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bronzeshield

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Posts posted by bronzeshield

  1. I've completed the first loop of Freedom Force, which I believe is all that's required:

    ujiZfPy.jpg

    However I should note that I did use pause strats in the final level, so up to scaryice and y'all whether you accept that.

    Freedom Force could've been a good game if it didn't troll the player so much -- by giving us at least one weapon that does more harm than good (the grenade launcher); by spawning three enemies at a time so that you literally can't shoot them all at once; and, especially, by having the Health powerup appear onscreen for less than a second. It's just...tiresome.

  2. 28 minutes ago, NESfiend said:

     

    @bronzeshield have you started on bases loaded 1? I'll try to move faster if others are. Tables is making good progress on 4 and 3 is done. You know nerdy will finish all pro before long. 

    Not yet, no -- work stuff has gotten busy for me, and I've barely been playing anything for the last week or two. However, I was planning to start it within a couple weeks, and definitely crank it out in June if no sooner.

    • Like 2
  3. 6 hours ago, Gaia Gensouki said:

    So I don't know how to progress in this game or how to even save. So I'm not sure if I can make it through this grindfest, unless I'm missing something.

    I don't know what's happening with your save issue (it's been too long for me to recall the details), though from what I'm reading I think you have to go to the inn at Castle Britannia to save, and maybe you were going to Lord British instead?

    In any event there's a famous trick to Ultima: Exodus (at least the NES version) that makes the game very easy:

    Spoiler

     

    Don't level up. (Ergo, avoid Lord British.)

    Specifically, don't level up past a certain level -- I think it's either Level 3 or Level 5? -- until late in the game, so that the overworld enemies stay weak and vulnerable to the REPEL and UNDEAD spells. And those spells will always work if you use them on the right animation frames.

     

     

    • Like 1
  4. The Pastebin says that the win condition for Barker Bill's Trick Shooting is to "play and beat each event, including the special ones in Fun Follies mode (stage 4, 5, 9)". However there's no end to the regular events (they just loop forever, and/or the manual says Round 99 repeats endlessly), so I don't see how you can "beat" them; I've won a couple rounds in each, but there's no high score to surpass.

    I'm wondering if the real win condition is to reach Round 10 in Fun Follies, which takes you through the additional event types (Trixie's Shot in Round 4 and Bill's Thrills in Round 9) and lets you see the special stages too. What does everyone think?

    By the way I'm not committing to beat BBTS, as either I or my Zapper (or both) lack the consistency necessary to get very far in the game so far. But we'll see.

  5. 1 hour ago, Tablew/chairs said:

    as far as taking one for the team we really need someone to start these bases loaded games. There’s still a few on the list I can do pretty easily but they’ll be repeats me so I’ll wait a little bit more to see if anyone picks them up

    I've actually been seriously considering doing the first game, since I've never finished it and I've meant to since childhood. I know it'll be a grind, of course. So -- sigh -- yes, count me in for Bases Loaded. 🙂 But only the first game; the others don't look like my speed.

    And @nerdynebraskan, thanks for your kind words! We'll see about Solomon's Key -- I'll need to start out by learning Levels 44-48 so I've got them down pat, as that concluding gauntlet is so brutal.

    • Like 1
  6. M-O-O-N, that spells "bronzeshield beating a game he didn't really feel like playing again but he took one for the team and after all it didn't take that long":

    MDHzVJp.jpg

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    Jimmy Connors Pro Tennis Tour (aka Jimmy Connors Tennis) is done, beaten on Intermediate, 1-set matches.

    Don't try to outslug the CPU in this game, it'll never work. The trick is: serve out wide (B + angle); hit a soft second shot (B), so that the CPU goes behind the baseline, and rush the net; then, put the ball away with a volley, Up+A. If you're receiving serve, go straight to step 2; if the volley doesn't work, go back to step 2.

    Do that every time, and you'll win all your sets 6-0, like I did (except the first, since I was remembering how to play), and it took only about 90 minutes since the pace is so comically fast. You can skip blurbs with the Select button to make it go even faster.

  7. 17 hours ago, Gaia Gensouki said:

    Another trick was that I found out you could pause whenever you wanted during the final fight. This helped me to correctly react to the flames shot by the dragon. After all, you have to either duck or jump with the right timing or you'll die instantly. I was so nervous that I made many mistakes this way. So thanks to the pause function I could react to the attacks correctly and in time. This should be legal (I hope) since it's a normal function fo the game. Maybe this can help someone in the future to beat this game. Although somehow a game this difficult does not have a single pain point. Maybe others don't have problems beating this game? Or is this the kind of game that you can beat once and then easily beat again each year?

    While I didn't use it myself when I beat Dragon's Lair last year, I think the pause strat is legit, as are all pause strats. If the game lets you do it with a regular NES pad, it's fair game.

    I can't speak to others' skills with Dragon's Lair, but I found it very demanding and wouldn't be able to beat it easily year after year. Then again, I was getting to Level 5 pretty much every time and the final boss was the real bottleneck, so I don't know -- maybe it could become almost routine. A scary thought. 🙂

    And hey, just saw your Total Recall screenshot. Yes, as a game-provided resource, that's gotta be legit to continue from the theatre and go straight to Mars (or however it works) -- certainly, it's what I did when I beat the game. Nice job!

    • Thanks 1
  8. Adventure Island, Milon's Secret Castle, and Rad Racer are a few that come to mind where the code is in the manual.

    Solomon's Key has its continue code on a poster that was included with the retail release (which is a game-changer in terms of its playability).

    Can't think of any others right now. Early Sega Genesis games really liked to do this for some reason, but it didn't show up as often on the NES.

  9. 1 hour ago, nerdynebraskan said:

     

    @bronzeshield

    Nice to see that you're still the tennis master. Will you be playing the other tennis games still on the board as well? And are you still working on Solomon's Key? I know its reputation for difficulty, but you seemed to be making good progress.

    Thanks! It's just Jimmy Connors left, isn't it? That one's really quite easy, since it's just a question of playing the same match a dozen times or so. I'll probably leave it for someone else since it's just a dull, repetitive grind; at least Racket Attack has a bit of challenge and complexity to it.

    I bailed on Solomon's Key after I left my emulator on pause for a few days and when I went to resume, the audio had crashed. Since sound cues are helpful in the game, I kind of gave up at that point, but in retrospect I should have invalidated the run and used a savestate to practice Levels 44-48, in hopes of maybe warping to Level 45 (on a later, legitimate run) and running straight through.

    I'll get back to it at some point, but the requirement to marathon Levels 41-48 to beat the game is a real drag, though at least I ultimately got the hang of Level 43 (allegedly the hardest one in the game).

  10. Karate Champ is done:

    anICMBm.png

    No ending screen in this game, but that screenshot is right after the loop point, with a score earned by going through the first 10 fights.

    The graphics started glitching on me in Level 10 (the third CMP fight), where the background tiles became totally corrupt after my first knockdown, but temporarily went back to normal after I won the fight (and then glitched again later in Level 11 and on the title screen).

    Come to think of it, the whole thing seems glitchy -- for some reason my emulator doesn't play the music, and bugs in the sound started showing up after a while -- maybe it doesn't get along with Nestopia.

    @NESfiendThe trick to Karate Champ seems to be standing still, waiting for the CPU to approach, then hitting Down+A+B for a ducking punch. At least 50% of the time the CPU will walk right into it (more often with earlier opponents). If it doesn't work, you can jump over the CPU (Right+A+B) and then jump back for another try. TMR had a totally different strat, but this one -- which I found myself -- was quick and easy and worked well for me.

    Or, you can get a lead in the score, and then run down the clock by repeatedly jumping over the CPU, which is what I did in my last fight just to be safe.

  11. I've started working on Fist of the North Star, and something really weird happened:

    I made it to the final boss Shula (aka Shura), lost my last life, then got a GAME OVER and continued for the first time (I think?). But then I somehow selected the Vs. mode, since I've never used the Continue function in the game before and was thrown off.

    That immediately put me into a battle against Shula again, which I won, and then rolled over into battles against the first 4 bosses, all of which I won.

    Then it dumped me into a corrupted version of Stage 5, whereupon I immediately fell through the floor and got another GAME OVER. Then I went to continue the regular game, only to be dumped back into the corrupted Stage 5 over and over again, and fall through the floor over and over again.

    Is this a known...thing?

    And, by the way, if I make it to Shula/Shura without continuing, lose, and then continue, will I be able to reach him again on that playthrough, or do I have to start again from scratch?

  12. On 3/18/2020 at 12:10 PM, Gaia Gensouki said:

    It's too bad because I actually wanted to like this game after learning how it works. But the horrendous reputation that this game has seems maybe a tiny bit overblown? I think that this game suffers from what I would like to call the Hydlide effect. The original Hydlide was a 1984 game and probably quite great for its time, but the NES port came out 5 years later which is a huge gap for those early video games, so it was hopelessly outclassed by all that has come after it. And apparently Ghostbusters was originally an early 1984 PC game with a NES release in 1988. I can imagine that this simulation aspect where you take on the role of the ghostbusters with their many minor side gigs, them racking up cash etc. might have actually fit pretty well in a PC environment. It's also pretty faithful to the movie.

    I've always felt that Hydlide was unfairly treated, and I'd almost agree with you that the reputation of Ghostbusters is overblown, because the main body of the gameplay is kind of enjoyable...

    ...but the staircase sequence in the NES version is just unforgivable.

    Not only is it unfair and physically taxing, but I hate, hate, hate games that play stupid games with physics in which your frame of reference and the enemies' aren't the same. That is, you occupy the game's environment, but the enemies are tethered to the screen/display itself, and are immune to scrolling.

    Ghostbusters does this, Castelian does this (on the horizontal axis, with the randomly-spawning "satellite" enemies), and the recent SNES homebrew Sydney Hunter and the Caverns of Death does this. It's just a cardinal sin of design that breaks immersion, wastes time (since it intrinsically forces you to wait out enemy patterns you can't otherwise affect), and feels both lazy and unfair to the player.

    BTW I think using the door glitch/health rollover glitch in the stairway sequence isn't even an exploit, because it can so easily happen as part of routine gameplay. When I beat the game as a kid, I figure I must have triggered it by accident. So all wins that use it are "legitimate", IMHO, though kudos to Gaia Gensouki for the skill involved in beating Ghostbusters without it!

    • Like 1
  13. Down goes Castelian:

    Okcvkfj.png

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    Beaten on Novice difficulty, on my second-to-last credit of my last continue.

    Seldom have I played such a complete bastard of a game. It seems like the designers took every possible opportunity to make the player feel beleaguered, persecuted, and unfairly treated. I suppose the idea is to make your triumph all the sweeter, but I'd rather just have responsive controls, consistent physics, and environmental cues, thanks.

    A recent TAS turned up a really elegant shortcut in Level 8, which worked quite well and was a huge help. Not only does it save time, but it temporarily prevents a really nasty group of enemies from spawning, allowing you to make a series of difficult jumps without having to deal with them.

  14. Took down 4-in-1 Funpak: Volume II with unexpected ease, considering that I'd completely forgotten the rules of cribbage and dominoes and still don't really understand either of them.

    The first solitaire game went my way, dominoes somehow worked out, I got a Yahtzee -- excuse me, a "yacht" -- right away, and then I beat cribbage on my second attempt.

    • Like 2
  15. On 3/5/2020 at 8:22 PM, Rooster said:

    Is this actually possible without turbo or cheats?

    (Re: Ghostbusters) It depends on whether you consider the health wraparound bug a "cheat" or not. It's extremely possible to trigger it accidentally, since it's caused by doing something that's a normal and intended part of gameplay, so I don't consider it a cheat since you'd have to avoid an entire aspect of the game (opening doors) just to avoid triggering it.

    Without that bug, I'd say it'd be close to impossible.

  16. Hey, did I just get the 500th victory with AD&D: Dragonstrike?

    1P3sCiQ.png

    C6WQfBj.png

    Beaten on Medium difficulty with the Gold dragon.

    Last time I played on real hardware, but I've been worried about the stability of my setup, so I played in an emulator this time...which, hilariously, crashed right after I got these screenshots. Glad it waited until after Tiamat was done!

    BTW I'm at around 200 licensed NES wins (plus 50 unlicensed and/or games from other regions). But some of them need to be replayed for various reasons, e.g. I beat the game when I was a kid but may have used a code or slowdown, so I'm probably at more like 160-170.

    (Generally, I also don't count the game as beaten until I've completed the highest difficulty setting. Funnily enough, I think Dragonstrike is the only game that's affected at the moment, since I haven't done Hard yet.)

    • Like 2
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