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NES Assembly Coding on the Apple II


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I have recently issued myself a challenge to code a piece of software for the NES only using hardware that would have been available at the time. I have chosen the trusty Apple //e for this task. It will be my main dev machine, coding everything in Merlin, burning eproms straight out of the Apple with the Southern California Research Group PROmGRAMER card, and a bit of extra help from the STAG pp42 EPROM duplicator. I hope you enjoy watching the process from start to a finished 'Hello World' on the NES!


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