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bronzeshield

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  1. I beat this one in 2016 (it's actually the only Game Boy game I own CIB). It's a decent way to get your introduction to Koei. It's a pretty stripped-down version -- kind of a mashup of the first two Nobunaga games, as I understand it -- but it's quite playable. It's kind of a bastard on Hard but still beatable, especially if you're willing to save-scum and exploit the AI's shortcomings. I found it helpful to keep extensive handwritten notes on who everyone was and their stats, since otherwise it gets confusing!
  2. Are you planning an untimed one, like for the SNES effort? Either way I'd love to have a reason to finally take out that bastard beagle in Snoopy Tennis...
  3. I have both (just got a nice flat-screen Sanyo with component inputs for free), but I beat it last year on a curved-screen Toshiba. I thought light guns acted weird on flat-style CRTs? Maybe it's only some light guns that do so?
  4. No, I think it's an interesting game too, but 1CC'ing it is quite an achievement -- and that's coming from someone who's beaten the game too! I can imagine that it's possible, but man, getting the kind of consistent response from the Zapper necessary, and with the brutal event timers/RNG element...I'm impressed. Maybe it'd be easier if I played on a smaller TV? I played on a 21" CRT from about 6-7 feet away, and the main problem I had was getting consistent hit detection with anything right at the edge of the screen.
  5. You 1CC'ed Gumshoe?! Daaaaaaaaaaaaaaaaaaàaaáâäãåāaaamn.
  6. Right, I've consulted that before, but the language they use -- "Fire the Zapper while the Game Over screen is displayed to restart the game on the last phase attempted" -- doesn't really do a good job of spelling out exactly what you need to do (which contributed to the collective misunderstanding about needing to shoot rapidly, etc.). As I recall, if it doesn't register your shot in the right place within a certain amount of time, you're back to square one.
  7. The manual does mention how to continue (as WashYourFace notes), and I'd read the "spam the trigger" thing elsewhere and it seems to be widely believed. But neither of those really gets it quite right: you have to shoot the words GAME OVER (as i recall) to continue, so some aim is required (and spamming the fire button is of no help). Even if it weren't in the manual, I'd still question whether it constitutes a code, since shooting the only significant onscreen object in a game with one-button input is a pretty obvious course of action.
  8. Gumshoe is tough, but since you have infinite continues it's manageable. I don't know how many hours I put into it last year, but probably only about 10-12, I'm guessing -- yeah, I just looked at my notes and it was just over 10 hours over the course of 3-4 weeks. The main factor for me was physical fatigue in my hands and trigger finger -- the game just wore me out after a while -- plus my ability to gradually get a better sense of the right strategy for the last level. The last boss is pretty unforgiving, though, and I still don't have a 100% handle on what triggers the bonus areas
  9. Interesting discussion. I'd say one thing that annoys me is when reviewers focus on quantitative aspects of the game -- things that can be measured -- and assume there's a relationship between those things and how enjoyable the game is, which is really all that matters to me. (That's using a definition of "enjoyment" that includes "the rewards of mastering a tough challenge": a game doesn't have to be fun at every moment to be rewarding.) Sure, things like a steady framerate usually correlate with more enjoyment. But there are lots of other things that can be measured, like the amoun
  10. The only thing I liked about Rad Racket was "YUK A RAT", which granted is pretty awesome. Otherwise it's a lot like black-box Tennis, just not as awful. It's been almost 7 years since I played it, though. I managed to figure out a winning pattern for the tennis game in Quattro Sports -- the details might still be on NintendoAge somewhere, from when I beat it in 2014 (and again in 2016). I think the biggest "aha" moment was getting the hang of serving aces? I seem to remember something about the game being really counterintuitive. Ah, I found it: "When serving, the key is to alwa
  11. There's one, and only one: Family Tennis by Namco, on the Famicom. It uses the engine that became World Court Tennis on the Turbografx-16, which (ridiculous localization aside) is very very solid. Plus the characters are (thinly disguised) real-life players from the 1980s, and play a lot like the actual players. Navratilova's volleys are sick. There's a fan translation that came out pretty well (full disclosure, I was one of several who worked on it). All the other NES tennis games suck to varying degrees. The Japanese version of Racket Attack is slightly better since it has upgraded soun
  12. Hey, thanks for this. I think I'd read much the same before, but something about the way your advice was phrased made it "click this time and I ended up beating Sword Master today. It comes close to being a sleeper classic, but that platforming is so janky -- on my winning playthrough, both of my continues came after I basically plunged through a platform. The hitboxes in this game are very odd indeed.
  13. Nice! I was working on that but got stuck on Level 4. The double-jump seems to require frame-perfect timing and release, but I was kind of getting the hang of it until that gauntlet of three floating eyeball things. Did you use the trick where you change to the mage and deliberately get knocked back in order to remove one of the eyeballs, as seen in some YouTube playthroughs? Or something else?
  14. In the interest of transparency, my house has windows.
  15. 4/10. Terrible controllers, inexcusable sound, stupid power cord. And those double-wide pixels really make the system's graphics look trashy, low-class, and outdated -- that hurts its plausibility far more than is usually acknowledged, I think. But it can do a few things the NES can't, and wise developers took (and are continuing to take) advantage of those things, so it deserves to exist. Midnight Mutants is a fun time. Plus the backwards compatibility is a huge plus.
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