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Metal Gear Solid PS1 (pt.7)


Gloves

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What is a Russian gunship doing here in Alaska!? 

The section where you rappel down the tower while being shot at and having to avoid steam shooting out of the walls is an epic story and surely something amazing to behold when done right, but boy is it frustrating on your first attempt in a while. I basically ended up just tanking the damage all the way down, fingers crossed that I'd have enough health. Happily, I did. 

 

Can love bloom, even on a battlefield? 

Otacon over here with his waifu crush on Sniper Wolf needs to cool his britches. This dude is serious bad luck around women, no joke. Being a chick around Otacon is a death sentence ladies, stay away. 

Anyway, his awkward questions out of the way time to head up to the roof, I've got an annoying fly in need of swatting. I made my way up the winding stairs while tossing chaff grenades every few seconds to avoid taking damage from the sneakily placed sentry guns along the way. Kinda funny how they literally place 1, then 2, then 3, and finally 4, all huddled together. I'll blow those up on my way back down, or I may not bother and just chuck more chaffs. Chaffs are certainly quicker. 

 

See you in hell, Liquid. That takes care of the cremation.

The battle with the Hind isn't particularly tough, but I did go into it with a glaring lack of rations, so I died on my first attempt. The old style of control does take getting used to and first person aiming is... Pretty rough, let's say. I do like the phased approach to the fight, how it gets progressively harder, and even changes the scenery a little depending on where missiles land. 

My second attempt was happily much easier as I'd gotten used to the controls on the Stinger, and so that's the end of Liquid Snake! Or is it!? Dun dun dunnnnn... 

 

The elevator... It just started moving on its own... 

But seriously does everyone but me get stealth camo? Golly, come on give a guy a break. I know I can get the camo on my second play through but I'm pretty sure that requires failing Ocelots torture, and I passed that. I think success grants an infinite ammo bandana instead, if memory serves. 

Anyway, yet another cool little scene, and the game is chock full of em. Just getting into an elevator has a fair bit of build up with the mystery they put around it, and it pays off well upon delivery when you realize you're in an elevator full of invisible dudes.

 

So... This isn't stealth camouflage then... 

I love love love how Snake gets slammed by a Sniper bullet and his first instinct is to kneel down right where he was shot and take a call with Otacon. 

I decided that for this playthroughs I'm going to avoid "cheesing" bosses, and so its a Sniper duel to the death with Sniper Wolf. I know I can make the fight excruciatingly easy by hiding in a corner and bombarding her with Nikita rockets, but where's the fun in that eh? 

I'll take down Wolf next time, as I've got to take a break for the day, but I look forward to the challenge! 

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I haven't been commenting, but I've been reading and enjoying all of these posts.  MGS was one of my favorite PS1 games.  I was lucky enough to buy it used and cheap just a few weeks after it was released because a friend of mine in high school bought it on launch day and beat it in a week before selling it to me.

A lot of the things you point out are funny to me because I remember thinking something similar back in the day.  The Codec conversations usually seem to occur during inappropriate times.  Why can't Snake steal the stealth camouflage from the dead soldiers? 

Also, you are correct that by passing Ocelots torture, you will get the infinite ammo bandanna.  I always thought that the stealth camo was a better item than the bandanna even though you only get it by failing the torture and getting the bad ending.  

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1 minute ago, TDIRunner said:

I haven't been commenting, but I've been reading and enjoying all of these posts.  MGS was one of my favorite PS1 games.  I was lucky enough to buy it used and cheap just a few weeks after it was released because a friend of mine in high school bought it on launch day and beat it in a week before selling it to me.

A lot of the things you point out are funny to me because I remember thinking something similar back in the day.  The Codec conversations usually seem to occur during inappropriate times.  Why can't Snake steal the stealth camouflage from the dead soldiers? 

Also, you are correct that by passing Ocelots torture, you will get the infinite ammo bandanna.  I always thought that the stealth camo was a better item than the bandanna even though you only get it by failing the torture and getting the bad ending.  

Thematically it kinda makes sense, as in the bad ending you ride off with Otacon. In either ending, if I recall, the character you have with you presents you with the game clear item. Meryl gives you the bandana, and otacon hands you a stealth camo.

Otacon gives you the sneaky item cuz he can't fight, whereas Meryl gives infinite ammo cuz she represents the action oriented side more. 

I might do a playthroughs and fail on purpose to get stealth came so I can manually go through each area without fear of being caught, so I can memorize enemy patterns. Probably not though. 

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I've never failed the torture other than the times I did it on purpose just to get the stealth camo.  However, it's a lot of fun to play the game with the camo.  Of course it doesn't work in situations where you are required to interact with the enemy (like boss fights, or mandatory alert phases).  

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