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Scrobins

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Posts posted by Scrobins

  1. @TheNew8bitHeroes I’m primarily here to compile and promote. I believe there is a distinction somewhere and I think there is a line to be drawn, though I am not savvy enough to be the one to decide where it goes. You’ll notice I don’t include the label to Mystic Searches or Mystic Origins because since you built those tools it isn’t the same as where others use it. Same with applying it to your other projects like Gamer Quest, Troll Burner, and Stellarator, it’s not a distinction to use what you yourself built. 

    I’m grateful for the debate unfolding on the new thread, and hope that some kind of consensus is reached. If we can find agreement, I would happily reevaluate where the label, if one is kept, is placed. As I’ve said, I didn’t make the label as an insult, you’ve built something big and a lot of cool stuff is coming from it; and a label is as much a promotional tool so newbies can see what is possible and make their way to you to try out NESmaker.

  2. It really depends on the mechanics of the game for me, and what are the frequency of needing various functions. I look to the evolution of the Dragon Warrior/Quest games for reference. The “stairs” option was hilariously tedious, and “take” was duplicative when “open” did the job just as well for treasure chests that you had to stand on. Which brings me to another point, some functions are so common that a menu option is excessive: being able to talk or open a chest by walking up to the person/treasure and hitting A made more sense than opening the menu to talk or open. Dragon Warrior I also had a door function, and Dragon Warrior II made you use the specific key to open a type of door, whereas I believe future games just made opening the door automatic if you had the means to open the door.

    The same applies in planning a menu: figure out every action that can be performed, figure out how some can be collapsed into one another, and identify which actions are so common that it shouldn’t necessitate menu access in the first place.

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  3. 5 minutes ago, Raftronaut said:

    If developed using Nesmaker code base, Graphic or audio assets then YES. 

    If the developer uses Nesmaker as a spring board tool for coding a game from the ground up then NO

    And if there’s consensus about drawing the line there, and developers let me know, I am comfortable revising my lists accordingly because at least there would be an agreed on an consistent application.

  4. I’ve put in a note in my edit corner to clarify my thoughts, but to restate it here, my label is not meant as a denigration but an opportunity to promote games and connect them to NESmaker while promoting that as well. Every game with that label as promoted itself with a #nesmaker, including Mugi.

  5. 16 minutes ago, Raftronaut said:

    Wading in here to mention my own Nesmaker project which is currently in development "Space Raft". An Nes game based on my dumb rock band. I just finished a new working demo, which you can be download directly here, or through my thread in the Nesmaker forums... 

    This is my very first attempt at any game dev and am receiving some great help from the nesmaker community when it comes to coding, but the music and assets were all created by me specifically for this project. 

    http://nesmakers.com/viewtopic.php?f=52&t=2867

     

    My eventual plan is to simply release the ROM for free on our record labels website and do a limited run of pre order only carts.. 

     

    I hope this is an appropriate use of this thread, not trying to advertise necessarily, but would like to be more active in the Nes homebrew community since I am so endlessly inspired by what I see here. 

     

    Xoxo Cheers!

    Raft3.0.NES 512.02 kB · 0 downloads

    As long as you intend a cart run and have pre-orders at some point, you’re good! After that I’ll move you over to the Almanac. In the meantime, promote away and let us know when you’re taking pre-orders! I’ll add you to the list when I get home.

  6. 1 hour ago, SNESNESCUBE64 said:

    I haven't forgotten about it, life has been very very busy for me between work and finishing up school, so I haven't had much time to make copies of the game. Some more will be made, I just don't know when. If someone else wants to do it and work with vectrex28, that's up to them, but right now I am incapable of dedicating time to this project.

    Absolutely, I did not intend that to rush you! Just wanted to touch base and confirm all the info I had while I built this list.

  7. 2 hours ago, arch_8ngel said:

    I had forgotten that 6-button pads existed for Genesis, as I think my friends only had the 3-button originals.

    So how are they doing it without the 6-button pad?  Would it work like NES Smash TV?  (seems like it would be less comfortable than twin-d-pads on the NES to do it that way)

     

    Bitmap said that the controls are meant to rotate and strafe, so it’s akin to Skeleton Krew

    http://www.sega-16.com/forum/showthread.php?32900-Xeno-Crisis-new-overhead-run-n-gun-on-Kickstarter/page44

  8. 15 hours ago, KHAN Games said:

    I don't have any extra adapters, sadly. I actually have one less than I am supposed to have. Not sure what I'm going to do when that last person fills out the Kickstarter survey.

    I bought one before your Kickstarter launched, so if that one person materializes or if someone else needs an SNES to NES adapter I got one to spare.

  9. 7 hours ago, CMR said:

    Action 53 vol 2 is still available.  I can't find it in the list.  http://www.infiniteneslives.com/action53vol2.php

     

    Also, Deadeus for GB.  https://izma.itch.io/deadeus

     

    Crypto https://kabraxis.itch.io/crypto

    Action 53, Vol. 2 is listed under Double Action 53 Volume 2, but I’m thinking of relisting those all under Action 53, Vol. X (Specific Title) to be easier to find.

    The other games do not appear to be cart releases and these lists are physical runs only.

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