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LHCGreg

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Posts posted by LHCGreg

  1. I beat Aero the Acro-Bat. Boy do I have mixed feelings about this one. The snesrankings.com review mostly sums up my thoughts. The levels are looooong, partly because they just are, partly because you spend a lot of time holding the X button to look around so you don't jump into any instadeaths, partly because you die a lot and have to start again from a checkpoint. It took 8 hours wall clock time (including breaks and dinner) to complete. The later levels tone down the cheapness a bit and there is some genuine precision platforming challenge to be had.

     

    aero_the_acrobat_beat.jpg.01819f21648488cb4e5da7ea52da1778.jpg

  2. 1 hour ago, DefaultGen said:

    If you want to be super legit you can dump your own SFC carts with a Retrode 2 or Super Nt, patch the ROM, then play on a flash cart. The Retron 5's auto patching is a pretty fancy feature. I don't know anything about the UFO Pro 8, but if it does that on real hardware, that sounds really cool.

    UFO Pro doesn't have any autopatching functionality. It's just a dumper and flash cart combined in one unit. You can stick the Japanese cartridge in the dumper slot on the top while playing the patched ROM if it makes you feel cooler but you have to do the patching yourself.

    To play translations and ROM hacks I've used a UFO Pro, Retrode, or sanni cart reader to dump the cart, transfer the ROM to my computer, use my computer to apply the patch, and transfer to a SD2SNES (FXPak Pro) to play.

    I was under the impression that translation patches generally don't exist for games that got a western release?

  3. A few corrections:

    • In the review for Mighty Morphin' Power Rangers: Fighting Edition: It should be "Gundam Wing: Endless Duel", not "Gundam Endless Wing".
    • The Final Fight 2 review includes a picture of Final Fight 3.
    • Taking a ball in Super Baseball 2020 does not give you any cash.
    • Strider did get a Genesis port. I haven't played it but I think it is pretty well regarded. Also, the NES game isn't a port of the arcade game, it's its own thing.
    • Final Fight is ranked too low.

    As always, thanks for writing these!

    • Thanks 1
  4. Take note of the desired condition for each game. If cart only isn't listed as desired, then I'm not interested in the cart by itself.

    Here's what I'm looking for.

    NES/FC
    Amagon - game+manual or manual only
    Battle City (famicom) - CIB
    Choujin Sentai Jetman (famicom) - CIB
    Crisis Force (famicom) - game only
    Double Dragon II (famicom) - CIB
    Faria - game+manual or manual only
    Layla (famicom) - CIB
    Little Ninja Brothers - game+manual or manual only
    Mitsume ga Tooru (famicom) - game only

    Robocco Wars (famicom) - game only
    Saiyuuki World (famicom) - CIB
    Spartan X2 (famicom) - game only
    Time Zone (famicom) - game only

    Master System
    Castle of Illusion - CIB
    Phantasy Star - CIB

    Genesis
    Air Buster - CIB
    Jammit - box only

    SNES/SFC
    An American Tail: Fievel Goes West - game+manual or manual only
    Ardy Lightfoot - game+manual or manual only
    Battle Racers (SFC) - CIB
    Cyborg 009 (SFC) - game only or CIB
    Edo no Kiba (SFC) - CIB

    Holy Umbrella (SFC) - game only
    Hyper V-Ball - game+manual or manual only
    Jetsons: Invasion of the Planet Pirates - game+manual or manual only
    Laplace no Ma (SFC) - game only
    Lufia II - game+manual or manual only
    The Mask - game+manual or manual only
    Nosferatu - game+manual or manual only
    Rise of the Phoenix - game+manual or manual only
    Shien's Revenge - game only
    Tactics Ogre: Let Us Cling Together (SFC) - CIB, revision 2 only (can tell by a number in the part number of the manual or on the ROM chip)
    Ultimate Fighter - game+manual or manual only

    PS1
    Alundra - CIB
    Apocalypse - CIB
    Armored Core - CIB
    Castlevania: Symphony of the Night - CIB
    Clock Tower - CIB
    Croc 2 - CIB
    Disruptor - CIB
    Final Fantasy VII - CIB
    Future Cop LAPD - CIB
    G. Darius - CIB
    Gekioh Shooting King - CIB
    Ghost in the Shell - CIB
    Incredible Crisis - CIB
    Jet Moto - CIB
    Jumping Flash - CIB
    Medal of Honor - CIB
    Mega Man 8 - CIB
    Omega Boost - CIB
    Parappa the Rapper - CIB
    Powerslave - CIB
    Raiden Project - CIB
    Raycrisis - CIB
    Rayman - CIB
    Resident Evil - CIB
    Rising Zan - CIB
    Silent Hill - CIB
    Spyro 2 - CIB
    Star Ocean Second Story - CIB
    Street Fighter Alpha 3 - CIB
    Strider 2 - CIB
    Tales of Destiny - CIB
    Thunder Force V - CIB
    Vanark - CIB
    Wipeout XL - CIB
    WWF Smackdown 2 - CIB

    N64
    Indiana Jones and the Infernal Machine - game+manual or manual only
    S.C.A.R.S - game+manual or manual only
    Starcraft 64 - game+manual or manual only

    PS2
    Amplitude - CIB
    Castlevania: Curse of Darkness - CIB
    Clock Tower 3 - CIB
    Darkwatch - CIB
    Drakan: The Ancients' Gates - CIB
    Frequency - CIB
    Ghost in the Shell: Stand Alone Complex - CIB
    Gitaroo Man - CIB
    God Hand - CIB
    God of War - CIB
    Guilty Gear XX Accent Core Plus - CIB
    Gungrave - CIB
    Ico - CIB
    Kinetica - CIB
    Mark of Kri - CIB
    Neo Contra - CIB
    Neopets: The Darkest Faerie - CIB
    Odin Sphere - CIB
    Onimusha 2 - CIB
    OutRun 2006 Coast 2 Coast - CIB
    Parappa the Rapper 2 - CIB

    Psi-Ops: The Mindgate Conspiracy - CIB
    Psyconauts - CIB
    The Punisher - CIB

    Ratchet & Clank: Going Commando - CIB
    Red Star - CIB
    Rez - CIB
    Samurai Western - CIB

    Skygunner - CIB
    Sly Cooper and the Thievius Raccoonus - CIB
    Twisted Metal Black - CIB
    Under the Skin - CIB

    Whiplash - CIB

    Gamecube
    Evolution Snowboarding - CIB
    Fire Emblem: Path of Radiance - CIB

    Game Boy
    Aerostar - game+manual or manual only
    Bionic Commando - game+manual or manual only
    Cave Noire (JP) - CIB
    Ikari no Yousai 2 (JP) - CIB
    Kingdom Crusade - game+manual or manual only
    Kung Fu Master - game+manual or manual only
    Little Master (JP) - CIB

    Teenage Mutant Ninja Turtles III: Radical Rescue - game+manual or manual only
    Vattle Giuce (JP) - Any

    Game Boy Color
    Merlin (PAL) - game+manual or manual only
    Motocross Maniacs 2 - game+manual or manual only

    Game Boy Advance
    Blender Bros - game+manual or manual only
    Gekido Advance: Kintaro's Revenge - game+manual or manual only

    3DS
    Zero Time Dilemma - CIB

  5. It's my first NA/VGS post outside of the marketplace. Here are the SNES games I'm sure I've beaten after the date of the OP that haven't been beaten yet.

    Kirby's Avalanche: April 2021. Completed on Easy and Normal. My best on Easy is 3 continues and best on Normal is 23 continues.

    Skyblazer: July 3 2020.

    skyblazer_beat_smaller.jpg.f2bc75d0baaaa4a2c786ffbd407f0bad.jpg

     

    Super Dimension Fortress Macross: Scrambled Valkyrie (SFC): February 2021. 1cc'ed with all characters on Easy and Normal, beat with all characters on Hard. I don't think Scrambled Valkyrie is as hard as people say. It's hard the first time through because it likes to throw things at you quickly that are tough to dodge if you don't know they're coming, but it's not so bad once you know what's coming (at least on Normal and Easy). It's generous with the continues too, giving you effectively unlimited tries. I think this is the first shmup I've ever beaten on the hardest difficulty.

    super_dimension_fortress_macross_scrambled_valkyrie_smaller.jpg.88a23f8b7ea841f1a946336830316c91.jpg

     

    Tecmo Super Bowl III: September 2020. My first attempt with my local Giants wasn't the best. I finished the season with a 9-7 record, still made the playoffs, but lost in the divisional championship round. I tried again with my brother's Packers. Having a decent quarterback in Favre definitely helped. I didn't record what my season record was but I made the playoffs and won the Super Bowl.

    tecmo_super_bowl_iii_win_smaller.jpg.7ae710c5989a2ef9e26cf56e723b1752.jpg

    With the game challenging me to win 2 more I had to keep going. I used the free agent feature to shore up my team's weaknesses. I picked up a nice RB to give me a running game to go with the pass, slight upgrades to a WR, LB, and safety, in exchange for downgrading backup QB, backup RBs, and exchanging a DE for one about the same but worth less points. Those changes worked extremely well and I went 16-0 that season. Unfortunately I lost in the divisional championship playoff round.

    TSB III is a bit of a buggy mess. Multiple times my team forced a fumble and took it far, only for the game to give the ball back to the computer. Do you have a key injured player and he didn't recover for the upcoming game? Just exit out of the game setup screen and come back, repeat until he recovers (I did not intentionally abuse this). if you're on defense, you want to run down the clock, and the clock is ticking on the play select screen, pick a formation. As the computer picks a playbook, a few seconds tick off. Then as he picks a play, a few more seconds tick off. Go into the  substitution screen and come out. It's back at the playbook/formation select screen and more time can tick down. I think that only works for up to 10(?) seconds, you can't run the whole game clock out like that. (I did not abuse this either)

    Then there are some weirder bugs. One time for an entire game certain(?) players would have practically no limit on their maximum speed so if they got just a little time to accelerate they could zoom all the way across the field. Here's a kickoff showing it. I won that game 87-65.

    Another time the computer had the ball, passing play, "interception" came up either as he passed but long before the ball reached its destination, or before passed. Then the ball was on the ground, everyone was trying to get it but couldn't pick it up. The clock ran out but it still kept going. Then I tried going into the end zone and got a touchdown. My player had the actual ball the whole time, the ball on the ground was just an illusion! Check out everyone scrambling for the fake ball.

    Tetris Battle Gaiden (SFC): Februrary 2021. 1cc'ed on Normal with the pumpkin guy and the Arabian guy and beat on Normal with continues with the other characters. I tried Hard but hit a brick wall and couldn't beat a single opponent.

     

    @Reed Rothchild I saw you talking about Wizardry V. I haven't played that but I played NES Wizardry in December. How HP works in that game is that every time a character levels up, their HP gets re-rolled based on their new level. If the roll is higher than their current max HP, that becomes their new max HP. If the roll isn't higher, they gain 1 HP. When a character changes classes, they retain their old max HP. So if you want to maximize your spellcaster's HP so they can actually survive to cast some spells, you can start them off as fighters and make sure their Vitality is high, grind their level for as long as you can bear, then change them to the spellcaster class. If Wizardry V works the same way and has something like Murphy's Ghost in Wizardry 1 to grind levels on, that could be a viable option.

    Side note, I used a ROM hack for NES Wizardry that fixes a bug where your character's armor class does nothing instead of reducing enemy hit rate like it should, as if the game isn't hard enough already. I also save scummed a bit by resetting and by backing up the save from the Everdrive SD card periodically. That came in handy when using the teleport spell for the first time after beating the final boss only to learn after teleporting my party into solid rock for instadeath that the coordinates it takes are relative to your current location, not absolute.

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