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G-type

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Posts posted by G-type

  1. 44 minutes ago, SuperJimtendo said:

    Super mario 3: bloodbath

     

    Let's be real this is probably the most fun of the mario games. Everyone had it. Just get your requirements out of the way. Post a participation score and enjoy one of the greatest games of all times 

    It’s definitely in the top 4 on the NES

  2. 2 hours ago, bronzeshield said:

    Oh, forgot to follow up on this: the "odd connection" I mentioned earlier is that Warlord is one of the character classes in Tower of Doom. Arguably the most powerful one, in fact, so it's kind of the game's equivalent of easy mode.

    I thought you were trying to hint that it was a Warlords clone, (like Medieval Mayhem), but the graphics didn't match.

  3. spacer.png

    Mike Tyson - “If you think I signed the contract for money, you’re fucking stupid. I’m coming to retire him early, so he can join his brother in WWE. Listen he ain’t doing shit to me, you gonna see how old I am fight night. I like Jake as a person, he knows it, but I’m a different animal. I’m doing the world of boxing a favor. Enough with this nonsense you’ll see, I'm coming for his head”

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  4. On 3/12/2024 at 7:30 AM, Sumez said:

    Legacy of the Wizard - Beaten 4/3

    Had I known how little text is actually in this game, I would have played it decades ago when I first ended up with a Famicom cartridge of the game. Legacy of the Wizard really is an "it's all in the manual" type of game, and to be honest, I love that.
    Going right into the game, it immediately boots into the house of a family descended from a legendary wizard (hence the title I guess), and lets you pick a family member to go adventuring into the massive maze-like dungeon below the house, transforming them into a cool RPG-like character.

    93b0ff2426.png

    The actual RPG elements in this game are fairly light however, at its heart it's a metroidvania style platformer, even if the platforming is sort of unique in how it tries to combine 8-way movement with gravity and jumping. Each character has a set of stats, but they cannot be increased, and enemies drop gold which can be used to purchase items, though many items can be found in the dungeon as well.
    The items you find are equipped in a very limited Resident Evil style 3-item inventory system, which can only be switched out whenever you sleep in an inn, an establishment that is surprisingly ubiquitous within the hostile caves you'll be exploring.
    Even within these three items, only one can actually be equipped at a time, which does create a cool priotization balance between some of them, but it has the bothersome side effect that you'll likely end up just ignoring some otherwise cool items like the magic armor or staff that extends you attack range, in favor of actually essential items.

    Each character has unique skills which really sets them apart, and in some cases entirely changes how you play, as well as giving you access to different parts of the dungeon. This is a really cool idea, and probably the biggest appeal of the game. One character, your family dog, transforms into a cute monster who is able to touch enemies without taking any damage, but has otherwise very limited abilities, and serves best to scout out the terrain early on, and securing a few of the first items you will be needing, and which only certain other family members are able to make use of.

    All of this sounds extremely cool on paper. Dungeon diving in a massive underground maze with a ton of secrets and monsters, gradually improving your abilities to cover more ground - the deeper you explore the harder getting out safely can be, with the risk of any single death losing any progress made since the last time you left your house.
    This is the game I really want to play, but unfortunately the majority of Legacy of the Wizard is split into four completely segregated sections, each designed with one specific character in mind, essentially just resulting in four linear stages, which detracts a bit from that sense of exploration and adventure.

    As I mentioned, you absolutely need the manual in hand to even have a vague idea of what each item does. But honestly that will only take you so far. The most complex item is the glove, allowing the father to move blocks out of the way. The way it works is extremely obscure, making most of the operations you can do feel like odd exploits based on the game's controls. However, his part of the dungeon absolutely requires you to understand every one of those nuances in order to make it through the incredibly long-winded sequence of block pushing puzzles that make up his journey.
    I have no clue how people were expected to figure this out back in 1987. One other place where I ended up using a guide, was finding the shield - definitely intended as a secret to be shared between friends or in magazines. But without it I'd have no hope of defeating some of the later bosses.

    And man, let me tell you about those bosses. Each of them are capable of completely decimating you in seconds if you aren't prepared - and there is no way you are going to be prepared.
    You can struggle your way through a section of the dungeon upwards of an hour, only to come across any other inconspicious looking chest, which will immediately transport you to a boss fight. No way to escape, and if you lose, all progress is reset. I think I was pretty lucky to be able to survive the first two of these with some old fashioned Mashing & Praying, but for the next two, I ended up repeating the same journey more times than what is realistically enjoyable. It doesn't help either, that some rooms in the game seem to be designed mostly just to waste your time, rather than challenge you.

    2dce6a2002-550.jpg

    Legacy of a Wizard feels like a game that should have been something else than what it was, and it's really too bad because I think had it been so, it would easily have been considered a classic today. All the components are there, they just aren't arranged quite right.

    Awesome! One of my favorites that I've beaten several times. inspired me to make a guide: https://bit.ly/legacyofthewizard

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