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zxdplay

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Everything posted by zxdplay

  1. HS will use C language or java for development, but which one to use requires further evaluation of the hardware performance before making a choice. I haven't done any publicity because I'm too busy. I'll consider it after the HS console is finished.
  2. I am currently planning the first game release, and I am the only one working on it. Therefore, HS is actually a "HOMEBREW game console",
  3. Hello, everyone. Today I want to discuss something with you. I have been thinking about making a brand new 2D cartridge game console. I don't know how many people are interested in it. I have always wanted to develop games on game consoles with cartridges, because I like physical cartridges. I previously planned to make games on the SFC (SNES) and SEGA MD (Genesis), but soon I found that it was too difficult to make games on these two platforms.The CPU in the SFC is too weak to program in C language, and I can't even buy an original MD machine. The biggest pain is music production. The BGMs I can get are all wav, mp3, or midi. Due to the capacity limitation of the cartridge, it is not practical to save PCM audio sources in the cartridge. Moreover, neither SFC nor MD supports midi playback, and converting midi to a playable format has poor results. I am not proficient in music, and although I can appreciate it, I cannot compose or produce music myself. I believe many Homebrew game producers have encountered the same problem when producing music. So I came up with an idea to create a brand new game console, a game platform designed specifically for Homebrew game creators and players. The name of the new game platform is HOMEBREW SUPPORTER, referred to as HS below. HS should have the following features: 1. Use cartridge as the storage medium for game resources, with a cartridge slot similar to the 60pin slot of the FC. 2. The game graphics are mainly 2D, with rotation, scaling, and semi-transparency (Alpha blending) effects. It supports high-definition output with a maximum resolution of 1920x1080 at 60fps. 3. The game development is easy to learn and has low development costs, allowing game creators to fully unleash their imagination. 4. Music can be played in wave, mp3, midi, and common music formats. This ensures the quality of the music while shortening the development cycle and reducing the difficulty of game creation. 5. It is open to all Homebrew developers, and anyone can develop games on this platform without any royalty fees. The price of HS is between $50 and $80. I would like to seek your advice here. If you are willing to purchase, please let me know in the reply to this thread. I will calculate the total number. When the total number of willing purchasers exceeds 170, I will officially launch this project. It's actually a wish list. It's not about actually paying, but just asking if you are willing to add HS to your wish list. If the total number of people in the wish list exceeds 170, I will start the project. It should be mentioned that HS is not an emulator, not an Android box, but a brand-new game console. If HS can be successfully produced, I will continue to develop games for HS. The first batch of consoles will come with a free game. Finally, regarding the NFT incident, it was a mistake that I made. I apologize to everyone here and hope to receive your forgiveness. Thank you. The first batch of consoles is a test model, and the shell is borrowed from the FH-C26 (an 8-bit clone of the NES), and the HDMI and USB interfaces are installed on the back panel. The picture below is not a real machine, just the finished look
  4. zxdplay

    Star Keeper PC

    star keeper was invited to participate in the steam event Steam SHMUP Fest 25 Sep - 2 Oct, 2023
  5. zxdplay

    Star Keeper PC

    I hope that the following games will be made into game cartridges. In fact, what I really like is physical cards.
  6. zxdplay

    Star Keeper PC

    If there are any problems during the game operation, please give me feedback so that I can handle them immediately
  7. Astebros looks really impressive, and I'm confident that it will be a success. The backgrounds and every frame of the animation must have been hand-drawn by professional artists.
  8. zxdplay

    Star Keeper PC

    The PC version has been officially released on Steam, priced at $9.99. There was a 12% discount in the week leading up to the launch, bringing the price down to $8.79. https://store.steampowered.com/app/2465770/Star_Keeper/ SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 or higher Processor: Dual core 1GHz Memory: 200 MB RAM Graphics: A graphics card that supports OpenGL3.3 or above is required Storage: 80 MB available space Sound Card: Onboard sound chip Key Input The game defaults to keyboard controls.W, A, S, D correspond to Up, Left, Down, Right respectively (similar to NES D-pad). C and V correspond to select and start buttons respectively. J and K correspond to B and A buttons respectively Press Right Alt+Enter to enter full-screen mode, and press Esc to exit full-screen. You can also use a controller for gameplay. You will need to configure it in the controller settings interface. Now many people can finally play this game
  9. zxdplay

    Star Keeper PC

    No, this password is used for continuing the game.
  10. zxdplay

    Star Keeper PC

    haha,that is password input screen!!
  11. zxdplay

    Star Keeper PC

    the player can finally turn off the power and continue playing next day
  12. zxdplay

    Star Keeper PC

    thank you, The problem with Steam has been resolved,Thank goodness now I need to add a new feature to the game.
  13. zxdplay

    Star Keeper PC

    I must go to bed now. See you tomorrow
  14. zxdplay

    Star Keeper PC

    I made a new post explaining
  15. zxdplay

    Star Keeper PC

    @John Riggs It's already late here, and it's 2 AM. I should get some sleep. Sir, I sincerely hope that you can help us.
  16. zxdplay

    Star Keeper PC

    Welcome, I have sent you a private message. Please take a look
  17. zxdplay

    Star Keeper PC

    It's hard to say for sure. I've been waiting for news from Steamworks these past few days. I have already submitted the required documents to register a Steamworks account, but I have been facing issues throughout the registration process. I have been communicating with Steam customer support, but it hasn't been going smoothly. It might take a few more days. Additionally, even after officially becoming a Steam developer, I will need to study how to use the Steamworks SDK, which will also take some time.
  18. zxdplay

    Star Keeper PC

    The price will definitely be much lower than $30, but it hasn't been finalized yet! Initially, it was set at $30 because I wasn't familiar with the market for digital game versions on Steam.
  19. zxdplay

    Star Keeper PC

    I did accept everyone's suggestions and crossed out the sentence about the $30 price in my original statement. Furthermore, I updated the post and provided additional information to explain that I have accepted everyone's suggestions and will reprice it. Didn't you see it?
  20. zxdplay

    Star Keeper PC

    It wasn't a waste of time. In fact, the PC version should have been developed long ago. It's just that I never found the time to plan it properly, and that's why it has been delayed until now. The main purpose behind creating this game was not solely for the next game; the primary objective was to give those who truly wanted to play Star Keeper the opportunity to do so. The physical version of the NES game is being sold at inflated prices, making it unaffordable for many people. I understand that you value the experience of playing on the actual NES console, but not everyone shares the same perspective. Some people simply want to be able to play the game, and having a PC version is better than not having one at all. As for sales, I am completely okay if the sales are low. I am not lacking money in my life. Of course, if the game becomes a huge success, I would be even happier. I could use the earnings to do more things, like creating Star Keeper 2
  21. zxdplay

    Star Keeper PC

    I agree with your conclusion, but I haven't overestimated my game. We all know that the VGS homebrew community is very different from the Steam community, so it's hard to say how the game will perform on Steam. The game's sales could be in single digits, or it could be a lot. As I mentioned before, it's possible that we may never reach our goal, or we could achieve it quickly. Everything is filled with unknown variables.
  22. zxdplay

    Star Keeper PC

    Thank you very much for your support
  23. zxdplay

    Star Keeper PC

    You're right, I'll think about it again
  24. zxdplay

    Star Keeper PC

    Excluding Steam's commission and taxes, I can receive up to 65% of the total sales revenue.
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