in all seriousness it's likely tied to supply
speculation about the year is a clue
1992 right next to the SNES release the studio probably had way too many projects and trying to transition equipment and staff to SNES developing
probably the nerds in the 'perfect everything NES department' kept delaying the game and the studio released low numbers to gauge if they wanted to rerelease as a SNES or just cut their losses
why would you release a bible nes game after the SNES release?
it's really similar in gameplay to other taito platformers.... aka a decent game not legendary or iconic...
there are a lot of libraries and NES completionists which is probably the only reason for the high demand is low supply numbers