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Posts posted by matthughson
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Things are going well, thanks for checking in!
I've finished all the levels in the game, and all of the core mechanics (enemies, moves, etc). Right now I am focused on BOSS FIGHTS, which is quite new to me, and going slow. But I think it will elevate the game quite a bit. After that, I need to do some metagame stuff (credits, menus, collectibles, etc), and they game should be done. Hoping to enter Beta sometime this summer!
I uploaded a short montage of gameplay a few months ago that shows snippets of the first 4 worlds or so.
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50 minutes ago, Wendel Scardua said:
More of my C games, using cc65:
- 5-STAR: https://wendelscardua.itch.io/5-star
- HBC Phutball: https://wendelscardua.itch.io/phutball
- Moon Harvest: https://wendelscardua.itch.io/moon-harvest
- Trinca: https://wendelscardua.itch.io/trinca
- Tense Conds: https://wendelscardua.itch.io/tense-conds
- File Fixers: https://wendelscardua.itch.io/file-fixers
- Stallar: https://wendelscardua.itch.io/stallar
- Fire of Rebellion (NES https://wendelscardua.itch.io/fire-of-rebellion-nes
- Sweet Dreams Nonogram: https://wendelscardua.itch.io/sweet-dreams-nonogram
And not exactly C, but these are C++, using llvm-mos:
- Miroh Jr.: https://wendelscardua.itch.io/miroh-jr
- MIROH: https://wendelscardua.itch.io/miroh
Added, thank you!
This list is getting quite large now, so I added a (subjective) " Notable Games" on a few titles to call attention to the larger, more complex games (to showcase things like scrolling, etc).
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10 minutes ago, Squeakyfoxx said:
while not technically "finished"(I do plan on returning to it eventually and finishing it with LLVM-MOS), Star Command, which was developed for NESdev Compo '23 is written in C with cc65. it's mostly finished. just needs polish like text and menus.
Awesome, let me know once it's more flushed out and finished!
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Added "The Storied Sword" by @gauauu @Raftronaut
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Let me take you on a tour of World 1 of Super Sunny World!
DEV UPDATE #11 IS HERE!
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I'm teaming up with a few other devs to give away over $300 worth of upcoming physical homebrew games! You can enter up to 4 times!
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It took a little longer than expected, but From Below Pocket is now on sale!
https://www.frombelowgame.com/
To celebrate, From Below for the NES is available again as a physical cart for the next month! If you missed out the first time, this is your chance!
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I hope this is ok to post on here, but I have a new homebrew that is going on sale today, for a limited time!
You can secure a copy at:
Happy to answer any questions you might have!
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Hi All!
I've just launched my latest homebrew, this time for the Game Boy!
FROM BELOW POCKET
ON SALE NOW FOR A LIMITED TIME!!!
From the deepest trenches of the ocean, the Kraken has come!
As the Kraken climbs the walls of your fortress, repel it by hurtling blocks down at the monster. As lines are cleared, the Kraken will retreat, but only momentarily.
Can you survive the night, and live to fight another day?
Compatible with all Game Boy models, and enhanced for the Super Game Boy!
Featuring Two-Player simultaneous play!
Features
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Classic gameplay with a Twist
Featuring the falling-block gameplay you know in love, all while the Kraken works against you pushing garbage blocks up from the bottom of the ocean. -
Modernized Controls
This is the absolute best-feeling game of this genre on the Game Boy! -
Battle-Tested by the Pros
Extensive player feedback from the pros has resulted in a game that hardcore players love to play. Whether it's the "Kill Screen" after level 30, or Lock-Delay to keep the game playable at extreme speeds, From Below Pocket is a highlight reel waiting to happen! -
Competitive Multiplayer
By far the most requested feature is finally here! Go head-to-head in 2-player simultaneous play between two Game Boy Systems via a Game Link cable! -
Batteries are Included
High scores and game settings are saved with an on-cartridge battery.
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Technical Details
- Mapper: MBC1
- Size: 128KB ROM + 8KB RAM
- Code Language: C
- Development Time: 1 year
Platforms
From Below Pocket is compatible with every version of Game Boy, and it takes advantage of the strengths of each system in a way that few games do.From Below Pocket contains all versions of the game on a single, universal "DX" cartridge.
On original Game Boy and Game Boy Pocket, you get that classic black and white look, and a game that runs at full speed with no slowdown. This is the exact same experience as the other versions of the game.
Game Boy Color, as you would expect, adds full color graphics to the game. The faster CPU of the Game Boy Color is intentionally unutilized in order to stay consistent with the other platforms.
With Super Game Boy you will also find high quality color graphics, as well as a custom game border!
Multiplayer fully supports cross-play between all types of Game Boy systems. For example, a Game Boy Pocket can connect to a Game Boy Color using the exact same version of the game!
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Classic gameplay with a Twist
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On 8/26/2023 at 2:04 PM, Gamegearguy said:
On July 21, I submitted a game for review for publishing. It's been more than a month later and I got no response. None. It would be nice to get a rejection letter instead of just completely ignoring me if you don't like the game.
For what it's worth, I had the same experience. I'm not sure if I ever did hear back tbh (I went with Broke Studio in the end). I think they are just getting more submissions than they can handle atm.
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It's been tough to find time to put together a Super Sunny World update video this summer, so here's 3 months worth of features condensed into 2 minutes! Enjoy!
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Still going strong. Things slowed down a bunch with summer being here and I was focused on some side projects like The Homebrew Games Summer Showcase.
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If you missed the "Homebrew Games Summer Showcase 2023" , you can catch it on demand here.
140 homebrew games! 17 retro consoles!
If you're part of a homebrew/gaming community, especially outside NES and GB, please give it a share to the folks you think might enjoy!
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I wonder if https://homebrews.retro-gc.fr/?fwp_homebrews_support_filter=nes would be even better? It's a much more explicit list (compared to itch) and is much more up to date (compared to nesworld).
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18 hours ago, fcgamer said:
@matthughson what format do you need the videos in?
Any "common" format is fine ("mp4" "mov" etc).
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On 5/31/2023 at 3:58 PM, Scrobins said:
A homebrew draws near...
ohhh??? nice!
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13 hours ago, Sumez said:
Does a game need to have a title to be submitted?
Yes. You can make something up like "Project Sumez (Working Title)" if you like.
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12 minutes ago, fcgamer said:
When do you need this?
Submissions are due Sunday June 11th, at 11:59PM PST
10 minutes ago, MrWunderful said:@matthughson you should try tagging users here that have homebrews just like I did to you, in case they have notifications on.
I think most of the people I know of probably already know about this from my posts elsewhere. But if you know people (especially outside of NES homebrew), please tag away
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I'm now accepting submissions for the 2024 Homebrew Games Summer Showcase! Deadline is May 12th, 2024.
You can submit your game footage and find out more here: https://forms.gle/3wNphTqoKz86euXE7
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The showcase has now launched! Check it out!
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Original Post
I'm putting together a community-led, "Homebrew Games Summer Showcase" video, and I need YOUR games!
The video will be a short montage of gameplay footage, and will feature games from across all retro consoles, in various stages of development.
To give you a rough idea of what the final product is aiming for, I've put together a very short example of how this homebrew video montage might look.
And that's where you come in! There's no Showcase without game footage, so please submit your games (at any stage of development) here: https://forms.gle/uPhTi2GbpM3Dhjx38
The intention is for the effort on your part to be minimal. The types of clips I am looking for are very basic, unedited, short gameplay clips. They should not be trailers or anything like that. Here's an example of the type of clip you would need to provide.
And if you know of other homebrew communities that might want to participate, please share this info with them!
NOTE: Yes, I know it's not summer for everyone right now.
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15 hours ago, zxdplay said:
However, this situation will soon be improved as the PC version has been developed. I am currently researching how to upload it to Steam.
If you haven't already, it might be helpful to reach out to the 8bitlegit team. They can help get the game on multiple modern platforms for you (Steam, XBOX, etc).
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2 hours ago, a3quit4s said:
How did Micro Mages get almost double the #2 spot? Anyone have any insight?
Great game with a super viral video (3.3 million views). It's also worth noting that the KS amount for Micromages is only a portion of the crowdfunding as they also used indiegogo.
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Homebrew Games Summer Showcase
in Share
Posted · Edited by matthughson
I'm now accepting submissions for the 2024 Homebrew Games Summer Showcase! Deadline is May 12th, 2024.
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Calling all homebrew developers!
Submissions are NOW OPEN for the 2024 HOMEBREW GAMES SUMMER SHOWCASE!
Last year the showcase was watched over 30000 times, and featured 140 games, across 17 different retro consoles!
All games are welcome, big or small, and at any stage of development. This is a celebration of all the great things going on in the homebrew world at large.
You can submit your game footage and find out more here: https://forms.gle/3wNphTqoKz86euXE7
If you know of any other homebrew communities, please help spread the word!