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zxdplay

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Everything posted by zxdplay

  1. Thank you, now I don't need a wish list with 170 people. I'm going to give it a try, maybe I can really make it. If it fails because it's too difficult, it's okay.
  2. When this thread first started, I did want to get a wish list, but a lot of people were opposed to that, so I dropped it. But I do have a lot of motivation to build this machine, I just want to get more people's support.
  3. And as I said, the project is just beginning
  4. You don't have to argue anymore. The photo is not a real machine, but the real machine looks like this, exactly the same. I don't think there is any misleading.
  5. I have already said that the shell and handle of the initial model of HS are just like this, and the appearance looks exactly the same. The cartridge adapter is the same as that of FC, which is 60pin. As for the game screen you want to see, I will show it to you, but it takes time
  6. Do you think it looks like a PC?
  7. Compared to hardware development, I prefer to enjoy the joy brought by game development. I want to have a more relaxed development environment, where music can at least play midi (I like midi effects very much), mp3, wav. This requires large-capacity cartridges and audio decoding chips. It can be developed in C language, with a higher CPU clock speed, so that I can freely express my imagination when creating. So I have always had this idea, to make the game platform I yearn for, and then develop games on it. I will feel very happy. As for making money, it's secondary. I think at least a few game developers on the VGS forum share my thoughts. I would love to share the joy of making games at HS.
  8. Ok, I understand
  9. Since some people doubt the authenticity of the project, then, ok, I will announce the latest progress of HS on the VGS forum at the first time
  10. I am doing it purely for my hobby. I am just asking people if they would like to add HS to their wish list, that's all. But some people like to lead the topic to other things. The more people support me, the more confident I am to complete the project.
  11. Ok, I just came to consult your opinions
  12. Now the system has not been set up yet, so we can't see the screen.
  13. During the development of Beeling, I found that it was difficult to get music for MD. All I got were music in mp3 and midi formats. When I converted the midi to vgm format, the effect was very poor. The only way was to find a musician who could write DefleMask music, but I couldn't find one. In addition, I bought a fake MD console online, which made me very angry. In a fit of pique, I decided to turn to developing a brand new cartridge game console. In fact, I had wanted to do this for a long time. The above reasons only accelerated my decision.
  14. You are right. I can understand the feelings of many people towards the NES, including myself, who love NES games.
  15. The graphic effect can at least reach the HD version of SNES
  16. Most programmers can use C language
  17. The project has been initiated for a long time, not only in theory, but also in practice. It is hard to say how long it will take to complete it, which depends on how long it will take to break through the next technical difficulty.
  18. With the support of controllers, I specifically purchased several controllers for testing, including Xbox One, Xbox 360, PS4, and PS3 controllers. Just need to set the handle on the title screen. If you update to the new version, it also has the function of automatically detecting the controller. This thread has nothing to do with NFT. I admit that I am mainly responsible for the NFT incident, but please don't involve NFT. This is what I am most worried about happening. HS has nothing to do with NFT. I just want to do a market survey here to see how many people like HS. VGS is not a testing market. On the contrary, the VGS Homebrew forum will become the birthplace of HS. I just counted a number, I didn't make them pay any actual expenses I need to develop a whole set of systems now, including building an operating system, designing PCB, configuring development environments, making games, and a lot of other work. Am I not trying hard enough? I think you misunderstood my kindness. I want to get everyone's support. I need to count the number of requirements so that I have confidence in completing the remaining work.
  19. The Star Keeper PC version has failed, and its sales are far less than expected Star Keeper2 may be launched on the new platform I mentioned today
  20. I didn't say VGS is a ladder. I just want to find people with the same needs in VGS to work together to make this project come true. I think many game makers and players in VGS will be interested in HS if they want to have a better performance and easier development cartridge platform. If I can't find 170 people, I will consider other places to try my luck.
  21. I'm not sure how the Java debugging environment is set up. The client's virtual machine should have a debugging server that can communicate with the host via Ethernet. You can use Eclipse or Netbeans to set breakpoints on the debugging server for tracing and debugging.
  22. The hardware model has been selected, which is actually a chip with Allwinner ARM SOC H616 1.5G frequency and 4 cores. Because it is a homebrew product, it can only be produced in small batches, and it is impossible to purchase raw materials in bulk. Considering that the chip will be discontinued one day in the future, I decided to use cross-platform development frameworks and tools as much as possible, such as using a Java virtual machine to run on Linux systems, or running on some other real-time embedded system. Then, IDEs will consider using Eclipse or Netbeans, and there will be debugging pins on the motherboard, which can be used to determine the status of the current update frame using a logic analyzer. If this project can survive, I will support it to the end. You are right in saying that the market is indeed small, but I think it is better to be cautious and start with VGS step by step. Now it is still a concept and the test models have not yet come out. I don't want to ask others for money without any certainty. This is irrational. Wait until the testing period is over and the product is ready before making plans.
  23. You don't need to pay a cent to reserve, because there is no reservation at all. You only need to indicate whether you are willing to purchase it. When the product is officially launched, it's up to you to decide whether to buy it. So there is no risk of crowdfunding for players. I just want to investigate how many people are interested in this machine. The price of the game depends on the cost of game development and the cost of the cartridge PCB. The cost of game development is difficult to say, as it depends on the scale of the game production. The cost of the cartridge PCB can be divided into several types, with the lowest being around $10. Because I love cartridges very much, I just want to make a high-performance cartridge game console that can develop games using advanced languages such as C language. In this way, I will feel very happy during the game production process, and my design ideas will not be affected by technical obstacles. As for the name of the game console, HS is only a tentative name and is still under consideration
  24. Thank you for your feedback. I understand your doubts about HS and your concerns about the challenges of hardware development. Indeed, HS is not a Raspberry Pi or an Android box, creating your own hardware is a difficult task that requires consideration of many factors, such as motherboards, enclosures, pin connectors, controllers, and the development and manufacturing of custom cartridges. However, my goal is to minimize costs through optimized design and supply chain management, so that the price of HS can be kept within a reasonable range.
  25. Compared with OUYA, there is a big difference. The appearance of HS looks more like a classic game console because it uses cartridges as the medium. The only difference is that the HD output has stronger 2D performance.
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