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Posts posted by bronzeshield
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2 hours ago, Splain said:
Noice. Give me a minute to get LastCat added to the leaderboard, it's being squirrelly. I miss the "Source" function from NA.
I've dealt with the same thing on AtariAge, which moved to the same software as VGS. There's no way to see the underlying code behind our posts, and that's a drag!
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12 hours ago, Floating Platforms said:
Congratulations. I just picked up Yogi this summer, but haven't dived in. Good to know there is a better ending to shoot for. I don't usually go for the hardest setting personally, because I'm pretty bad at games generally, but I do try to be as comprehensive as possible.
You know I was actually thinking of stopping after I beat my next game as that would put me at 25 for the year personally and I want room for improvement, but if we're close to a record, then I may have to keep rolling along to help.
I usually try to beat games on their hardest difficulty setting, but since Yogi doesn't have difficulty settings, the only thing you can adjust is the number of lives/continues you get (the aforementioned "attempts" and "retrys"). The game is generous with extra lives, and I was able to pull off a 1CC with little effort, so those settings are sort of moot.
I restarted whenever I missed a coin object (the thing you have to collect 12 of), but I think it'd be super-easy to complete the game and get the bad ending. Haven't seen that ending firsthand, though my understanding is that it basically tells you that you've failed.
And yeah, I think we're around 15 games from the record -- not far at all! I'm very hit-and-miss in my video gaming lately, but at least I have the Super Game Boy 2 set up and ready to go now, so I'll probably keep knocking a game off here and there through the end of the year.
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Say, Splain, could you add the completion ratio to the first post and/or thread title? I think we're approaching the NA/VGS record of 212 North American Game Boy releases beaten.
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Yogi Bear's Gold Rush is done:
Fairly easy game, except that you have to get 12 hidden items to get a good ending, with no recourse if you miss one (except to restart your game). Most aren't too tough to find, but a couple require blind leaps of faith, and the last one expects you to walk through a wall of spikes, with absolutely no cues to suggest the idea. Plus there are more than 12 levels in the game, and you have no way of anticipating which ones will have the hidden items.
I caved and looked at a walkthrough for several of them, which is a shame since it'd be more rewarding to find them on my own (as I did for the majority), but investing an hour only to get scammed in the final area isn't my idea of fun.
BTW there's a trivial 1UP loop in the third part of the first area -- you can collect two 1UPs and just commit suicide, or power through and collect a total of 4 since they respawn after you go to the bonus room.
I usually try to play on hardest settings but, after playing with "attempts" and "retrys" [sic] cranked up to maximum, I'm not planning to bother with a replay since I 1cc'ed the game and, though I finished with only 1 life remaining, could easily have accumulated 20 more.
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It annoyed me to see Toys still on the unbeaten list (not to mention to see me with no contributions in 2019), so I took care of it this afternoon.
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1 hour ago, Floating Platforms said:
Next up for me is... Incredible Crash Dummies... Uh oh. I think I need to have a talk with the randomizer.
It's not that bad until the third/fourth loop, when it gets very unpleasant. I got a fair ways towards beating it a few years ago, but lost the will to continue.
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Hey, guess who just beat Navy SEALs? This guy, that's who:
Surprisingly addictive in that "punishingly difficult and occasionally mean Euro game" kind of way. Dunno why the Super Game Boy 2 border looks so blue, my new phone seems to have applied a weird filter to the picture...
EDIT: Oh, I forgot to mention, this game does something awesome: once you reach Level 5 (the last level) in normal gameplay, it becomes available in practice mode. Such a smart decision from the devs, as it lowers the frustration factor massively!
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I'd call that Dark Link fight a strat, not an exploit. If a fairly obvious way to try to cheese a fight works, that's always fair game.
Back on topic, I've never tried to quantify difficulty to three decimal places. But it is an interesting idea, though I've long felt that a game should have two difficulty ratings -- one for blind play (with manual and such), and one with optimal strats. And then there's difficulty settings: Chessmaster is a 1 on Newcomer 1 (the default), but quite a lot harder on upper difficulties.
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1 hour ago, acromite53 said:
Did you use the original Gamecube controller for the Megaman Collection? I can't imagine using an analog stick or the GC dpad.
Nope, I have a Raphnet SNES > GC adapter. Works great.
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All the games in the Mega Man Anniversary Collection for the GameCube. Which, I guess, means I beat the collection itself as well.
I also beat Gauntlet: Dark Legacy (GameCube) on Hard and Tetris 2 (NES) on Hi speed.
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bronzeshield checking in! Hoping to contribute something new soon...
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Still willing to help! Honestly, those inconsistent Private Topic notifications on NA were the main bane of my timely participation. But having three on board is even better; more eyes can only be a good thing.
Beat every Game Boy game - 2019 -- 219/497
in Events Archive
Posted
Per what you said here and in the N64 thread, Reed Rothchild (aka Brock Landers) seems to be having good luck with his tables -- maybe he has a suggestion to make them more cooperative? It's a drag not being able to view an HTML-esque source with this software.
Thanks for adding the running total to the OP! And you're absolutely right, I overlooked that 2016 had some unrecorded wins right at the end (link here). My count is 218, with 6 games unrecorded at the end (Kirby's Dream Land 2, Pinball Fantasies, Rolan's Curse, James Bond 007, Adventures of Star Saver, The Punisher).