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Lynda Monica

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  1. Fun fact about the Pokemon Rumble figures is that while the game was available for purchase on the e-Shop in Canada, the figures themselves were not distributed in Canada. Nintendo's a real bro sometimes.
  2. Stage 3 is very much designed to be a wall for players who haven't figured out how upgrades work. If you somehow stumble your way through that, the boss of the first dungeon will get ya. Kid Icarus just only barely beats out the first Ninja Gaiden, which is also a top tier NES game. I love all three of the NES Ninja Gaiden games.
  3. There are two things I neglected to mention when asked about whether owing a Wii U is worth it or not. For Japanese players, it is the only place to find the uncensored version of Tokyo Mirage Sessions, since even the Japanese Switch port featured all of the changes made to the localized version. Also the Skylanders fanbase prioritizes the Wii U as their system of choice. You can only play as the Donkey Kong and Bowser figures on the Wii U version of Superchargers and Imaginators. The Nintendo versions are consistently more stable than the Sony or Microsoft versions. Don't ask me why, but the Playstation and Xbox ports are always extra buggy. Due to the Wii U's backwards compatibility, you can play every console game in the series on one system, including the Wii exclusive Skylanders Superchargers Racing. The Wii U grants access to the Wii version of Skylanders Giants, which is the only way to reset a Creation Crystal. Creation Crystals are from Skylanders Imaginators, and were used to build custom Skylanders. When you boot up a Creation Crystal for the first time, you're prompted to pick a battle class and element for your Skylander. This was intended to be a permanent decision, but people quickly discovered that the Wii version of Giants had an exploit that could reset the figures. Due to it being a simple coding error that caused this to be possible, it was patched out of the Xbox and Playstation releases. However with no way to distribute patches on the Wii, the bug was permanent and gave players the freedom they should have had in the first place. The game is impossible to 100% without scanning in an unused Creation Crystal of each element, so the fact that it's still possible to 100% is entirely thanks to the Wii version of Skylanders Giants.
  4. Radar Mission is surprisingly great for a battleship clone. The music during the battleship mode is extremely good. It's a pretty hard game to win all three stages in, but as a result the few times you win all three feel really special. Usually some good luck is needed. I could never wrap my head around the first person combat mode though.
  5. Don't stop reading over that. We worked so hard on this!
  6. I'm finally making an effort to finish up Nintendo Land. I'm never in my life going to try and 100% the game, but I do want to get a star on each attraction and unlock the end credits. I'd love to start working harder on beating my Wii U games. So far I've finished all of the single player attractions, and I did 30 matches in Mario Chase to get the star on that. I'm currently working on Zelda Battle Quest, which has been pretty fun. It seems like the team attractions are longer, but you only have to worry about one stage at a time. The single player attractions were probably the hardest things in the game, so it should be smooth sailing from here.
  7. What if Mario 1, 3, World, 64, Sunshine, Galaxy, and Galaxy 2 weren't Mario games, but some hidden gem? I don't see how the question actually relates specifically to Mario 2, since the same could be said about any of them. There are two games called Super Mario Bros. 2, both of which have long been accepted as part of the series. Some people are quite literally just stupid about it.
  8. I'll give this my first 10, as it's my favourite of the original three games! (All three are spectacular 10 out of 10 games though) I really like the GBA version too! It also has my favourite soundtrack of the first three games. I was so incredibly happy when Super Mario 3D World finally brought back the whole gang, and was even accurate enough to make sure that Toad's spots were blue, and that the plot was to rescue the fairy kingdom. There's a lot of Super Mario Bros. 2 love in Super Mario 3D World, and it's a clear sign that Nintendo recognizes it as part of the series even if some of the more stubborn fans don't. The Mario Bros. 2 love carries into Captain Toad Treasure Tracker where Shy Guys, keys, and turnip throwing are key elements of the game. However Nintendo seriously does not capitalize anywhere near enough on how cool Snifits are. Despite how huge the Mario series is, they only appear in a handful of games. Even when they do show up, they're still incredibly rare enemies. I think there are only two or three stages where you see Snifits in the entirety of Yoshi's Island.
  9. When I was first learning how to play the original Metroid, I didn't exactly continue the game if I died. I tended to just think of it as a game over, as the best way to regain health is to survive long enough to make it to the next energy tank. You might have a better time with the original Metroid if you play it with that mindset. Once I got good at the game I would always skip one of the early energy tanks, and pick it up on the way to fight Mother Brain so I'd be at full health. Also missiles are your friends. They aren't just for doors in the first game, and you're best off making a lot of use of them while walking around. You tend to get more missile drops if you kill enemies with missiles, so there's really not much downside in spamming them when you have them. Also things get a lot easier once you get the Ice Beam, as you can neutralize enemies without having to kill them. That keeps them frozen on screen so more don't spawn in their place. Metroid is kind of similar to Kid Icarus in that the early game is pretty tough, but it becomes easier once you start getting upgrades. Maybe the next game debate should be the original Metroid, if it hasn't been done already.
  10. Well I've owned the game for over two years now, but I finally started playing Tokyo Mirage Sessions for Wii U. While I was initially turned off by the voice acting, I quickly discovered the option to turn it off. I always prefer reading text boxes over listening to voice acting in RPGs. I went into Tokyo Mirage expecting nothing and knowing nothing, and I've been very surprised. I started the game on hard difficulty as I know that's the way to go with modern RPGs, and that seems to have been the right move. The fights can be an actual puzzle even early on when played on hard, which is exactly what I want out of a turn based RPG. Speaking of which, seeing an actual turn based RPG with a fun battle system come out at all these days (well more like six years ago) is really refreshing. Turn based combat is always what I want to see in an RPG, as it's the main thing that sets an RPG apart from an action game that just shows damage values. The story is pretty weird, but I've been enjoying it so far. It's kind of ridiculous, but still takes itself seriously enough that you can get invested in it. I'm a fan of the classic one note anime character archetypes, and this game has no shortage of them. So far we've got... Bland sleepy eyed protagonist who's oblivious to the charms of all the women who want him. Incredibly charming childhood friend with giant boobs who's embarrassed about how much she loves the bland protagonist despite constantly being flirtatious with him. The cool best friend who drives a motorcycle and constantly teases the bland protagonist about how much his childhood friend wants him. The alcoholic yet sexy older woman of the group who flirts with the bland protagonist to tease his childhood friend, but probably wouldn't flinch for a second if he took her up on the offer. Ya know, the usual. So far I've finished the prologue and the first chapter, and I'm now starting something called the "Intermission". I've had way more fun with this game than I ever expected too, and I hope it stays good. My favourite thing so far though is that the first chapter actually resulted in a major victory for the heroes. I can't stand it in RPGs when beating a major boss doesn't result in a significant shift in the game's plot. When the villains just shake it off and nothing good comes from beating them, it makes the fight feel like an unsatisfying rip off. RPGs have a nasty habit of dumping on the heroes without anything good happening to them, but the first chapter of Tokyo Mirage Sessions has an unexpectedly wonderful conclusion. I won't give anything away for those who haven't played it, but I genuinely got a little mushy at how happy it made me. One chapter down, five more to go. That may make it sound like the game is short, but chapter 1 took me five hours to finish.
  11. Stomped on a Goomba. He got me a few times first though.
  12. I like the first two Metroid games better, but Super Metroid is well regarded because most people really like it. There are things about it that really turn me off of it compared to the first two, but I understand that Super Metroid is popular. Not liking popular things tends to leave you out of the loop, so I've never understood where the whole "being contrarian is cool" argument comes from. I just find the first two a lot more interesting and challenging. Now continue being fans of the thing you love, and don't let me get ya down.
  13. They're all my babies though. ; _ ; If I had to pick one though, I wouldn't trade Mario Galaxy's soundtrack for any of the others.
  14. Never speak your opinion on a piece of entertainment if it isn't the popular opinion? That's the way of the internet I guess. In the real world, media is subjective and people react to things however they react to them.
  15. If you want the actual reason, it's because humans have a natural instinct to horde and organize. Seeing something in its most organized form triggers all sorts of responses in our brains. Humans have sophisticated enough brains to attach personal worth to things too, so our desire to have our favourite things in their most complete state is a natural urge that we're technically not supposed to indulge too heavily, as it's somewhat irrational in modern life. People collect things they love because it's pretty hard coded into us to do so. How hard you're willing to feed that instinct varies from person to person though, which is why collecting other regions of a specific game is going too far for some people. This is obviously an INCREDIBLY simplified explanation, but it gets the idea across.
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