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zxdplay

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Posts posted by zxdplay

  1. 5 hours ago, fcgamer said:

    Here's what I'd do if I were everyone:

    Pay the nft fee or whatever, then send kyrz a copy of the cart. He will enjoy making custom PCBs, then he'll sell the Famicom version of the game. Within a month everyone can play it, nothing gets pirated, the op gets his money, and collectors also stay happy. 

    2. License
    2.1 Provided that you comply with the terms of this agreement, 87Arts hereby grants
    you a limited, non-exclusive license to develop, promote, and sell Branch Games
    of the Mainline Game (Star Keeper) globally.
    2.2 NFT Owners have the right to use all resources of the Mainline Game except for
    the source code, including game world view, character design, scene tiles, scene
    music, and all other content.All game resources are limited to software resources,
    excluding game card PCB circuit diagrams, chip models, and circuit schematics.


    NFT Owner also has the right to use the resources developed by Branch Games
    authorized through that Authorization NFT (with the same NFT ID), but this does
    not include the source code.


    Buyers of Authorization NFTs have the right to request game development
    resources from sellers of Authorization NFTs. If you need resources for the
    Mainline Game, please contact the official 87Arts email cn_87arts@yahoo.com.


    2.3 NFT Owners can design Branch Games arbitrarily, such as adding levels,
    expanding plots, and designing new characters and scenes, in compliance with
    this agreement. Games can be developed using any engine. Games can use 2D or
    3D , the art style and game genre are not limited.
    2.4 The name of the Branch Game should consist of the Mainline Game name
    followed by a subtitle, for example: Star Keeper - xxxx, Star Keeper xxxxx.


    I think you should look at the authorization agreement first

    you can make a branch version of Star Keeper similar to the mainline version on FC, Star Keeper - XXXX

    • Thanks 2
  2.  

    19 minutes ago, Tulpa said:

    That still didn't answer @Dr. Morbis's question.

    I am saying that even if he doesn't buy NFTs, if he develops a game similar to SK, someone will associate the game with SK, which is equivalent to advertising for SK. When the popularity of SK rises, people will naturally buy NFTs.

    As for the specific sales situation of NFTs, I cannot say for sure, only time will tell.

  3. 34 minutes ago, Dr. Morbis said:

    Seriously, I still haven't heard a convincing argument from you that satisfactorily answers this central question: why should anyone buy your NFT for your IP instead of just making their own Joust/Balloon Fight/Jetpack gameWHY???

    They can certainly develop their own games, and if someone publicly associates their game with Star Keeper and promotes it, Star Keeper's NFTs will be easier to sell.

    • Like 1
  4. 13 minutes ago, Dr. Morbis said:

    @zxdplay  With all due respect, your game is not original.  Have you ever played the NES game Balloon Fight?  There is a game mode called Balloon Trip where you flap around a scrolling screen avoiding stars for as long as you can.  Your game is basically the same game play: tap the button to increase your altitude, stop tapping the button to decend - but your character is collecting stars instead of avoiding them.  And yeah, you added enemies as well, and a gun, but your game is essentially "borrowing" from the game play mechanic of the arcade game Joust, just with your own little twist.  That's the same thing Balloon Fight and a ton of other Jetpack games have done.  The only thing that makes your game special to this community is that it's on the NES and it is FUN.

    If you want a wider audience to see it, build an emulator shell and throw it up on Steam - then you will see exactly how much of the modern gaming world is desperately yearning to play your game...

    Seriously, I still haven't heard a convincing argument from you that satisfactorily answers this central question: why should anyone buy your NFT for your IP instead of just making their own Joust/Balloon Fight/Jetpack gameWHY???

    Hahaha, I said it 8 years ago. The inspiration for Star Keeper comes from Balloon Fight!! There is a lot of room for expansion in game creativity, far beyond just the physics system.

    • Agree 1
  5. 11 minutes ago, Tulpa said:

    Yeah, and they'll just do it with their own IPs rather than yours.

    The reason your game sold is:

    1) It was an NES homebrew. That already gets the attention of the retro community. Most will take a look no matter what the game is.

    2) The retro community is a small, connected community. News of your game reached everyone who was ever going to buy it. You just didn't have enough cartridges to satiate the (small) market.

    3) You created a well-executed NES homebrew. You're not offering that to game makers.

    That's it.

    I believe that someone will use the mature resources available in the retro community to create even greater value outside of the retro community.

    • Agree 1
  6. 6 minutes ago, Tulpa said:

    But they're not going to create a branch game unless they know it'll sell.

    Your original game sold to the retro community, a small group, and you had a very small run of cartridges. That's very different than selling a larger number of games that are only inspired by your original game.

    I just don't see this working.

    I believe game makers have a more advanced sales strategy than us

  7. 3 hours ago, Dr. Morbis said:

    But the NFT is needed to be the middle-man so that the IP's original owner can make huge amounts of money by dishing out the same "rights" to many different parties many times over.  The point of the NFT involvement is to turn it into a pyramid scheme with the IP owner at the top...

    has anyone else here ever seen all the various products Active Enterprises was preparing to satisfy the insatiable appetite for Cheetamen paraphanalia?  Deja vu....

    The NFT transaction of chia does not require a middle-man, and the two parties can trade directly through the offer function

  8. 3 hours ago, Gloves said:

    您意识到 NFT 的意图是赋予 OP 以外的其他 人在 Star Keeper“宇宙”中制作游戏的“权利”,对吗?他们也可能是制作这些其他游戏的任何 Tom Dick 或 Andy,但不能保证它们的质量与原始游戏相似。而且它们不能出现在NES上。它们可以是任何东西,足球游戏、角色扮演游戏、Gacha 游戏、 色情 游戏(根据我对合同的阅读,合同不限制您使用 IP 制作色情内容)。 

    任何游戏都可能是踢屁股,但我们 在原版 Star Keeper 中 有一个众所周知的踢屁股游戏 。

    我不知道您从哪里获得“权利”。你现在只是在胡说八道。

    3.1 It is prohibited to use the Star Keeper in connection with malicious, harmful, offensive or
    obscene images, videos, or other materials or forms of media, including any that depict
    hatred, intolerance, violence, cruelty, or anything else that could reasonably be found to
    constitute hate speech orotherwise violate applicable laws or regulations or infringe upon the
    rights of others;

  9. 11 hours ago, Link said:

    I hope my questions below are taken as respectful and friendly constructive criticism, testing your idea. Please advise if I misunderstand your idea in any way.

    From your description in earlier replies and reiterated by the document, my understanding is that you want to sell rights to create games that take place in the Star Keeper universe or involve Star Keeper characters.

    Has anyone ever expressed interest in creating SK-related or SK-inspired games before? Who do you hope to sell such a license to or who would you expect to participate in this? 

    And these games by others are to be spinoffs. That is, they are not in the main series. It would be similar to allowing another programmer or company to make up and create Super Mario Strikers games (branch games), while only you are allowed to make further Super Mario Bros. games (mainline series). You are offering franchises, but the partners have to create their own menu. 

    Do you have any signs that anyone is interested in that, beyond the initial question of paying to use your created universe in any fashion? What considerations would you have about letting another party create a direct sequel? 

    Do you have a direct sequel seriously planned that you can continue work on when you obtain funds through this scheme you have created involving the NFT-as-contract? 

     

    No one has expressed being inspired by Star Keeper because too few people know about it, so I want to promote Star Keeper through NFT authorization. When people see the authorized advertisements, they will be inspired because the profits will stimulate people to conceive how to design the BranchGame of Star Keeper.. Anyone can participate, but those who can make games are the most welcome.

     Because NFT authorization is aimed at commercial game makers, I have not officially released authorization advertisements, so I am not sure how many people are willing to participate

     Yes, 87Arts retains the main game, ownership and operation rights of Star Keeper, and NFT authorization is for the branch game, which means they cannot modify Star Keeper but can operate the branch game, such as Star Keeper - xxxxx.

    Actually, I have been planning to make Star Keeper 2 for a long time, but due to lack of funding, time, project stopped... So I have to find a way to raise more funds to put the Star Keeper series on a positive development track. Because I am not good at business communication, especially when it comes to cartridge production details, and there is also the risk of piracy, I have not considered selling my game through a publisher. NFT authorization is a good way because NFT is fully automated, and I don't need to have too much contact with others.

    • Confused 1
  10. 3 minutes ago, a3quit4s said:

    So, just to summarize, at this point you have no intention of re-releasing the original Star Keeper through any media and you are solely looking to authorize third parties to create new media based of the Star Keeper “brand” using NFTs which doesn’t grant the third parties any access to code or resources of the original game?

    Just making sure I understand is all. Of course this can all change but is this a good summary of where you are at in this moment. 

    4. Ownership
    You acknowledge and agree that 87Arts (or, as applicable, its licensors) owns all legal rights,
    title, and interest in and to the Mainline Game(Star Keeper) , and all intellectual property
    rights therein.
    The rights that you have in and to the Branch Game are limited to those expressly described in
    Section 2 of this Agreement. 87Arts (on behalf of itself and, as applicable, its licensors)
    reserves all other rights in and to the Mainline Game, including all copyrights in and to the
    Mainline Game (e.g., the right to prepare derivative works, to reproduce and make copies, to
    distribute, sell, or transfer, to display, to perform, and to publicly display and publicly
    perform).

  11. 18 minutes ago, Gloves said:

    I can tell you with full confidence that people simply want to play the original Star Keeper game, one way or another. It may be exciting and appealing to make continuations, work on new stuff, etc., but what people already want is to play the game you already made.

    It's a legit shame that doesn't seem to be something you're currently entertaining, and I personally would have no interest in playing sequels, off-shoots, or anything else in the "universe" without having access to that original experience.

    I know, I've been working towards this, it's just that I've chosen a different route

    I mean, I want more games to come out
    If the NFT authorization is successful, I will get enough funds to support me to complete the development of the next game

    • Like 1
  12. 1 hour ago, Jeevan said:

    @zxdplay,

    I have briefly read over your updated post, and looks like it said you want to develop for star keeper and others as well.  I am at work and will sit down when I get home and look over it.

    To build the IP up would take a long time, and to be honest, it might be worth your time to team up with someone like LRG to make, maybe a switch port or something.  This would help get the game noticed, thus creating better chances to boost your IP.  

    Long story short, you know what you want out of this, we can't speak for you, and you ultimately need to make the decision of where to go.  

    I don't know how LRG works, but I Imagine they have people who would be willing to talk to you and iron things out.  That being said, I can not speak on this, but maybe other devs who have worked with them can.

    Either way you choose to go, I wish you the best of luck with it.

    Perhaps your advice is correct for most games, but Star Keeper is an exception.

    I predict that creating value through NFT authorization is much greater than selling copies directly, which is beneficial for both myself and the community.

    Thank you for your suggestion.

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