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Frank the Fruit Fly - 11/23/2022


Gamegearguy

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I began work on level 6 of Frank the Fruit Fly. I was angered by the amount of time spent compiling. So I decided to try to do it myself after asking for help. That way, if I fail to do it myself, I can still have asked for it.

Bank 0 was taking about 2 1/2 minutes alone to compile. So I broke up a giant switch statement into various void functions. That worked, believe it or not. It now was all speedy. But then I had to get rid of the kinks. For example, if I selected "new game" with no previous save file, the screen went black. But I fixed that. I also made it so once you press start after the level 6 intro, it went back to a visible title screen. Which is good for now since I just started working on it.

level6intro2.png.923c6fd2cb9e9136a431b55d9c286d78.png

Since it is technically past midnight here I'll say "later today" I'll work on composing a level 6 background tune. Unless I go to sleep and wake up after midnight today. I woke up at about 3 p.m. and it's only midnight and so I've only been awake for 9 hours but I feel so sleepy. It takes too long to fall asleep, about an hour. But then when I'm asleep, I sleep for at least 12 hours.

Level 6 is going to be the last level. And when it's done, I'll work on an ending and a game over screen. And then, after 5 years of hard work, it will be completed. That is, if I don't run into that bug that freezes the game when you go back to the title screen. I worry about that because I want it to go back to the title screen when your health reaches 0.

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