LeatherRebel5150 889 Member · Posted October 22, 2019 Share Posted October 22, 2019 This is something that I suggested over at NA that I think was semi-implemented. Basically a dynamic rarity scale based on the number of user that own a game. If we (hopefully) get a collection tracker, for every person that has a game the rarity of it goes down as it is more common. Like anything this is not a perfect scale but it would be more accurate than the moe or less "guess" we operated under NA. The last time I suggested this it was pointed out that if a Quantity parameter was implemented it could be used to swing the rarity of a game. Like if someone claimed to have 100 Stadium Events. I would like to believe no one would do that or maybe the mods could see the most recent quantity changes and who did them to follow up on such a thing. If that seems not realistic than it could be based on the person and not the game. So each individual counts towards rarity but not the quantity they own. A game that 5 people own is less rare than one that two people do regardless if those people own multiple copies. Again this isn't a perfect system but I think it's a fairly valid method. Link to comment Share on other sites More sharing options...
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