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Sound effects...but no music



I've been working on my Hamburgers game for the Commodore 64. I was able to put in a few simple sound effects, but now there's no background music for the levels. I don't know whether that's a good thing or not, but that's the way it will have to be for now since I don't understand Commodore 64 sound.

I made the background light blue again instead of the cyan color I switched it to. I agree - you can see the enemies better with these colors. Next I will begin work on level 2. I don't know how many levels I can fit in the game. I learned that Commodore 64 is the same as the NES in the fact that it has zeropages, which I don't understand at all. Why fill a page with zeros?

So the stuff I will try to add in level two are the chicken nuggets for extra lives and I will also attempt to change the clouds to fish since this will take place underwater. I wish they hadn't have made this so hard. And put in that dumb border. Why would they do that? The border is the same size around the screen, so why not just stretch the screen? I don't know.

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I'm not sure if you're joking or not, but zero page memory is just memory addresses from 00 to FF.  It lets you do operations using just 8 bit addressing. 

Example: LDA $09 instead of LDA $0009  

It saves a byte, and I think it's supposed to be slightly faster.  Anything above FF and you have to use full sixteen bit addressing.

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