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Scrobins

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Posts posted by Scrobins

  1. On 11/1/2019 at 7:37 AM, RogerBidon said:

    There is another way that was not developped: meeting the dev. It often happens at events, we meet a dev that we do not know and the conversation starts. It is a great way to discover a project, while it cannot happen every day. For me social media are in the same category: sometimes we just happen to discover somebody by chatting with them.

    I wholeheartedly agree. I think a sizable part of my enthusiasm for homebrew is borne out of having met and kept up with several of the talented developers within this community. Each is an advocate of their projects as well as others, which helps me keep informed of what’s out there and on the horizon as well as makes me want to support them because of what great people they are. Hell, sometimes I worry I’m so gung ho that I weird out the brewers but it’s been fun getting to know them and keeping up with the progress on their games. #homebrewgroupie4lyfe

  2. The webpage said it didn’t go through, but I got the confirmation email, so hopefully it went through alright.

    My game request: Dick Tracy on the NES 😈

    Good luck on the fundraiser! Still kicking myself for not bidding on a copy of Shmup Speed, heaven knows I need the practice.

     

    75CF10FB-9301-4CA7-8248-E816A9FD7B5C.png

    • Like 1
  3. 1 hour ago, Deadeye said:

    The boss rush is an interesting idea to explore more.  Would the boss rush be no time cap? Just how fast can you make it through? Or would there still be a time cap and a score?

    Personally, I think the score is important, it makes you find more strategies.  Is it better to take no damage or go in there wild.   Do you get more points for certain attacks?  The time cap element also adds an urgency to it.

    How feasible would a boss rush competition game be?

    Like the end of a beat 'em level where you get a bonus for life and time remaining? In that case you could have a level time limit like Mario/Sonic rather than a game-wide time limit like NWC.

  4. 21 minutes ago, Deadeye said:

    @SoleGooseThanks for the words of encouragement and guidance.

    About your dismissal of Spook-O'-tron as a candidate,  I don't see the control scheme as a barrier.  So you need to use two controllers turned sideways?  They are unmodified standard controllers.  It may be confusing for a player going into it blind, never playing it before.  However, if you think of the original of the NWC, it was a competition for the best of the best.  I believe the players knew the list of games prior to playing the cart and were versed in them.  Should the same criteria apply to the HBWC?  If so, I think Spook -O'-Tron fits the bill.     

    Completely agree. One thing I like about homebrew is that many recent instances introduce something new either mechanically or to the genre it represents.

    The challenge with Spook-o’-tron would be that playing it involves using your fingers (and possibly controllers) in a way unfamiliar to many. And for those who have practiced with the game, it is still a solid arcade challenge. Heck you could add Estoscerro so you have multiple games with that controller design and make a randomized treasure-hunting level.

    I get what you’re saying about The Incident (and I almost suggested Scramble but decided I didn’t want to suggest two shooting games different as they are) but technically any game could be mastered by practicing and memorizing the layout so I disagree that that would make The Incident a less fitting entry, especially if you draw from new levels developed since Kevin released the level editor. 

    And if you want to add other games that are more about running up the score, you could include Bovinium Quest, UXO, and Cowlitz (2nd).

  5. 7 minutes ago, TylerBarnes said:

    Early bird sales to fans sold them out before launch. Oh well. They claim a second round will come. 

    That’s kind of bullshit though. It’s one thing to set some aside for your devoted fans or completely run out in the first few minutes because demand is that high, but another thing to say “we’re going to sell these at this time” then turn around and say “oh nevermind we completely sold out and won’t offer any copies at our stated launch time because we sold them all backstage.”

  6. This has been fun to follow, and the screenshots are gorgeous! I was under the impression from Convention Quest this wouldn’t be finished until the 2030s 😜

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