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bronzeshield

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Everything posted by bronzeshield

  1. That's the TI-99/4A version, right? I thought it looked like a TI game!
  2. Oh, forgot to follow up on this: the "odd connection" I mentioned earlier is that Warlord is one of the character classes in Tower of Doom. Arguably the most powerful one, in fact, so it's kind of the game's equivalent of easy mode.
  3. Oh, it's totally fair! If you figure out a game's platform, looking through its library is 100% fair game. Those long videos with every game for a system are a huge help. Really the only thing that's questionable is a reverse image search since Google is just telling you the answer. Just about anything else is fair, IMHO, and it's the responsibility of the poster to crop the images in a way that prevents reverse search. Frankly I was surprised no one twigged the Intellivision font from my third post.
  4. Oh, and by the way, the scrolling phrase is "I HAVE THE POWER", which is what the game tells you when you drink a potion that temporarily extends your health bar to massive lengths. A sly little He-Man reference there.
  5. That's it! It's a really fun and remarkably deep roguelike RPG that was originally supposed to come out in 1984 as one of the Intellivision's AD&D games, but got delayed a few years because of the console crash and subsequent creation of INTV Corp. I think Tower of Doom compares favorably with a lot of the NES RPG library. The CRPG Addict, who usually dislikes console RPGs, did a nice writeup here: https://crpgaddict.blogspot.com/2021/07/game-425-tower-of-doom-1987.html
  6. Nope! Yet there's a very odd connection between your guess and this game...
  7. Nope, not a football game of any kind, though I love the guess!
  8. Neither! No one's anywhere close so far. And this isn't an especially obscure game, FWIW; I had at least one childhood friend who owned it.
  9. The funny thing is, the screenshot reminded me right away of a 2600 game, but it was initially the wrong one: I was thinking of Carnival, specifically the enemies that eat your ammo bar. Anyway, here's mine:
  10. My repeat completions were interesting to see: 7x - Star Voyager 6x - Marvel's X-Men 5x - Overlord 4x - Jimmy Connors Pro Tennis Tour, Racket Attack 3x - Advanced Dungeons & Dragons: Dragonstrike, Chessmaster, Target: Renegade 2x - Double Dragon III: The Sacred Stone, Evert & Lendl Top Player's Tennis, Hydlide, Robowarrior, Tennis No big surprises, I guess, but I don't think I realized I did X-Men quite so many times.
  11. That sounds identical to my own winning run! Maybe that's what it takes to win this game, as simple as that -- favorable RNG, with little hope otherwise. Speaking of randomness, did you ever trigger the weird cutscene in Level 3 that restores your health? I only ever got it once, but on this one occasion, out of nowhere the game cut to an exterior scene of a building or something like that, while the palette shifted to mimic a sunset. Then I was kicked back into the main area with full health. It was the oddest thing, and I've never seen it documented anywhere! And I have no idea what triggered it, though I have some vague memory that it came after being indoors somewhere. I've played that level dozens of times, at least, and only that once did it happen (on an emulator FWIW).
  12. When you reach the $80,000 cap, it just gives you the same password over and over again, so that's a fine place to call it beaten.
  13. On Sega-16, I think we capped it at beating Level 9. I don't think anything of significance happens after that point, and the game certainly doesn't have an ending. Someone there was advocating for beating Level 99 as the win condition, but I'm not sure that the difficulty even increases after level 9, so it'd just be 90 more levels of the exact same thing.
  14. Not sure exactly how old I was when I first beat Air Fortress, but based on my list of beaten games (which I've been keeping since 1990 or so), I guess I was about 15. I don't remember making maps at the time but I definitely needed to make them the next time I beat it.
  15. What you describe is exactly what I love about Air Fortress. The later levels are so punishing, but they reward methodical planning, and if you do what you need to do, you'll make it out just in time. And I think Air Fortress plays 95% fair...though that last 5% is frustrating. You're exactly right about pre-clearing certain areas in your escape route, too. Definitely a must. If it weren't so brutal, it wouldn't be nearly as satisfying to win!
  16. Man, that screenshot screams "Astrocade" with its color palette and resolution, but I can't find a match. I'm guessing that it's a radar display or automap in a game I don't know.
  17. Apparently that is indeed what's required for the ending: https://strategywiki.org/wiki/Alien_Crush I've linked the video below. 10 hours of gameplay!! Yikes.
  18. Damn, I thought it was RCR but couldn't place the exact screenshot. I even looked at every Technos game on NES but I guess I just went too fast. The laurels go to @Splain!
  19. I've beaten it once, and I'm pretty sure I didn't continue from Level 7 on. My winning run relied on favorable RNG, including a couple of very helpful health drops in the last level, without which I would have failed. Dragon Power will absolutely screw you over if it doesn't feel like giving you health items, and I have a hard time imagining a winning run that doesn't take advantage of the max health increase -- you're already on enough of a knife-edge as it is.
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