Pendragonx | 119 Posted January 2, 2021 Share Posted January 2, 2021 @Teh_Lurv just linked this to me .. I searched and didn't see anyone link this sofar on VGS, so figured I'd share pretty neat .. Wonder which chips they added to the cart to get this to work 4 Link to comment https://www.videogamesage.com/forums/topic/6297-superrt-realtime-raytracing-on-the-snes/ Share on other sites More sharing options...
Gloves | 12,453 Administrator · Posted January 2, 2021 Share Posted January 2, 2021 I saw this on Youtube yesterday; very cool. Link to comment https://www.videogamesage.com/forums/topic/6297-superrt-realtime-raytracing-on-the-snes/#findComment-151903 Share on other sites More sharing options...
Tanooki | 5,189 Posted January 2, 2021 Share Posted January 2, 2021 Same here I know I saw this sometime after Christmas and was fairly impressed and curious how that got pulled off. More extreme thinking, much like the MSU-1 concept, just another direction. Link to comment https://www.videogamesage.com/forums/topic/6297-superrt-realtime-raytracing-on-the-snes/#findComment-151953 Share on other sites More sharing options...
JamesRobot | 6,200 Events Team · Posted January 2, 2021 Share Posted January 2, 2021 Also saw this the other day. Color me impressed. In the same vein, have you seen @Vectrex28's raycasting effort for the Nintendo? No additional hardware. I dicked around with the demo for a good 30 minutes. 1 Link to comment https://www.videogamesage.com/forums/topic/6297-superrt-realtime-raytracing-on-the-snes/#findComment-151979 Share on other sites More sharing options...
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