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inasuma

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Posts posted by inasuma

  1. On 1/15/2024 at 4:16 PM, wu1fyy said:

    Thanks for your valuable feedback! I always welcome more of it.

    I'm excited to show you what we're working on your request, particularly how it'll look in both desktop and mobile responsive views. We're increasing the number of games you can scroll through from 12 to 24. On mobile, where you currently see 1 games, you can now see 3 and you'll soon be able to see more games per load. Take a look and let me know your thoughts; I always appreciate your input.  

    Keep in mind, these values aren't accurate; they're just part of a designer's mock-up.

     

    Screenshot 2024-01-14 at 09.32.02.png

    Screenshot 2024-01-14 at 09.33.01.png

    That’s a really tall phone. I’m curious how will look on iPhones. Haha

    • Haha 1
  2. I've been thinking about this since I really began collecting, years ago, and I always land back on these two items:

    - one or two games to keep in my memory

    - names of both foundations to donate specific games, and auction houses to liquidate the rest

    realistically none of my surviving family will want to deal with my stuff. giving direct and clear advice on how to deal with it all feels like the right move.

  3. On 1/6/2024 at 10:20 AM, Code Monkey said:

    The problem with lazy loading is that you can't use CTRL+F to search for a game name. It's best to just have all games on the screen at once or at most pagination with a text filter.

    It’s a trade off I’m sure. Listing it all at once will probably take a substantial load time.

    • Like 1
  4. So some cool stuff happened after I got those ^ prints up for Pocket Monsters. A handful of people reached out and shared even more variant information on gen 1 & 2, so it's alllll been updated.

    https://www.afew.games/?search=pocket+monsters&platform=Game+Boy&platform=Game+Boy+Color

    I'll also be writing up a few blog posts on them. There's a lot more to it than what's written in the DB table - dates of when thing changed, context for why they happened, and all that fun stuff. Can't wait to post it. Just need to wait for physical copies to arrive at my home so I can properly take photos and present it well!

     

    • Thanks 1
  5. On 1/1/2024 at 8:30 PM, SilverspoonGaming said:

    What region are you concentrating on first?  Going thru the NES page, its confusing seeing the Japan info for each game, and not knowing if Im looking at NTSC or NTSC-J.

     

    Clarification added to the top of the page. Also info tooltips for each column heading so its clear what each is for.

     

     

    Screenshot 2024-01-04 at 4.08.30 PM.png

    Screenshot 2024-01-04 at 3.00.28 PM.png
     

    Example of non NTSC-U entries:

    IMG_2132.jpeg.77b9deef1812e6d8ffb81991af5dcec2.jpeg

  6. On 1/1/2024 at 8:30 PM, SilverspoonGaming said:

    What region are you concentrating on first?  Going thru the NES page, its confusing seeing the Japan info for each game, and not knowing if Im looking at NTSC or NTSC-J.

     

    You beat me to it - i'm currently writing up a summary of how to read the table.

    These are all NTSC-U games unless otherwise denoted in the "Notes" column, where it might say "Japanese version" or "Canadian version." The "Country" column is the country of manufacture (many games are made in both USA and Japan, for e.g.).

    I know that's confusing without any other context. I appreciate the feedback though - this will be a relatively easy thing to add explanations about, I just haven't gotten to it yet. 😅

  7. 10 minutes ago, Gloves said:

    Totally. It's a really good MVP, which I understand to be your goal at this time. Next is great (I use Nuxt with Vue which is similar). Since you're using Next, you could serve the site as a static site with SSR, works great on Netlify; that's the setup I use for my collection tracking site and load times are nil.

    Oh yes - the site is mostly static already. Have had no issues and next makes all the right pages static or prerenders with the correct data by default. Have enjoyed the tool quite a bit!

  8. 40 minutes ago, Gloves said:

    Looks like they're using Netlify CMS.

    Which yeah... if so, a bit unwieldy IMO. I've used it before and was not a huge fan. The concept of a flat file with version history is fine, but it becomes a bit of a nightmare with scale.

    Plus side, if scale happens they can pivot if they so desire. Loading and reading a single huge json file will slow the site eventually. But json is easy to work with and migrate. 

    Something I plan to do soon is deliver the data from an api endpoint. Tbh it won’t matter at that point if the data is one file or not, since the client will only get what it asks for, and node can handle pretty massive data sets with relative ease (at least, the sizes required of this project in its current form). Currently just using an edge function to handle that type of work. Next js makes it easy at least.

    im also under no illusion that this will scale perfectly forever either. It’s just a thing I do in my free time. 

  9. First of all, hope everyone is having a nice holiday so far!

    A Few Games, a tool I’ve been toying with for about a year, has become ready for public contribution to its database. This tool is for tracking print variants across any and all consoles. Share your treasures, insights, and unique finds for game collectors everywhere!

    The best part? No account required and it’s open source. Collaboration and support of any kind is welcome, not just to the data side.

    It’s still early days, as it’s relatively small,  but it has the power to grow into something truly useful for the print-sensitive collector.

    Head to https://afew.games to view & browse the database, and https://afew.games/contribute to create a submission.  

    Any questions and I’ll be here to answer!

    Cheers  

    PS for those interested in the source code, here is the project: https://github.com/geotrev/afew.games

    • Like 1
    • Love 1
  10. The only thing that has changed this year is that my views on how scrappy and young the "industry" of game grading really is. There are very strong pros AND cons to each of the graders right now. Each have deal breakers depending on your preference.

    One thing that's come from this view is that I no longer really care that strongly if a game is Wata vs. CGC vs. VGA (as a westerner). What matters is the observed condition and if the assigned grade matches what I see. If it does, then I keep the game. 98% of the time this is the case. The other 2% the grade doesn't make sense and I return or sell the game later.

    In other words, I've backed away from caring which grader slabbed a game, and increased my level of scrutiny. 🤷‍♂️

    • Like 2
    • Agree 1
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