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zxdplay

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Everything posted by zxdplay

  1. It's too late, I'm going to bed now. I'll come tomorrow to provide a detailed explanation of my authorization concept to everyone.
  2. I understand what you mean, but I can't find a better way to satisfy both the players and the collectors at the same time.
  3. The source code will not be handed over. In fact, the advertisement is aimed at game developers or investors, not players. Players will not buy the intellectual property (IP). Players who own the original copy will care about the value of the copy they hold. Players without a copy will care about when a new game will be released.
  4. NFT Owners can design Branch Games arbitrarily, such as adding levels, expanding plots, and designing new characters and scenes, in compliance with this agreement. Games can be developed using any engine. Games can use 2D or 3D , the art style and game genre are not limited. Once you read the license agreement, you will understand that developers have a lot of freedom. Apart from using the name Star Keeper for the main storyline, they can modify anything, even the game genre can be designed freely.
  5. If you buy the NFT, you will get the following benefits #1: You will be granted development rights for the Star Keeper branch version (with subtitles such as "Star Keeper - Guardian of Heaven"), and be allowed to sell it globally. #2: ..............
  6. I sold them all. I originally kept one #87 for myself, but in the end, I sold it too.
  7. I have informed the administrator to withdraw my incorrect report against Tanooki. I hope he can forgive me.
  8. Thank you very much for your response. In that case, I will go ahead and post the authorized advertisement on VGS.
  9. I'm very sorry for wrongly reporting you. I had intended to reply to you, but I accidentally clicked the report button. It's all my fault that my English is too difficult. Please don't take it to heart.I used this website for the first time and I mistook "report" for "reply".
  10. It's too difficult to remake a copy, but there is another good option for everyone, see here
  11. Hello everyone, I'm zxdplay. I once released an NES homebrew game called Star Keeper on Nintendo Age. Many years have passed since then, and I heard that NintendoAge has disappeared and been acquired by this website. I found this place by searching for Star Keeper on Google. What I want to tell you is that I'm preparing to continue developing Star Keeper-related games and intending to turn Star Keeper into a series. I believe Star Keeper has the potential to become a well-known series, and as a game developer, I have a responsibility to promote the development of this game project. For the former buyers of the game, I must take care of both parties. I have come up with a solution to authorize third-party developers to develop Star Keeper's branch version games through NFT, which benefits both parties. On the one hand, there are players who genuinely want to play this game but were unable to buy it. I feel sorry for them, but by authorizing third-party development, they may be able to play better versions than the original. On the other hand, there are players and collectors who have purchased the game at a high price. I will not release new NES copies because it would be unfair to them. However, the newly released branch game will increase Star Keeper's popularity, making their copies more valuable. Thank you again for your support of Star Keeper. Your support is my greatest source of motivation. Now that the NFT has been minted, I will put them on the chia NFT market when I choose the right time Now I'm looking for a place where I can publish licensed advertisements. I think it should be a game development forum. I don't know if posting on VGS is appropriate? Because this is a player community after all. I will publish detailed authorization instructions later, including authorized advertising and authorized NFT licenses. Please follow my Twitter account, as I will be posting the latest updates there.。 Official email and Twitter of 87Arts: cn_87arts@yahoo.com https://twitter.com/zxd8bit 2023/3/1 edited Thank you very much for your feedback. I believe that most people have misunderstood my concept of authorization, and I have to supplement the following explanation! Supplement to the explanation: 1 Firstly, it is necessary to explain in detail why the game copies are no longer being produced. 1.1 To produce them again, I need to do the following: # Review the code from 8 years ago, recompile and debug it, which is very time-consuming. I also need to re-clarify the logic of the code and the circuit logic of the C2 circuit board that I designed before. # Then, burn the program, manually solder some components, and send the PCB and SMT assembly to the factory for production. # Every cartridge needs to be tested on the machine, and each cartridge you have in hand has been tested for over an hour. # I need to reprint the manual because the inventory manual was not stored properly and the staples rusted. # Installing the cartridge and packaging is very troublesome, as players who have received game packages know. # Then, contact the previous logistics provider again, which may require re-registration. # Then, re-establish the sales channel. My health is not as good as before, and it's too tiring for me to do all these things alone. Many people suggest that I can send the game to a third-party manufacturer to help with production, but in reality, it is not feasible due to many technical issues. Since my English is not good, it is not easy to communicate. Most of the posts I make on the forum are translated by machine. The Star Keeper circuit is very special and cannot be burned in a traditional way. It requires technical communication between both parties. Besides, I am a Chinese national and not in the United States, so many things need me to be present to resolve them. Even if I have solved all the communication problems, it will still occupy all my time and energy, and I will not have the strength to contribute more works to the community. Therefore, I believe that the plan to outsource production is not feasible. 1.2 In recent years, I have received many emails from players asking if the game will be re-released. I always reply to them directly, "Unfortunately, for various reasons, the game will not be produced again." Many players have no choice but to buy the game from second-hand dealers at high prices. And I'm sure that many of these players are not just buying the game to play it, but also as collectors. If you say collectors can ignore, but how do I know whether he is a player or a collector. So, the question arises: if I re-release the game at a price of 60U, how unfair would it be for those who have already paid a high price for the game? I am a very persistent person and and my conscience is uneasy . The market for this game is already small, and I do not want to offend anyone. This is like houses, which can be used for both living and investment. Similar conflicts occurred in Hong Kong in the past. The chief executive of Hong Kong at the time, Dong Jianhua, promised to provide affordable housing for every Hong Kong citizen. He fulfilled this promise by building a large number of public housing units, which lowered housing prices. However, this led to 300,000 people protesting against the government's housing policy and ultimately caused housing prices to soar. Now, many poor people in Hong Kong can only live in small rooms of a few dozen square meters. I do not want to see similar consequences in the field of homemade games. 1.3 Assuming I went back on my word and made a copy of the game or handed it over to a third party for production, what would be the point? The sales volume would be limited, at most 300 copies, and the income from these 300 copies cannot support the grand goal of establishing the Star Keeper series. If a large number of copies appear in the market, the likelihood of piracy will increase, and the game's market will be limited to the few hundred people on the VGS forum. Moreover, when more people come to play the game, especially those who are used to high-quality console games, I cannot imagine what their reaction to Star Keeper would be. It certainly wouldn't be as objective as the comments from homemade game community players, and this would damage the game's reputation. 2 Why authorize games in the form of NFTs? 2.1 Because NFT authorization is simple and does not require complex written agreements or documents. Whoever purchases the NFT on the blockchain will obtain authorization, and the transaction can be completed with a simple on-chain transaction. 2.2 NFT authorization is decentralized and can distribute risk. If I authorize the development and sale of Star Keeper to a company or individual through traditional means, what if they do not perform well? What if they refuse to hand over the IP? This requires more authorization to reduce risk. If I use the traditional method, I need to sign a contract with each company, which will be very troublesome for me. I find that NFT authorization is the lowest-cost authorization solution because you don't need to worry about anything, and the two parties don't even need to speak. Both parties are very free, and the license through NFT can effectively bind both parties. NFT is stored on the blockchain and is immutable and permanently valid. I will release 10 NFTs, each with a number representing an authorization route. I believe that there will always be some routes that produce high-quality games, and as long as one route succeeds, the entire Star Keeper ecosystem will benefit. This will provide me with enough funds to contribute more works to the community. 2.3 NFTs will form a benign competitive environment because the size of the game market remains relatively stable for a certain period of time. For NFT game producers, the better the quality of the game, the bigger the piece of the cake they will get. There will also be cooperation during competition. Successful NFT numbers will drive up the value of other NFT numbers. As long as one route succeeds, other routes will also benefit. 2.4 NFT authorization will enable the entire game series to continue to develop and grow. Good vendors will retain NFT authorization, and poor routes can easily transfer NFTs to capable vendors or individuals to produce. Because NFT transactions are indeed too simple. This forms a virtuous cycle that allows the Star Keeper ecosystem to continue to grow. 2.5 NFT-supported branch games will not damage the lineage of the Star Keeper game because the copyright of the main version of Star Keeper, including Star Keeper2, Star Keeper (N), and numbered main versions, is retained, and NFT authorization is only for branch versions. Moreover, the branch version authorized through NFT cannot appear on the NES platform. 2.6 This NFT authorization can be said to have some risks. We can treat it as an experiment using Star Keeper. Once successful, it will be a revolutionary victory in the entire gaming industry. Everyone present is a witness to history. 2.7 Another important point is that the resources of the original game can be obtained through NFT authorization. For the acquisition of game development resources, please refer to the authorization license diagram. For more details about authorization, please refer to the Commercial license for Star Keeper's Branch Game https://arseed.web3infra.dev/eugT-abjP8eCvOBsKZ_InNv2rD_5H9g86SNXWkAQSVA 3 About Game IP and Reputation I saw some friends on the forum saying that it seems some people only buy NFTs because the game is a limited edition, but this is a misunderstanding of my original intention. NFTs are essentially tied to the reputation of the game, not just the IP. The value of game IP appreciates through the quality and reputation of the game. Game players care about the playability of the game, not just the game IP. The reputation of the game is an effective way to prove the quality of the game. Everyone on the VGS Homebrew forum knows about Star Keeper, which is a game I made. However, for many potential players outside of VGS, their understanding of Star Keeper may be completely different from that of VGS players. The first Star Keeper branch game they might come into contact with could be released on Xbox or PS4., and their exposure to the game may come from third-party producers who have been authorized to develop the game. These producers have enough marketing strategies to package the legendary story and reputation of Star Keeper as part of the promotional material, or by means beyond our imagination, attracting more players to buy it. The players outside may come into contact with next-generation game works with better graphics, higher playability, and richer content.It depends on the game producer's marketing ability and game production level. The Homebrew community is like a well, and we cannot be like frogs in the well, thinking that the world is only as big as the well. 4 About Star Keeper's Mainline Version I believe that Star Keeper's PC version will be released sooner or later, and it may be available on Steam someday, but not now. The top priority now is the authorization of Star Keeper's spin-off version. As long as the funds are sufficient, I will continuously develop the main version of Star Keeper and release it on the NES platform as much as possible, such as Star Keeper 2. 5 Summary The NFT version will not undermine the legitimacy of Star Keeper, but will only make its ecosystem more diverse and colorful. Third-party participation can greatly help with the promotion and establishment of the game series. As long as everything runs smoothly, all parties involved can benefit. Original version buyers' copies will appreciate in value, ordinary players will also be able to play the game including its sequels (even PC versions), game developers including myself and authorized parties will receive revenue, and the popularity of the game forum (VGS) will also increase. Welcome to put forward your advice 2023/3/2 license updated 2023/3/5 license updated
  12. I'm exploring ways to develop Star Keeper into a series through licensing, and I'll post a thread to explain.
  13. Hello everyone, I'm here, just registered today I have news about Star Keeper
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