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Vaosu

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Posts posted by Vaosu

  1. 2 hours ago, RH said:

    I know you posted a video (which I assume is the tutorial since I don't have time at the moment to watch it), but if it's integrated into game play, this is exactly what I'm looking for.  If so, I'll have to pick up a copy.  I'd never buy a title like this for a console, but if it properly teaches Riichi, then it'd be worth it to me.

     

    Absolutely, video teaches a good basics for it, as well as a lot of games that I had no clue how to play. I've never known a single thing about Riichi Mahjong before last night, so after I watched that video I then went to https://lite.mahjongtime.com/#/RCR/lobby/games (you can sign in as a guest) and tried out some 'School' matches against computer opponents, and I was actually beginning to understand a little bit more about what I was doing. Then after I learned the very basics of the game and gameplay, I read up a little bit on https://www.coololdgames.com/tile-games/mahjong/japanese-riichi/ to teach me a few more things.

    I tried a match against some real players, and I didn't win, but I feel like I was understanding a little bit of strategy about what to discard, what to keep, what sequences (yaku) I was trying to make, and I feel I definitely held my own.

     

    Typed this up as a structure to how I have learned Riichi Mahjong games are played. I hope maybe it can help:

     

    Dealer passes out 13 tiles to all 4 players, then they begin the game by drawing a 14th tile. Since you can only have a maximum of 13 tiles, one must be discarded, and if no one calls the tile from discard to complete a sequence, the turn is then passed to the person to their right. The game always flows in Counterclockwise.

    Begin Turn -> Draw a tile -> Discard a tile -> End Turn. While it is not your turn, watch what other players discard because you may need it!

    At it's core, it's all about making yaku, or combinations. You can do this easy enough when another player discards a tile at the beginning of their turn by calling either a pon (completing a triplet when you already have a pair of that tile in your hand), a kan (same as a pon, but it's to complete a quad if you have a triplet in your hand already), and a chii (complete a straight, such as 4-5-6 of dots, or 2-3-4 of bamboo, but may ONLY be called upon the player to your left's discard). You may not grab a tile from another person's discard unless it is doing one of these things.

    When you do grab a tile from another player's discard, you must place those tiles down next to your hand with the tile you called from the discard placed sideways so everyone else knows that that is the tile that you called. After you call a tile from discard, the turn order skips everyone else and it is immediately your turn.

    • TIP: There are only four of each tile (four of '2 of Dots', four of 'North Wind', four of '7 of Symbols', etc.). If you have two of a certain tile, and are waiting to see if you draw a third, or one is discarded, take a look at what has already been discarded. One or two of them may have already been discarded earlier in the game! If so, you're not going to get quad, and a triplet may be very difficult and unlikely. Butone of the tiles could always be kept to make a straight or another yaku.

    When you place a sequence down after calling it from discard (pon, kan, chii), that is now considered an Open Yaku, as it's now out in the open. You can never place a triplet/quad/straight down into an Open Yaku directly from your hand if you happened to start the game with it, or draw a tile you need. It will always be considered a Closed Yaku. If you happen to have this triplet in your hand, and someone discards the fourth tile you need in order to create a quad (also called a kong), you call kan, and it will then become an Open Yaku.

    There are a LOT of rules and things to remember, but honestly the most complicated part is just remembering all of the different yaku, as some are really complicated. The easiest ones I focused on first were All Simples (4 triplets/straights and a pair, made up of a combination of dotssticks/bamboo, and symbols/numbers suits), All Triplets (4 triplets and a pair, of any suits), and Seven Pair (7 pairs, of any suits, winds, or dragons).

    There are a lot more rules than this even, but this is basically the entire core of gameplay. There are a few other rules that do not come up as frequently and are situational, but if you are looking to begin playing Riichi Mahjong at a beginner level and starting to learn yaku and strategies, this is a good start for you.

     

    I found someone that posted a couple decent images online of some Yaku: KS2nQ9K.png yaku.png

  2. 55 minutes ago, a3quit4s said:

    I still don’t understand how Nintendo is so good at keeping their games secrets. Like all other developers/publishers seem to have leaks but not Nintendo. It’s like they send the Yakuza out or some shit to keep things under wrap lol

    I was actually kind of underwhelmed by Nintendo NYC, I feel like the last time I was there they had a lot more stuff. Like the exclusive apparel is cool. I don’t know what I was expecting but it’s Nintendos like flagship and only US retail store, no?

    Did they still have the Game Boy that survived the Gulf War on display? Imo, that was one of the highlights of the store last time I went.

  3. Oh man, a game where all of my years of playing DDR, StepMania, and FlashFlashRevolution will help me!

    Edit: Ok, got some scores. Roses has some absolutely horrible crossovers and spins. Definitely need to practice that one. Thorns is fun! I prefer fast songs with big streams of 1/8th and 1/16ths.

    Senpai - 64300

    Roses - 63090

    Thorns - 88570

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    • Like 1
  4. Hey @oops I managed to locate someone on Reddit that has an Exertainment LifeCycle 9xs and says it's completely original parts. They just responded to a DM I sent them. Unsure if everything about it is PAL, including the TV, but it's about the only resource I've found online so far. I just sent them a link to this thread.

     

    They posted a year ago about their find here:

     

    • Like 1
  5. 15 hours ago, ThePhleo said:

    Hey now, don't forget that he also bought two unique IPs! "Nindo" and "Sprite"

     

    Nindo

    Nindo1.gif.1984d43c286a6ca67d19ad88416614c9.gifNindo2.gif.b4863da8455606c39555038167c805bb.gifNindo3.gif.36c1cb158d80c2bc21de64613af497b1.gifNindo4.gif.ec7a95097b29566e8e983b1ad4e12632.gif

     

    Sprite

    Sprite1.gif.2ddc8c85627390fd05e00c88b98cdf88.gifSprite2.gif.bbe91f36d4818db84b31505ede267fe8.gifSprite3.gif.b845053db19a2b6eb64d093a66eaa952.gif

     

     

    Also, the NintendoAge e-Zine

    nageezine.thumb.png.44ebbf1f79278fbc5b9ba4f737974415.png

    Interesting, seems like you have some I do not. Were some removed after they were released from the original eZine listing on NA?

  6. I went with bat top over ball top since in my modded Arcade1Up (once my control panel gets here) I'll be playing all the way up to PS2 games, as I have an old gaming laptop in it instead of the typical Pi 3B+, and for longer play sessions I find bat tops more comfortable on my hands than ball tops.

    • Like 1
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