TylerBarnes 183 Member · Posted November 8, 2019 Share Posted November 8, 2019 (edited) So, in the same vein as c64 demoscene demos, who among us are into demo coding on NES? or know of some influential demos on the platform showing off what is possible? I started working on a visual effect in the same sort of style as the c64. This effect is exploiting palettes, since writing tiles to the screen is very limited on NES. I am interested in seeing any good examples of other effects you would not normally expect on a NES. If you code or know of any demos, post/link to your work or to any work that you have found. Watching the 2007 demo 'aspekt' is definitely what sparked the interest for me in this. Attached is a beta of the effect I'm working on, but wish to explore more avenues. PaletteCycleDemo.nes Edited November 8, 2019 by TylerBarnes Link to comment Share on other sites More sharing options...
Raftronaut 95 Member · Posted November 8, 2019 Share Posted November 8, 2019 Shiru just released this demoscene offering last week. https://www.youtube.com/watch?v=338r2BRYg3A Link to comment Share on other sites More sharing options...
TylerBarnes 183 Member · Posted November 9, 2019 Author Share Posted November 9, 2019 (edited) WOW! That Wolfenstein effect and the scaling column of rotating cylinders was amazing. All around impressive on the NES. and there is source code! Edited November 9, 2019 by TylerBarnes Link to comment Share on other sites More sharing options...
MachineCode 159 Member · Posted November 9, 2019 Share Posted November 9, 2019 WOW! That was absolutely mind blowing to see that run on an NES. Also on the kick ass music. Link to comment Share on other sites More sharing options...
erac 69 Member · Posted November 10, 2019 Share Posted November 10, 2019 Check out Inherent Smile and F-ff from the 2017 compo. Link to comment Share on other sites More sharing options...
Vectrex28 323 Member · Posted November 10, 2019 Share Posted November 10, 2019 I love to add various demo effects in my games. In the one I'm working on right now I added this little intro scrolly I also did a lot more of these, you should be able to find them on my Twitter. Pretty proud of this one for instance But yeah my games are littered with demo fx 3 Link to comment Share on other sites More sharing options...
MachineCode 159 Member · Posted November 11, 2019 Share Posted November 11, 2019 (edited) @Vectrex28 You sir have got some serious NES programming skills Edited November 11, 2019 by MachineCode 1 Link to comment Share on other sites More sharing options...
TylerBarnes 183 Member · Posted November 11, 2019 Author Share Posted November 11, 2019 That was super great, Vextrex. That rainbow scroller and stretchy ‘copper’ were really great. I’m curious how effects like that are pulled off. I know there are limited tiles one can update on screen at a time. How do people manage such large animations and not run into those issues? 1 Link to comment Share on other sites More sharing options...
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