with the game as it will be released. It may be obscure but is a huge milestone, resulting from great progresses on both hardware and software fronts. Rescue mode With the hardware nearing completion, our first priority is safety. Upgrading software on the NES is a world first, we want to be sure not to brick your cartridges. When things go wrong with your phone, the last resort is to reset it to factory. The Super Tilt Bro. cart is no different. No matter how safe we make the upgrade, you may need at some point to reset it to a state known to work. This is why we implemented the rescue mode. By pressing Start+B at boot, you will enter this rescue mode. This is a special section of the ROM that is never updated and can rewrite the game from a compressed backup. Everything is in the cartridge you have nothing more to do than start the rescue, and watch it rewriting your game. Retro Windows are welcome By popular demand, Windows 32 bits is now supported. The Windows version of the game contains both the 32-bit and 64-bit versions, so the vast majority of users still use the full potential of their 64 bits CPU. Note that with changes in the emulator, this dual version is still lighter than the former "64 bits only" version.
  6. I loved the Code names session I came in for (I had nothing more to say, but this thread was the opportunity to thank you for this moment )
  7. Super Tilt Bro. 2.0-beta6: Gameplay adjustments What's new in the game? Kickstarter is over My first time on this side of the Kickstarter, and a huge success! Thank you! Gameplay adjustments This update focus on refining the base mechanics of the game. It is a lot of very small things that, put together, should noticeably improve the feeling of the game controller in hand. Because there are few things more annoying than a character not doing exactly what you want. Of course, doing it right is especially hard when we developed the game for a long time and are accustomed to the current controls. So if you have feedback on what still feels weird controlling your character, I'll gladly take it :) Now the list of these little things: It is now easier to input short-hop into aerial It is now possible to maneuvering left/right during most aerial attacks Hitting opponent's shield triggers a small hitpause Hitting opponent's shield pushes them slightly Out of shield animation can be cancelled by a jump Being hit reloads the wall jump Keeping down pressed after a tech buffers a shied Buffering the same move you are performing works more consistently It is now possible, and easy, to reverse up and down variants of tilts, specials and aerials Sinbad Sinbad received a big graphical update. Lots of details in this tiny sprite! Did you see? The statues have been updated too! Pepper Pepper can now change direction while flying on her broom. Sound's like a big change, it's actually a way to ease the input to fly in a specific direction. If you input the direction a bit too late, it will turn to move like you expected. Could have been in the "Gameplay adjustments" section, but it is specific to Pepper, and who knows, maybe you'll find other uses for this new ability. Pepper also has new victory and defeat animations. I was about to put a GIF of that but, hey, guess you'll have to win and lose a game playing Pepper to see it! Online Laggy players can no more play from the past. Due to internet latency, and the nature of rollback netcode, getting your opponent's input from the past is expected. But there is a limit, when a laggy player hits you several seconds in the past, it becomes unfair on top of being weird. Now the server checks for inputs too far in the past and move them to a more reasonable time. Of course this is experimental, if you know one of those players who lags a lot while having a correct ping, please send feedback on how the patch impacts your experience.
  8. Annnnnd, that's a wrap! @kzroszee wins that VGS tournament, second edition! @braven @urangutanLP Thank you everyone who gave the tourney a go! It was so fun thanks to you
  9. Grand final @braven (Sinbad) vs @kzroszee (Kiki) This is it! The grand final. The set which will decide who is the champion! The battle for the first place! The first to win 3 games wins the set. Braven is favourite as being a long time player, known to lose only to one player in the world. On the other way, Kzroszee already sent Braven to losers brackets. Was that luck, was it a shift in the world's ranking? The answers now! Game 1: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=5df381e4-550f-45e3-bb02-8483840f0864 Game 2: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=72ff1a19-4ea2-423e-aa9a-57d78da8fd7c Game 3: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=9f8321cb-7953-47d0-b971-b4616edb002e Game 4: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=900e9714-82e7-40e1-ab6e-aa382d376dfe Game 5: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=a55209cc-90ce-4592-affb-27bf4f4be5cb
  10. Losers final @urangutanLP (Pepper) vs @braven (Sinbad) Both players lost a set but climbed all the way to the top of the loser bracket. Now one will be definitely eliminated while the other will go to the grand final and can still win the tournament. Game 1: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=8e130f7a-6704-4cd8-94f3-e60acd6615eb Game 2: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=a8b16822-1470-4109-acea-e2eab082288e Game 3: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=3dad1679-f62a-4380-90d3-868816e88f46
  11. Losers semi final @urangutanLP (Pepper) vs @Adrian (Sinbad) At that point, UrangutanLP already did better than on last tournament. Will he continue on momentum, or will Adrian to prove to be too hard of a wall? Talking about Adrian, new to the game, he registered barely knowing the basics and learnt at an incredible speed to now be a serious challenger. Now at the gates of the podium, the performance is incredible! Game 1: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=f7c804d9-bad2-490c-a300-183f2f605d23 Game 2: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=8a254fc3-0443-46e0-93fb-ebdd2665164d Game 3: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=85c48760-0be1-4cb3-a3eb-196fca8ae353
  12. I am oficially impressed Thanks for playing the tourney! Hope it was fun!
  13. Winner's finale! In a double elimination bracket, one has to lose two sets to be eliminated. At one point, only two players went flawless, their encounter is qualifying for the grand finale, and always a big show of skill! Games are played until one opponent scores three victories. @braven (Sinbad) vs @kzroszee (Pepper) The master vs the apprentice. Braven is a long time veteran of Super Tilt Bro. and known to crush absolutely anybody. Kzroszee came more recently, being especially trained by Braven to reach the eights of this world. Will the apprentice surpass the master today? Game 1: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=c252c13e-59f8-4072-88d2-b8195a657f60 Game 2: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=959407a3-9b4c-4223-8609-2320c8e78430 Game 3: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=c1d844ea-0612-45db-ad00-37283b309413 Game 4: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=907b2804-3381-4ced-a4a1-e4f20627657b Games analysis:
  14. @Adrian recorded his session yesterday. If you want to watch he climb the ladder, commenting while on the heat of the battle, here you go! (In french, mostly ) https://www.twitch.tv/videos/1819942750
  15. Most matchs have been played. The real fights are about to happen! @braven and @kzroszee (Jade) are set to meet in winners' final. Ensuring them at least a third place and a plushie each! The fight for the thirs plushie will be epic! @urangutanLP and @Adrian are in place while @Gobolz, @Fei, and @Mx.Headroom (Bug) are comming strong! In the spoiler, a big list of replay from the already played matchs:
  16. Annnnd the tourney BEGIIINNNNSSS!!! @TheGreatBlackCat playing The Sage, versus @urangutanLP playing Pepper and Sinbad TheGreatBlackCat comes from the VGS community, and will oppose @urangutanLP, one of the veteran members of the Super Tilt Bro. community. Lack of luck with random seeding, will TheGreatBlackCat be able to create the surprise? Answers in the replay, comments in spoiler tag Game 1: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=5435bd63-43ea-47f4-b7fe-9408ebf2a2f0 Game 2: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=1de54525-9eac-44f7-b0cf-3bed0b0397cf Game 3: https://super-tilt-bro.com/replay/emus/2.0-beta5/index.html?game=ff1d4cc4-2f4a-4aac-8314-d6fcfa2cec29
  17. Yeah! Thanks for getting in! It will be fun I am the dev, so now I know Which ROM did you try? The one on itchio or the Kickstarter one? (To tell, on title screen version is "KS" on the former, "2.0 beta 5" on the later.) Can you try the other? (One is UNROM, with unconventional size of 512 KB, the other is UNROM-512.)
  18. Yeah! Plushieeeeesss!!! The gang is ready! Take 'em home by winning this tourney! (easy enough) Or play on the tourney, ask for more, and flatter my ego to motivate me to produce more
  19. Nope, doubling their number already was a bold call. The standard edition is cool too. Sky blue cart is the real Super Tilt Bro.'s color
  20. Impress me during the tourney, and I'll see what I can do
  21. Damn, now @a3quit4s you better register to the tourney or I'll suspect you want a collector to display it instead of play it! (Was that negative enough? I am trying my best here )
  22. That plushies that are not even in the collector (And take me way too long to craft to be sellable at a reasonable price )
  23. It’s D-DAY folks! Go write history and make Wi-Fi enabled NES gaming a reality! https://www.kickstarter.com/projects/brokestudio/super-tilt-bro-new-online-nes-game
  24. @a3quit4s Yes, it is a brand new PCB that id completely different ftom UNROM-512
  25. It's comming!!! The game is in a state that is worth your hard earned bucks. The carts prototypes are stable ... We just need your energy (and dollars) to prepare the real production! Here's the kickstarter "coming soon" page: https://www.kickstarter.com/projects/brokestudio/super-tilt-bro-new-online-nes-game Please share it around! The world needs to know! And at this point, seeing our passion being shared is the biggest motivator to keep going forward
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