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TDIRunner

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Posts posted by TDIRunner

  1. My Dad once told me a story about someone who asked him to help move.  When he got to the person's house, they hadn't packed one single thing.  He just expected my Dad to help him pack up each box.  To give en idea of how bad it was, the washing machine still had wet clothes sitting in it...... on moving day.

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  2. These are the genres that I used.  PS1 has a pretty large library, so some of this may be overkill for N64 and a few could probably be combined since the N64 library is about 1/4 the size.  But it could be a start.

    • Action / Adventure (typically third person games that don't fall under the shooter or platformer genres)
    • Arcade (this includes the arcade collections and remakes of older arcade games)
    • Beat'em Up
    • Driving / Action (heavy emphasis on driving that doesn't fall under racing or vehicular combat like GTA, PS1 actually had a lot of these)
    • Education
    • Fighting
    • First Person Shooter
    • Flying
    • Games (board games, chess, casino etc)
    • Interactive Movie (FMV games or similar)
    • Light Gun
    • Pinball
    • Platform (split into 2D and 3D)
    • Point & Click
    • Puzzle
    • Racing
    • Rhythm
    • RPG
    • Run & Gun
    • Scrolling Shooter (horizontal, vertical, rail ect)
    • Simulation
    • Sports
    • Strategy
    • Survival Horror
    • Third Person Shooter
    • Vehicular Combat (PS1 had enough of these to make it a genre)
  3. Here is what I did.  First, I separated everything into a genre.  Then I created two sub-categories.  The first sub-category was to break down the genre if it was part of a big group (this was helpful in keeping the total number of genres down for simplicity).  The second sub-category was only used for a game series if it applies.

    For example, racing was a common genre for the PS1.  Within racing, I had several sub-categories such as simulation, arcade, kart racer, etc.  The second category was for series, which could include all Need for Speed games, or all Test drive games.

    Another example would be sports games.  I considered sports games as its own genre.  Then the first sub-category would be used for football, baseball, hockey, etc.  The second category could be used for the series such as Game Day, or Madden.  

    The second sub-category could also be used to help keep track of game series that spanned multiple genres like Crash Bandicoot.  Crash had 5 games that fell under 3 genres including platforming, racing and party games.  

  4. 20 minutes ago, DoctorEncore said:

    The first game is good, but the second game is fantastic. I never played Infinite.

    Really?  I enjoyed the first one a lot more than the second.  Infinite was amazing as well, but I still prefer the original.

    For me Bioshock > Infinite > Bioshock 2

    But all are amazing games which you can't go wrong.  Amazing story line too.  

  5. 15 hours ago, Tanooki said:

    I saw that about Bioshock.  I wonder if they really would cheap out and pull the Capcom excuse train type of release.  I never was big on the game, only played the first, though I've got others from a super cheapo bundle deal on GoG or at least the sequel I forget.  If this came out on Switch and was all actually there, and not download DRM I'd probably buy it.

    Definitely one of the downsides of going with cart based media over disc (not that Nintendo really had a choice with the Switch).  

  6. 55 minutes ago, Link said:

    Just the resolution. Seems like a bigger, more detailed picture than 400x280 can handle well. A lot of games look pretty jagged, although I haven’t seen Woolly World.

    Of course it won't look as good on the 3DS, but that's true for any Wii U game ported over to the 3DS.  My point was simply that they may as well port as many games as they can to either the Switch or the 3DS.  With only 13 million Wii U console sales, that limits game sales no matter how good the game was, unless they can port it to a system that has sold in much higher numbers.  

  7. 1 minute ago, phart010 said:

    That said, Gamestop currently has no vision. How can they operate like this? The new ceo said they will be redefining their strategic direction due to the new industry trends, but they still have not outlined how.

     

    I don't want to spend too much time defending GameStop, but you've just described every single CEO in the country including the ones working for profitable companies.  That should be the least of your concern.  

  8. On 1/14/2020 at 6:06 AM, Estil said:

    Like I mentioned before at the old NA place...I don't get the whole "aged well" thing.  It's the same game then as it was now right?  It just isn't fair to try to put it up against games now because well, how were they supposed to predict the future?

     

    I don't think saying something hasn't aged well has anything to do with comparing to games today.  It's simply saying that something isn't as well though of today as it was back when it was new.

    One example that fits in my mind would be the Gran Turismo games on the PS1.  When those games were new, they looked amazing.  But by today's standards, they look pretty awful.  However, that's not just because those games are older.  Some games from that same era still look good.  In my mind, the Crash Bandicoot games look just as good visually today as they did when they were new.  Even with the HD remasters of the Crash games, I can still go back and play the originals and think they look good.  Both games are approximately the same age, and both look amazing when they were new.  But Crash still looks good today and GT doesn't.  Therefore, in terms of visuals, GT hasn't aged as well as Crash in my eyes.  And that statement is true in my opinion regardless of what is available on the current systems for those same series. 

  9. 7 hours ago, Link said:

    It would definitely make sense regarding the controls, but graphics-wise I’m not so sure it could work.

    I'm a huge fan of Paper Mario, TTYD, and SPM, but I've never played Color Splash.  What about the graphics would prevent it from working on the 3DS?  I'm curious because they've done other ports of Wii U games over to 3DS such as Woolly World and Mario Maker.  

  10. 1 hour ago, Tanooki said:

    Fair enough, my issue isn't so much the price of the card (or Sapphire as I'd burn that in protest) 🙂  My problem is the most interesting stuff is Neo-Geo and I've got those for real or the 161in1 cart for my cabinet and that's far better than the port.  I've still got the CG2 too put into a drawer, but I'm probably just going to sell it because either way the Duo has all those added mods to it while the CG is bare bones.  I'll never buy the SSD3 device given the trouble they caused, problems it had, and honestly given it's not making a real improvement and just simulating discs (which I can burn anyway) it's a waste of money.  If someone can pop out a sub $300 unit that runs HDMI and optical simulated, then I'd make a move, though if someone made a POUND like cable I could pop into the Duo that gave it a sharp clean image over HDMI I'd take that first (cheaper, no loss of hardware.)

    The biggest thing for me with the SSD3 is the ability to play CD based games without the moving parts of the CD drive.  The Core Grafx is way more reliable long term, plus I don't have to worry about keeping my CD burner going either since those are also starting to get more difficult to find.  Although, with that said, if I'm truly looking really long term, I'll probably eventually just switch over to emulation on a raspberry pie.  There will eventually be a point where it's too expensive to keep the original hardware going to justify it.  Like I said before, I don't have the nostalgia for the PC Engine, so going with emulation isn't nearly as big of a deal as it would be for NES/SNES ect.  

  11. 1 minute ago, Andy_Bogomil said:

    I bet all those games will be re-released (3D World, WW, and TP). The HD Zelda games may be released together before BotW 2 to get that Zelda hype going. 3D world will be released with a character that can't die and has all the best qualities of every character as per Switch Wii U ports.

    I was going to say the same thing.  And it's a damn good move on Nintendo's part due to the super low number of Wii U's on the market vs. the Switch.  They know they have am amazing library of games on the Wii U, but no one is going to buy them if they don't have the system.  

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  12. I've been buying from LRG from the beginning, but I've always stuck with the mindset that I only buy either what I want to play, or what I want to own as a collector's piece (like Night Trap).  Someone online once listed the total amount of money one would have spent if they had bought every release up to that point, and it was pretty eye opening to how much this hobby can cost. 

  13. 1 hour ago, Reed Rothchild said:

    If they do the typical thing and release a physical with one game on cart and two download codes, I assume it would be three separate eShop listings

    That sounds about right.  Of course with it being Bioshock, if there is anything physical, I will probably get it.  

  14. Several years ago, I lost out on a great deal on an N64 lot due to a local reseller who backdoored me.  After I called him out on in publicly, he offered to sell me the games as a way to "make it up to me."  Obviously I declined.  He is well known locally for doing similar things with other people, so this wasn't the first or last time.

  15. 10 hours ago, Tanooki said:

    We think alike, a lot.  Over two years ago returned to NEC with a CG2, then weeks ago I got a heavily modded Turbo Duo.  I grabbed a PCEverdrive a little over a year ago as well, and now I can run CDs/SCDs and burns, see no good reason to grab for my interests the arcade card.  While the TG16 library was borderline meh, the PCE library would put the Genesis in its place, third, behind it and Nintendo at the time, just as it very well did in Japan.  The system is fantastic, underground fantastic outside Japan even if you knew the TG16 well given the quite diverse and far bigger library we got left out in the cold over.

    I would agree on the part about the Arcade Card except for the fact that I basically got mine for free.  When I bought my Duo R, I paid the going rate at the time, but I was also able to get an Arcade Card (CIB), multi-tap, 6 button pad and 2 button pad thrown in for the price.  Overall, I did pretty well.  

    Since I kept my Core Grafx, if I ever get around to getting a Super SD System 3 or similar, I might be able to sell my Duo R, Arcade Card and Everdrive since they would be covered by the Super SD System 3.  I just haven't decided to pull the trigger on that yet.  

  16. 9 minutes ago, MuNKeY said:

    Platinum Trophy would probably been a better way I could had stated that. 

    This reminded me of something I thought was odd.

    In Horizon Zero Dawn on the PS4, getting 100% in game completion (tracked in your statistics) does not complete everything needed to get a platinum trophy.  Also, completing everything to get a platinum trophy does not complete everything needed to get 100% in game completion.  I've done both to confirm.  I just thought it was interesting that the game offers two different methods of "completion."  I'm sure other games work the same way, but that's one I know of for sure.

  17. I think for me, it just depends on the game.  Others have said something similar, but if getting 100% is fun, i will go for it.  If not, I just don't care.

    Here is my example:

    Crash Bandicoot 1 and 2 are some of my favorite games.  In Crash 1, getting 100% is pretty tricky.  To get a gem for a level, not only do you need to get all of the boxes, but you need to do it without losing a life.  That can be pretty frustrating in the later challenging levels.  However, in Crash 2, you have to get all of the boxes, but it doesn't matter how many times you die.  For that reason, I have only completed Crash 1 at 100% once in my entire life.  However, I've completed Crash 2 at 100% more times than I can count.  And that doesn't mean I won't play Crash 1.  I still love the game.  But when I play Crash 1, I play it until I beat the game.  When I play Crash 2, I play it until I 100% it.  

  18. Has Nintendo released a portable dock yet?  I would love to have something that "docks" the Switch to a TV, but much smaller just for the purposes of traveling.  Mainly, I would use it in the van to hook the Switch up to the TV, but using it in a hotel room would be nice as well.  

    This is exactly what I want, but I can't bring myself to buy a third party device for such a thing:  

    Portable Switch Dock

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