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the_wizard_666

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Posts posted by the_wizard_666

  1. On 4/23/2021 at 8:30 PM, NESfiend said:

    Nice to see the wizard 666 is still around. Thats an avator I havent seen around in a long time and always liked reading his posts. Been a long while 

    Thanks 🙂 I'm gonna make a crap attempt at Alpha Mission.  Would've done Spartan X but I didn't feel like farting around maxing the score with everyone else 😛 

    • Like 2
  2. You're right, my bad on that.  I saw 1 MB and misinterpreted it as megabytes, not megabits.  That makes it more likely to be an NES game.  The two Sega chips probably go together, the question is whether the middle chip goes with them or not.  If it does, it's probably After Burner, as it uses 3 128KB chips.  If not, it opens up most of the other Sega developed titles.  I'd lean against it, because After Burner was ported by Sunsoft.  If I had to venture a guess, I'd say the two Sega chips are Shinobi and the outlier is Space Harrier, but that's entirely speculation.  I'd have to compile them to know for sure.

  3. Nice!  I'm at 14/20 myself.  The biggest obstacle for me is finding sellers who will ship to Canada without using the GSP.  Luckily I got some of the rarer ones out of the way, although I did pay a bit of a premium for them, more than any of them would probably net back 😛

  4. On 4/21/2021 at 4:34 PM, Code Monkey said:

    A few more arrived today. Looks like a Bowling USA prototype (what's that?) and some Sega game. Are they Sega NES chips? Weird.

    It's not that weird.  Sega made a few NES/Famicom games.

    http://bootgod.dyndns.org:7777/search.php?developer=Sega

    And that's assuming they're NES chips.  They appear to be 1mb EPROMs, which is more than any NES game uses.  Metal Slader Glory used a total of 1 MB, but that was split into the PRG and CHR - to my knowledge, no NES/Famicom game used 1 MB for either side on it's own.

    • Like 1
  5. Guess I have even more work when you pick these up then 😛

    I only have three cases left to go through.  Got a few in the troubleshooting pile, but I'll worry about those later.  I'll re-dump Time Lord as well due to my accidental duplication of the same chip, making it impossible to compile, and see if there's any other gems here.

    I will say I believe I've deciphered Tengen's chip codes. The games have a 3 digit code set after 335 (so 335###) that corresponds to a game.  Then the number after is either 1011 or 1012.  The first is for the PRG, the second is the CHR.  So 335003-1011 is the PRG chip for Pac-Man.  Interestingly, there are four blank spots in the list; 014, 018, 022, and 023.  I'm guessing those are unreleased games.  Kitty's Catch doesn't have a code because it was never really made for production.  It seems like it was an independent developer submitting the game, trying to get someone to publish it.  And given how similar it is to Activision's Atari game "Fishing Derby," my guess is they decided not to risk a copyright lawsuit on top of everything else 😛  But yeah, if you are hunting for unreleased Tengen games, those four codes are the ones to keep an eye out for, as is anything from 025 and up (the last release, RBI Baseball 3, is 024).

    Also, thanks for bringing these by.  I'm really learning a lot about how the games are put together just by trying to figure things out.  There's a couple really confusing ones in there, mainly games that may be missing a chip or two, but there's a few that I can't determine what game they're for that they might match with.  Just gotta finish dumping everything to figure it out.

  6. On 3/31/2021 at 4:47 PM, austin532 said:

    Welcome to the CK club. That one sits in a closet...quietly....calling my name.....to open it......but I won't do it..........nope, I refuse................damn you CK, get out of my head!

    Do it!  And post in the contents thread!

  7. I wouldn't worry, it's legit.  Mask ROM chips can have different labelling, and Bootgod's database is limited to the contributions made to it.  The details printed on the chips check out, as do both the MMC3 and lockout chips.  You're good.

    • Like 1
  8. On 3/17/2020 at 7:38 AM, nrslam said:

    Wonder why they sold Richard Scarry separately from the console - maybe for people needing replacements for ones the kids destroyed?

    After Sega stopped selling them, Majesco (iirc...it may have been someone else) took over sales of the Pico, releasing a system without a pack-in game and packaging Huckle and Lowly separately for sale.  As few systems were ever sold without a pack-in, even fewer copies of the game were sold apart from the system. 

  9. 17 hours ago, OptOut said:

    Wait, so you mean like you're pumping all your spare capital into video games? You should probably be saving a bit too, or investing or something, dude! Or am I reading this wrong?

    Definitely reading it wrong.  I don't spend every spare dollar on my hobby.  But if I want something, my bank account (after living expenses) is the limit of what I can spend.  And now that I'm an uncle, that disposable income is much less, because I can't help but spoil those girls 😛

    • Like 2
  10. The asterisk after the manual's item code simply marked a small revision - the switch from an inserted epilepsy warning sheet to a similar warning within the manual.  This was determined by myself and a few others in the pre-NA days, when we literally compared every page of various manuals to figure it out.  It's why it only appears on some titles, and nothing after a specific date - anything released after the switch wouldn't need a revised manual, as the initial run would have the blurb already.

    Any number revision after the code highlights a title-specific change.  There'll be some difference within the manual, which could be as minor as fixing a typo, or something big like the jersey changes on Wayne Gretzky Hockey.  As such, some differences are patently obvious while others are so inconsequential as to completely evade notice.

    Also, if I'm just repeating something previously written, my bad.  I just couldn't be arsed to read through four pages of people discussing a mystery that's been solved for a decade and a half 😛

    • Like 2
    • Thanks 2
  11. On 4/6/2021 at 12:22 PM, MiamiSlice said:

    Huh! That clamshell and tray are super interesting, because those are Nintendo inserts and an unlicensed game shouldn't have them... I'm very perplexed now. 

    You are correct in that assumption that it doesn't seem right.  They never had a case, so the clamshell is right out.  And based on the copy of Exodus I had, the insert should be a cardboard tray, not plastic.  Likely they got added/switched at some point down the road, because they definitely never came with a plastic case or tray.

    • Like 1
  12. I would usually just use my fingernail in the opening of the top flap to remove the seal.  Opening the box itself, that's a bit trickier.  If you're planning on keeping the game in the box when you're not playing it, then just plain don't worry about it, because you'll be stressing every time you go to play the game.  If you're storing your carts separate from the boxes, Joner's idea should work fine.

    • Like 1
  13. On 11/15/2019 at 10:01 AM, Splain said:

    Thanks @bronzeshield, I'll get that info added to the table.

     

    Personally I'd vote that it's not required if it doesn't unlock more content. But I'm open to other opinions if people have them.

    The general rule of thumb is that if the game gives a proper ending, it doesn't have to be the best ending.  So in the case of the Sonic games, not getting the Chaos Emeralds would still count, as you still beat the game.  There's exceptions - using the NES as an example, Double Dragon II would require the highest difficulty to be beaten because there isn't a proper ending unless you beat the game on hard.  However, it would not be required to beat Bubble Bobble with two players because the "bad" ending for beating the end boss solo still constitutes an ending.  I would say the best result is to go on a case-by-case basis, as it's impossible to forsee everything at this point.

  14. I like the Genesis because the library is roughly 2 games/day for a calendar year, while still having many relatively short titles that could actually have people BEAT 2 games/day.  I hate restricting it to licensed only, mainly because there's not even really half a dozen unlicensed (not to mention that Action 52 is a patched version, so it's actually playably bad, unlike the NES one).  But whatevs, I'm just down for something different.

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