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zxdplay

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Everything posted by zxdplay

  1. zxdplay

    Star Keeper PC

    Alright, I will consider the suggestions provided by everyone and reprice accordingly. the key point is that my actual income needs to reach the project's startup capital One of the forum members asked me how much money is needed, and I mentioned that the project's startup would require approximately $10000. However, there may be adjustments made during the production process based on actual circumstances, so it is estimated that at least an additional 6-8K will be needed.
  2. zxdplay

    Star Keeper PC

    The music for the bonus level is someone else’s copyrighted music that I had to purchase. I looked for a suitable BGM for a long time and finally found one.
  3. zxdplay

    Star Keeper PC

    This is a PC version that can be purchased at Steam Store in a few days.
  4. This thread can be closed now. Let's continue the conversation in a new thread.
  5. zxdplay

    Star Keeper PC

    Star Keeper PC Hello everyone, after three months of development, the PC version of Star Keeper is finally complete. The game has been tested and runs smoothly on both Win10 and Win7 systems. The PC version includes the following additions and modifications based on the NES replica version: (1) Redesigned the first level, shortening the length of the stage and adjusting the positions of the stars to make it easier for players to get started. (2) Added two Easter eggs, including a Christmas Easter egg in the first level. Please watch the video below for instructions on how to access the Christmas Easter egg. (3) Added a bonus stage where you need to collect as many stars as possible within a 115-second countdown. After the countdown ends, you will be rewarded with an extra life for every 35 stars collected. Currently, my next step is to release the game on the Steam platform. Since this is my first time using Steam, I'm not familiar with the platform, so I'm not sure how long it will take to complete the initial preparations. Future Projects of Star Keeper Due to well-known reasons, I am unable to raise funds for developing other games through crowdfunding platforms such as Kickstarter (KS). Therefore, I have to find alternative ways to raise funds. The only method I can think of is to generate enough project startup capital by selling the PC version of Star Keeper. I promise that once the PC version reaches 1000 copies sold, I will initiate the development of Star Keeper 2 . The PC version will be priced at $29. Achieving this goal may be an ongoing challenge or it could be accomplished in a short period of time. If you can help promote the game and make more people aware of its existence, we may achieve the goal faster. I also guarantee that Star Keeper 2 will continue to use Nintendo's cartridge system as the game platform, and the cartridges will no longer include complex circuits. I will also try to collaborate with a US-based distributor to produce and sell the game cartridges.I will hand over the ROM to them and have them help me produce and sell the game cartridges. just as mentioned by @Dr. Morbis and @Scrobins Regarding NFTs After careful consideration, I have decided to listen to everyone's opinions and cancel the planned NFT sales. Originally, there were plans to sell 10 NFTs, but now NFT #1 has been gifted to @RetroX85 , a loyal fan of SK, and the remaining 9 will not be minted as the sales have been canceled. In fact, I have never officially sold any NFTs. I haven't even released any advertisements related to NFTs. The previous post related to NFTs was not an advertisement but rather a discussion to explore the feasibility of the concept. Since most participants in the discussion doubted the feasibility of the plan, I have ultimately decided to listen to the majority and cancel the NFT authorization plan for SK. Furthermore, future projects of SK will not involve NFT authorization, and all NFT-related operations will be terminated. update 2023/5/31 Alright, I will consider the suggestions provided by everyone and reprice accordingly. the key point is that my actual income needs to reach the project's startup capital One of the forum members asked me how much money is needed, and I mentioned that the project's startup would require approximately $10000. However, there may be adjustments made during the production process based on actual circumstances, so it is estimated that at least an additional 6-8K will be needed. update 2023/6/30 The PC version has been officially released on Steam, priced at $9.99. There was a 12% discount in the week leading up to the launch, bringing the price down to $8.79. https://store.steampowered.com/app/2465770/Star_Keeper/ SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 or higher Processor: Dual core 1GHz Memory: 200 MB RAM Graphics: A graphics card that supports OpenGL3.3 or above is required Storage: 80 MB available space Sound Card: Onboard sound chip Key Input The game defaults to keyboard controls.W, A, S, D correspond to Up, Left, Down, Right respectively (similar to NES D-pad). C and V correspond to select and start buttons respectively. J and K correspond to B and A buttons respectively Press Right Alt+Enter to enter full-screen mode, and press Esc to exit full-screen. You can also use a controller for gameplay. You will need to configure it in the controller settings interface.
  6. There will be no more minting of the remaining 9 NFTs.The sales of NFT have been cancelled
  7. Thank you. I appreciate your support for the game and your recognition of its quality.Due to the limited number of game copies available, many people were unable to play the game, which led to the exorbitant prices. However, this situation will soon be improved as the PC version has been developed. I am currently researching how to upload it to Steam. Regarding NFTs, in fact, I have already abandoned the NFT licensing plan. As for how to raise funds for the development of the sequel to SK, I will provide detailed explanations in the release post for the PC version.
  8. @Seth The original intention of NFT was to help game developers reduce costs, shorten development time, and bring more games to players. Since most of the speakers present are against the NFT proposal,I will not bring up any topics related to NFT on the VGS forum in the future.
  9. Thank you for your support. Your support is my source of motivation. I am currently developing the PC version of SK and striving to release it on Steam.
  10. Most of the content is the same, and the design of the game level will be adjusted
  11. I have to admit, you're a master. You can draw a schematic just by looking at a photo of the PCB (although I don't know if it will work properly). The cost of the components is expensive. To be honest, I never intended to make money from Star Keeper(NES) when I first released it. The game was intended as a gift to the homebrew community. Although the game is almost free, I still need to protect its copyright.
  12. @Scrobins cn87arts@gmail.com cn_87arts@yahoo.com These two mailboxes are mine. yahoo is the official mailbox of 87Arts, and gmail is my personal mailbox.
  13. 这是剩下的封面与说明书,说明书没保存好,钉子生锈了 This is the rest of the cover and instructions. The instructions are not well preserved, and the nails are rusty
  14. I didn't dodge verifying my real identity, I just don't know how to verify it.
  15. My goal is to provide NFT authorization to the developer, offer game development resources to cut a bunch of costs, but right now, I can't even take the first step.
  16. @Tanooki If I launch a crowdfunding campaign, I guarantee that the situations listed above will not happen on Star Keeper.
  17. @Scrobins The only way I can prove my identity is through the official paid email. Many players also contact me through this email. However, I don't know how to link the email to Twitter because although my Twitter account was created in 2014, it was only recently made public, and I never thought I would need to use it before.
  18. You misunderstood, I didn't intend to sell NFTs to VGS players. I was just sharing my thoughts with everyone. I was hesitant before about whether I should release an explanation of the NFT authorization program on VGS. I just wanted to talk about my plan, but I didn't expect so many people to misunderstand NFT projects. So I have to explain it over and over again.
  19. @Dr. Morbis "they don't know it exists!" , This is what I want to say. This situation has both advantages and disadvantages. I've read all the posts you guys sent, yes, NFTs do carry risks, but what doesn't carry risks? Why not give it a try? What if it succeeds? Of the crowdfunding platforms, I only know of Kickstarter. Can you recommend a few reliable platforms for me to try out? If feasible, I can crowdfund the production and sale of a digital version of Star Keeper.
  20. thank you very much for your recognition and understanding towards me. I assure you that I am doing all of this in order to provide more games to players in the community. and the game is developed by me
  21. Since many people are confused, I'll explain my plan more clearly. There are two types of players. The first type are those who purchase games within the VGS self-made community. I saw on the VGS forum that some players suggested creating a digital version of Star Keeper for release on Steam or other platforms, which is a very very good idea! However, I don't have the time to do it, so I thought of authorizing others to do it for me. I will provide them with all the levels of the game and the map editor, including the source code of the editor and all other resources. Programmers with game development experience can easily use these resources to develop a remake of Star Keeper on other platforms to meet the needs of the community's players. The second type of players are those outside the VGS community who are used to playing commercial games. For them, games with movie-like graphics, various modes and gameplay mechanics that can be played with a joystick or mouse are the norm. They have no concept of Star Keeper, and for them, there is no difference between the Mainline Game and the Branch Game - both are new business game. Game developers can completely tailor Star Keeper to meet the needs of these players. Some people have mentioned IP issues. Yes, developers can make a game similar to Star Keeper using their own IP, but compared to purchasing a license for Star Keeper, they would rather choose the latter because the game has a good reputation, popularity, and a large potential market that can be tapped into. Moreover, the lifetime license fee is not high for them. They can first sell the side version on the VGS website and then switch to the external market when the popularity reaches a certain level. When the Branch Game becomes popular, it will also help me raise enough funds to start developing the sequels of Star Keeper. And I guarantee that the mainline sequels of SK will first meet the needs of the self-made community. The only possibility for Star Keeper to Authorize NFT to make big money is the success of branch games! Of course, I would like to raise funds on Kickstarter and then release it on Steam, but the Kickstarter project is not open to Chinese people. I never thought about making a lot of money from Star Keeper fans. I'm not sure who you're referring to when you say "who already have an affinity to the Star Keeper". If you're talking about game buyers, there are only a few copies of Star Keeper, so how can I make money from them? If you're talking about potential players in the VGS community, if I wanted to make money from them, I would have re-produced the game and sold it for $300-500 a set, but have I done that? I think I have explained everything as clearly as possible. If you still don't understand, it's my poor English level. > - <
  22. NFT has not been officially released yet. I am currently writing the instructions for NFT owners to claim their profiles.
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