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Adventures of the Stalk of Celery continuing



So I went back to Channel F programming. What's unique about it is its palette. And the fact that moving an image does NOT erase the previous image so you have to do it yourself if you're moving, say, a "sprite."

Working on the sixth and final game. I made it so you can select a game instead of needing to beat the others to get to the one you like the most. So you can choose the final game from the menu I made. This is what I do to test my final game.

The stalk of Celery needs to move across the field, but there are these underground gnomes. Five of them, to be exact. They pop up out of the ground via a moving platform. The trick is to make the celery move across the field without him touching the pointy hats the gnomes wear. The gnomes don't pop entirely out of the ground, but their hats do stick out.


I want to put on the packaging (if there will be any) that it has been rated "E" for Edible.

The next thing I need to do is make the celery able to move. But I've worked so hard on making the gnome presentable that I need to quit for today. So I'll pick it back up tomorrow (it's after 2 a.m., but I woke up at around 11 p.m., so I don't need to go to sleep quite yet!) It was also semi-hard to get a reasonable-looking screenshot due to the way I'm drawing the gnome. I can't think of any better way to do it, so it will need to stay this way I guess.

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I have very little time to play games, much less test all of these cool projects you work on, but I want to say I appreciate your diligence to keep making games for all of these vintage systems.  I know I’ve seen you make them for the F, 2600, Game Boy and Game Gear.  You made any games for any other systems?

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I also made games for the Odyssey 2 and the Intellivision.

I've been dabbling a bit in Jaguar, NES and Genesis.

Thanks for taking an interest in my work.

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