Jump to content
IGNORED

NES Assembly Coding on the Apple II


TylerBarnes
 Share

Recommended Posts

I have recently issued myself a challenge to code a piece of software for the NES only using hardware that would have been available at the time. I have chosen the trusty Apple //e for this task. It will be my main dev machine, coding everything in Merlin, burning eproms straight out of the Apple with the Southern California Research Group PROmGRAMER card, and a bit of extra help from the STAG pp42 EPROM duplicator. I hope you enjoy watching the process from start to a finished 'Hello World' on the NES!
 

 

  • Like 3
  • Wow! 4
  • Love 1
Link to comment
Share on other sites

  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...