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MachineCode

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Posts posted by MachineCode

  1. 5 hours ago, arch_8ngel said:

     

    Fried chicken livers are awesome if they're done right.  You can eat them by the bucket-full.

    (most bird/poultry organs are really good -- livers, gizzards, hearts, kidneys -- but the livers are the best)

     

    Escargot just tastes like butter.

    And while I've never had raw clams, raw oysters are great with some horseradish.

    Liver is amazing. Love it. The gizzards though, like hard rubber. I actually prefer raw clams to oysters. Less slimy texture to em and I like the taste better, depending on the type of clam.

    • Like 1
  2. I'm sure there's more but here's a sampling

     

    • Calves Liver
    • Chicken Liver
    • Kidney
    • Foie Gras
    • Pate
    • Escargot
    • Raw Oyster and Clams
    • Live Scallop Sashimi
    • Urchin
    • Pig's Feet
    • Kishka
    • Blood Sausage
    • Raw Beef Liver
    • Fried Chicken Gizzards (soooo tough)
    • Shiokara

    Shiokara was by far the grossest. I would have been fine with just the tentacle portion, but the fermented gut paste was just so nasty. I did finish it, but never again.

    • Like 2
  3. Although it's the worst of the CD based versions, the Sega CD version of Road Rash is the only version where the licensed music will play during the race and not just in the menus. Definitely nice to hear some Soundgarden or Therapy? vs random stock music.

    • Like 1
  4. 1 hour ago, zi said:

    this is art: subjective as hell.

    No it isn't. That's precisely the issue that people are having. We're talking about Britney Spears. Her and art are mutually exclusive. She's nothing more than a product to sell. Nothing wrong with people enjoying that product, but call a spade a spade.

    • Like 1
  5. 1 minute ago, SuperJimtendo said:

    Used to work with a guy that was a huge holdsworth fan and also a big britney fan so there’s that for you

    Just because you like fine dining doesn't mean you can't enjoy McDonalds every now and again. Sometimes you just like something despite knowing that it's basically crap. Nothing wrong with that.

    • Haha 1
  6. 1 hour ago, mbd39 said:

    Pop music has always been manufactured to a large degree. Most Motown artists didn't write their own songs. That doesn't mean that it's bad.

     

    No, but they played and sang the FUCK out of them to a degree this world had never seen before. You are right about the lack of songwriting on many Motown performers' part, but as musical performers they were some of the most talented in history.

  7. The trick to reheating pizza is to warm it up enough in an oven or microwave to get the cheese to start melting again, then pop the slice directly into a frying pan on the stove until it's fully heated. I've found that this method is the only one that gets the crust more or less back to where it should be.

    • Confused 1
  8. 1 minute ago, Sumez said:

    That said, the bat-top and ball-top difference isn't too important, and most modern joysticks will support both. If your preferred grip works with a bat-top, there's really no disadvantage, but the ball-top allows a bit more "dynamic". 🙂 

    That's more if you only mean which top is screwed onto the shaft and not the joystick mechanism itself. In that regard, it's just a grip. But in the way that it's commonly used, Happ sticks vs the Japanese counterparts of Sanwa and Seimitsu, then it's a big difference as the Happs have a much longer throw, bigger dead zone, and heavier spring.

  9. Also, I feel like I should add this. I have no issue whatsoever with NESMaker. I checked it out and while it's not the direction I personally wish to go WRT learning NESDev, you really have made a great product. Just being able to read the stock template code is extremely useful for those starting out in terms of how to structure their projects, whether or not they wish to develop within the NESMaker platform. I'm sorry that people are shitting on your hard work because you truly don't deserve it. Like anything else, NESMaker is a tool and is what you make of it and how you use it is what matters. You should be proud to have made something so fully featured and useful that people seem to truly enjoy.

    • Like 1
  10. 9 hours ago, TheNew8bitHeroes said:

    MachineCode - I understand what you're saying.  I worked in the music industry since the late 90s.  But no human being alive insisted that tapes, records, or CDs come with a disclaimer that the music on them was produced using Pro Tools.  That's not a thing that ever happened.  You're right that some people thought (and still think) that the existence of DAWs has led to an uptick of attention for mediocre talent, as you described.  But it also launched careers of many extremely talented musicians, launched entirely new genres of music, and changed the art of music producing altogether.  And analog recording still exists, and those that do it are usually very proud of the fact they record to 2" tape and their music never touched the digital domain, but they don't at the same time insist that anyone who used a DAW imprint that fact on the album artwork.  Which is the parallel what is being suggested in this case.  It's like saying that the Billboard Charts had to list whether an album was recorded to tape or to digital.  Is that really the avenue we want to take new NES games?...

    Not PT specifically but the SPARS code was made to do just that wrt analog vs digital recording, mixing, and mastering. Also, a bit of a straw man here as I never said anyone thought using pro tools in and of itself meant over processed fake garbage that needed to be labeled or purged, but more that it has enabled a shitload of that type of material to the point where it's become more or less dominant. In fact, I literally mentioned the opposite use case. 30 years ago, Milli Vanilli was stripped of their grammy and shamed out of existence for their fraud whereas now they'd just use autotune in the studio, still lip sync live and receive a "good for them for making it work" pat on the back. Like anything, there's a threshold where shit more or less becomes cheating and it all depends on how you use it. Pitch correction for example was originally more of an engineers tool that made it so that when you got to the mixing stage and there was a bad note that got missed in tracking that stuck out like a sore thumb, it could be fixed easily and competently vs having to slather on modulation effects to obscure it or automate a pitch shift on an H3000 in order to salvage an otherwise good performance. Nothing wrong with that at all. Anyone who thinks that nobody ever tuned a note prior to 1997 is ill informed or naive at best. People make mistakes, sessions go long, budgets exist and cause people to rush so things get missed sometimes, and stopping a mix dead in its tracks in order to recut a vocal would be stupidly expensive and time consuming. Using it to give a singing career to people who can't actually sing is straight up cheating though.

    Also, I straight up said that I did NOT want to take that avenue for new NES games and that it should be the choice of the developer. Furthermore, it's a bit of an apples and oranges sort of deal as programming video games for 37 year old consoles is not a performance art but rather a technical pursuit.

  11. 22 hours ago, TheNew8bitHeroes said:

    No one sits around and laments about the merits of a song based on whether it relied solely on live performance with proper mic placements or recorded it multitrack and mixed it using ProTools.  There may be purists who are more interested in the craft than the final product, and that's completely understandable.  For instance, I love analog recording and am a bit of a tone junky, and I love hearing about clever uses of vintage analog gear in sessions.  I'm also a filmmaker, and I love seeing movies shot on actual filmstock and cut with razors in a vintage editing suite rather than filmed digitally and edited in Adobe Premiere.  However, that doesn't mean that I think songs that were recorded to ProTools and that used digital plug in effects rather than analog outboard gear need to have a special identifier and be placed in a separate classification of songs.

    That's actually been a debated issue in the audio engineering community for the last 20 years but more on the how it was used end. Some folks like to use Pro Tools simply as a means of replacing tape and edit more or less to remove stray noises, cut together comps, and and add fades to regions to avoid pops and clicks as it's way easier to do that in PT vs automating it on a console. A lot of people just put up with Pro Tooling no talent hacks to death in order to make a living due to the rapid decline of the record industry, and then talk shit amongst themselves about how much that session sucked and how much they miss actual talent having a budget behind them vs polishing the turds of pretty, marketable faces. Goes double if the engineer was actually a musician that took the time to learn their craft to a point where they don't need grid quantize and pitch correction. That sort of heavy handed usage does have an inherent special identifier. It sounds much different. Far more mechanical and synthetic sounding.

    Also, In the late 90's/early 00's, when albums made entirely in Pro Tools were a newer and rarer thing, people used to divulge that information quite a bit. But, it was more done as a point of pride and to set it apart in a positive way. Like, "Hey, check it out. This album was made using the newest in cutting edge audio recording technology."

    Not sure about the film world as I have no experience there. From what do know about audio for film, I can see Pro Tools being a godsend in that world.

    I more or less agree with the rest of what you said regarding NESMaker and appreciate you taking the time to explain the development process and the motivations behind it. I'm still of the opinion that it should be the developer's choice and that it should be done out of pride, or a wish to share information about the process with interested parties vs shame. Template based burner games, just like overly Pro Tooled recordings, tend to stand out on their own as shitty products so I don't feel there should be shame just because someone chose a particular toolset or engine.

     

  12. 17 hours ago, drxandy said:

    ^^

    Considering this is a forum of people who have antiquated game consoles I'm kinda surprised that people are so cold toward the cassettes haha

    Think of it like this. (US centric viewpoint) Many of us played our games via RF back in the day due to being kids who didn't know any better, or that being the only thing we had available on the tvs that our games were relegated to. Some were luckier and got to use composite, but for the most part you didn't see people using S-Video or RGB. Now 30 years later, we tend to try and use the best quality hookup that we can. Same with cassettes. They were the most widely available and affordable portable audio format at the time until the price of CDs came down to a reasonable level. Cassettes are kinda like the RF or Composite of audio formats. We've generally moved on to better formats.

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