Jump to content
IGNORED

Beat Every Game Boy Game - 2024 - 123/566


Recommended Posts

BreakThru is done.  Spent several hours on it, looped it 6 times, and broke 1 million points (I thought it was gonna cap out, but it added a digit and kept going).  Not a bad game, but when I went in blind and didn't have any trouble with it, I would say I'm probably not gonna play it again any time soon.  By the way, the stages aren't numbered up to 6-4.  The way it works is there are six cities, with four phases to complete before going to the next city.  They will all be 1-1 to 1-4, until the full loop is completed.  Additionally, it caps at 4, so after beating Beijing the fourth time, it just goes back to Berlin 4-1 instead of 5-1.  I figured you meant to just have one loop completed, but just in case I powered through the full 6 loops 😛

Interestingly, the game is basically a more souped up version of Chunkout, a GBC homebrew by James Todd.  I find it mildly amusing that he basically made it because he played a similar game and thought it'd be cool to have a Game Boy version of the game.  Go figure that it already existed on some niche 1995 black and white release.  I wonder if he would've made the game if he knew a flashier version already existed?

  • Like 2
Link to comment
Share on other sites

Editorials Team · Posted
2 hours ago, the_wizard_666 said:

BreakThru is done.  Spent several hours on it, looped it 6 times, and broke 1 million points (I thought it was gonna cap out, but it added a digit and kept going).  Not a bad game, but when I went in blind and didn't have any trouble with it, I would say I'm probably not gonna play it again any time soon.  By the way, the stages aren't numbered up to 6-4.  The way it works is there are six cities, with four phases to complete before going to the next city.  They will all be 1-1 to 1-4, until the full loop is completed.  Additionally, it caps at 4, so after beating Beijing the fourth time, it just goes back to Berlin 4-1 instead of 5-1.  I figured you meant to just have one loop completed, but just in case I powered through the full 6 loops 😛

Ok, this is good info. I guess "loops after 6-4" is a bad way to say that there are 6 cities and 4 levels per city, when the levels are delineated in-game with a city name, loop number? and round number. But I've always wondered if there's an ending after enough loops, and it sounds like it doesn't end or go above 4. Nice job!

Link to comment
Share on other sites

1 minute ago, Splain said:

Ok, this is good info. I guess "loops after 6-4" is a bad way to say that there are 6 cities and 4 levels per city, when the levels are delineated in-game with a city name, loop number? and round number. But I've always wondered if there's an ending after enough loops, and it sounds like it doesn't end or go above 4. Nice job!

No worries.  I actually enjoyed it, so it was worth it to me.  I figured it was a lack of knowledge that led to that, but was thinking maybe there was an ending after 6 loops, which led to the 6-4 distinction.  I'm happy to do my part to help make next year easier 🙂

  • Like 1
Link to comment
Share on other sites

Editorials Team · Posted
21 minutes ago, the_wizard_666 said:

No worries.  I actually enjoyed it, so it was worth it to me.  I figured it was a lack of knowledge that led to that, but was thinking maybe there was an ending after 6 loops, which led to the 6-4 distinction.  I'm happy to do my part to help make next year easier 🙂

Would you say one loop through all 6 cities is sufficient, or should it be to get through that 4th loop? I know some stuff changes after the first loop (you stop getting the powerup that clears an entire color from the board, clearing a color doesn't stop it from appearing anymore) maybe it's not a proper loop until then?

Link to comment
Share on other sites

2 hours ago, Splain said:

Would you say one loop through all 6 cities is sufficient, or should it be to get through that 4th loop? I know some stuff changes after the first loop (you stop getting the powerup that clears an entire color from the board, clearing a color doesn't stop it from appearing anymore) maybe it's not a proper loop until then?

I dunno, I'd call one loop enough.  It took me hours to get through six, and felt it was a massive amount of overkill.  I'd say getting to the second loop is fine.

Link to comment
Share on other sites

Quick update on Turn & Burn. It's been a long time since I've sat down to emulate more missions, but I was able to do a couple tonight.  So far missions 16-23 have the exact same criteria and ammo loadout. I've maxed out the score and that didn't stop anything.  Right now, it still does look like 16 levels is the "end point" of original content and then it keeps repeating from there with a new mission number.  I'll keep plugging away here and there to at least level 32, but considering each mission takes 30-45 minutes, it's hard to imagine an ending this deep.

Link to comment
Share on other sites

What are the requirement for Sensible Soccer? Don't know this game, but looking at interface I see friendlies, plus a Cup mode and a League mode. Cup has you do up to 4 rounds, up to 2 legs (matches with the same team?) per round, and has most of them computer-decided, minus the ones you play. Win out in all 4 rounds and you win, presumably. League is you picking up to 7 teams, playing each team up to 4 times each, and whomever has the most points at the end of the league is presumably the winner. So you could argue it takes as little as 1 match to "beat" sensible, and as many as 24 matches. Curious what the threshold should be.

Link to comment
Share on other sites

1 hour ago, Floating Platforms said:

Quick update on Turn & Burn. It's been a long time since I've sat down to emulate more missions, but I was able to do a couple tonight.  So far missions 16-23 have the exact same criteria and ammo loadout. I've maxed out the score and that didn't stop anything.  Right now, it still does look like 16 levels is the "end point" of original content and then it keeps repeating from there with a new mission number.  I'll keep plugging away here and there to at least level 32, but considering each mission takes 30-45 minutes, it's hard to imagine an ending this deep.

Apparently a question was asked and answered about it on GameFAQs.  Dude played through to mission 19 and said nothing seemed to change after mission 12.  He also apparently edited his way to mission 99, and beating that just repeated mission 99 again.  Basically sounds like an infinite looper, especially with the score maxed out.  Given that you're playing it fresh, if you feel 16 is the actual end point for new content, that's probably good enough...though if you're enjoying it, it could be worth confirming that it does that without hex edits.

46 minutes ago, koifish said:

What are the requirement for Sensible Soccer? Don't know this game, but looking at interface I see friendlies, plus a Cup mode and a League mode. Cup has you do up to 4 rounds, up to 2 legs (matches with the same team?) per round, and has most of them computer-decided, minus the ones you play. Win out in all 4 rounds and you win, presumably. League is you picking up to 7 teams, playing each team up to 4 times each, and whomever has the most points at the end of the league is presumably the winner. So you could argue it takes as little as 1 match to "beat" sensible, and as many as 24 matches. Curious what the threshold should be.

The general rule with sports games is typically winning a championship. I would go with either Cup mode or any League.  If you're willing, maybe try doing both so we can confirm whether there are endings, and whether they are the same or different between modes.  Friendlies shouldn't count as they're literally exhibition games and won't count as an ending anyway.

Link to comment
Share on other sites

29 minutes ago, the_wizard_666 said:

Apparently a question was asked and answered about it on GameFAQs.  Dude played through to mission 19 and said nothing seemed to change after mission 12.  He also apparently edited his way to mission 99, and beating that just repeated mission 99 again.  Basically sounds like an infinite looper, especially with the score maxed out.  Given that you're playing it fresh, if you feel 16 is the actual end point for new content, that's probably good enough...though if you're enjoying it, it could be worth confirming that it does that without hex edits.

I've seen that comment as well, and honestly if they're claiming nothing changes after round 12, then it's hard to trust it. Every mission up through 16 will change either the number of enemies you have to destroy and/or the amount of the two special ammos you receive. Everything from level 16 through 23 (so far) has you kill 25 targets with 12 standard 1-shot missiles and 10 1-shot seeking missiles.

They also claim to have used a level select cheat (which I can find no record of anywhere - so maybe he could be editing the code), so I figure I can slowly confirm some of this myself to be extra sure as the source isn't fully reliable in my eyes.

Oh, and I just checked again and the person is answering their own question, so maybe they're trying to get someone else to confirm their findings?

Anyway, I fully expect everything to stay the same and I doubt I'll go as high as 99, but I'm curious if there's a potential ending at either 25 or maybe 32. I doubt I'll keep going past that.

Link to comment
Share on other sites

57 minutes ago, Floating Platforms said:

I've seen that comment as well, and honestly if they're claiming nothing changes after round 12, then it's hard to trust it. Every mission up through 16 will change either the number of enemies you have to destroy and/or the amount of the two special ammos you receive. Everything from level 16 through 23 (so far) has you kill 25 targets with 12 standard 1-shot missiles and 10 1-shot seeking missiles.

They also claim to have used a level select cheat (which I can find no record of anywhere - so maybe he could be editing the code), so I figure I can slowly confirm some of this myself to be extra sure as the source isn't fully reliable in my eyes.

Oh, and I just checked again and the person is answering their own question, so maybe they're trying to get someone else to confirm their findings?

Anyway, I fully expect everything to stay the same and I doubt I'll go as high as 99, but I'm curious if there's a potential ending at either 25 or maybe 32. I doubt I'll keep going past that.

It sounds like he was doing hex editing.  I know some things have shown up later on AdamL's NES ending list that he didn't know about because he hex edited things, so that in itself doesn't confirm anything...he may have skipped beyond where it would end, or the editing messes up other variables that he couldn't forsee.  It's why I always advocate for playing through if at all possible.

Anyway, there's all sorts of reasons why he might have 12 in his head...could be a mistake, especially if there was time between him playing it and posting about it.  He could have also just not noticed the changes, or maybe he was counting new enemy appearances and not quantities.  Regardless, I'd be more inclined to go with the opinion of the guy playing the game currently than someone likely padding their statistics by answering their own question.  I'm thinking 16 is probably where it gets to the maximum based on the information you've provided, but yeah, I'd be curious how high it actually goes.  Like I said, if you're enjoying the game, I'd go for 99 just to put it to rest, but that doesn't have to be done at the expense of anything else either.  Maybe just if you're bored and feel up to it, you pound out a couple levels, until you get to that point.  Again, only if you want to do it. 

On an unrelated note, I fired up Brainbender.  It's an interesting puzzle game.  I spent the last couple hours on it and knocked off the first 40 levels.  There were maybe 3 or 4 total that required some tricky execution, but for the most part it's been straightforward.  The hard part from this point is going to be starting again...retries are based on points - if you fail, you pay 1200 points to continue.  By the time I shut it off, I had over 30K, which would've made it easy enough to finish...but upon using the password, you start at 0 points.  As long as the puzzles remain relatively simple, it shouldn't be hard to build up the points again to have a safety net, but there's no guarantees.  Still, considering when I fired it up I was underwhelmed, I'm surprised it grew on me so quickly.  As long as I can knock off 10 levels at a time to get a new password, though, I shouldn't have too many issues knocking it off.

Link to comment
Share on other sites

11 hours ago, the_wizard_666 said:

Anyway, there's all sorts of reasons why he might have 12 in his head...could be a mistake, especially if there was time between him playing it and posting about it.  He could have also just not noticed the changes, or maybe he was counting new enemy appearances and not quantities.  Regardless, I'd be more inclined to go with the opinion of the guy playing the game currently than someone likely padding their statistics by answering their own question.  I'm thinking 16 is probably where it gets to the maximum based on the information you've provided, but yeah, I'd be curious how high it actually goes.  Like I said, if you're enjoying the game, I'd go for 99 just to put it to rest, but that doesn't have to be done at the expense of anything else either.  Maybe just if you're bored and feel up to it, you pound out a couple levels, until you get to that point.  Again, only if you want to do it. 

Yeah, 12 could easily be a typo or looking at other factors, but regardless there's not enough in that post to make me want to take them at their word.  Sadly no, the game is not fun. Once you get used to the controls and everything, it's easy but very tedious and the missions do take about 30-40 minutes each to beat with 25 targets to kill and then landing after.  But yeah, I'll keep exploring as time and mood allows. I think the highest I would ever consider going is to beat level 50. I can't imagine there would be any ending hiding at level 99 and even if there is, it's simply unachievable by normal standards in a game with no passwords or saves or level selects. Someone would have to literally play for over a day straight (possibly 2) without turning the Game Boy off to reach that. Mr. Kitchen would have some explaining to do if he coded that.

Link to comment
Share on other sites

4 hours ago, Floating Platforms said:

Yeah, 12 could easily be a typo or looking at other factors, but regardless there's not enough in that post to make me want to take them at their word.  Sadly no, the game is not fun. Once you get used to the controls and everything, it's easy but very tedious and the missions do take about 30-40 minutes each to beat with 25 targets to kill and then landing after.  But yeah, I'll keep exploring as time and mood allows. I think the highest I would ever consider going is to beat level 50. I can't imagine there would be any ending hiding at level 99 and even if there is, it's simply unachievable by normal standards in a game with no passwords or saves or level selects. Someone would have to literally play for over a day straight (possibly 2) without turning the Game Boy off to reach that. Mr. Kitchen would have some explaining to do if he coded that.

I didn't realize it didn't have a save feature.  That makes it far less likely they bothered to code an ending in.  I think the only reason to even attempt going to level 99 would be to confirm whether or not it actually repeats stage 99 like the dude says, or if that was an artifact of hex editing (or a complete fabrication).

  • Agree 1
Link to comment
Share on other sites

5 hours ago, koifish said:

@the_wizard_666 Thanks for clarification. Mentioning Brain Bender gave me PTSD because I thought at first you were talking about Brain Drain.

Actual photo of me remembering that game:

braindrain.gif.c12b1facfc02c7ff844a4ea15a1f8513.gif

Watching a video of it, it seems kinda fun to be honest.  But since I don't have a copy, I won't be playing it 😞

Link to comment
Share on other sites

9 hours ago, the_wizard_666 said:

Watching a video of it, it seems kinda fun to be honest.  But since I don't have a copy, I won't be playing it 😞

It's fine until you realize the first 50 stages are the practice round. Don't think I could get any further than 150 or 170 before giving in. Someone with a mastery of visualizing transposes should have an easy time of it.

Link to comment
Share on other sites

  • The title was changed to Beat Every Game Boy Game - 2024 - 93/566
Editorials Team · Posted
7 hours ago, the_wizard_666 said:

@Splain we need an update dude.  We have like 20 or so new entries, and around a full page of updates since the last edit.

Yep, sorry, I updated the spreadsheet on Tuesday but then I asked about the Breakthru requirement and boneheaded the actual thread update. I did make a nice pile of GB games to play, so I'll start joining the fun here soon.

  • Thanks 1
Link to comment
Share on other sites

Radar Mission is done.  Another first time completion for me, and another one I could see myself playing through again.  Game A is basically Battleship, but with a couple extra options that only work in a video game.  Got a bunch of lucky shots in the final round, which helped hunt down all the 2-square enemies.  Game B is a rudimentary submarine action game.  It took a bit to wrap my head around what exactly was going on, but it was a fun game as well.  And with only 3 stages on each game, it never overstays it's welcome!   It's another game added to the list of games I'd recommend 🙂

3 hours ago, Splain said:

Yep, sorry, I updated the spreadsheet on Tuesday but then I asked about the Breakthru requirement and boneheaded the actual thread update. I did make a nice pile of GB games to play, so I'll start joining the fun here soon.

No worries, shit happens 🙂 I figured it was a case of "oh shit, I thought I did it" 😛  I hope I haven't been narrowing your pile down though.  I'm mostly just playing shit on a lark and have no real planning going into it 😛

  • Like 3
Link to comment
Share on other sites

Street Fighter II has been put to rest as well.  Kinda meh TBH.  It looks and sounds fantastic, especially for a Game Boy release, but even just generally...too bad the gameplay is sluggish as hell and kinda bland overall.  Still, considering how bad 2-button head to head fighting games tend to be, I'd say it's one of the better ones available.  Worth a quick run, but more of a curio than anything.

  • Like 3
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...