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Posts posted by LHCGreg
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General Chaos has defeated General Havoc.
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I claim first place for NES with 981,020 on round 46 from May 1 2017.
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That completion count is looking pretty low for this time of year. Here's James Bond 007. I didn't realize the ending pixel art scenes advance automatically, wish I could have gotten a photo of them instead of the credits.
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I beat Aero the Acro-Bat. Boy do I have mixed feelings about this one. The snesrankings.com review mostly sums up my thoughts. The levels are looooong, partly because they just are, partly because you spend a lot of time holding the X button to look around so you don't jump into any instadeaths, partly because you die a lot and have to start again from a checkpoint. It took 8 hours wall clock time (including breaks and dinner) to complete. The later levels tone down the cheapness a bit and there is some genuine precision platforming challenge to be had.
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1 hour ago, DefaultGen said:
If you want to be super legit you can dump your own SFC carts with a Retrode 2 or Super Nt, patch the ROM, then play on a flash cart. The Retron 5's auto patching is a pretty fancy feature. I don't know anything about the UFO Pro 8, but if it does that on real hardware, that sounds really cool.
UFO Pro doesn't have any autopatching functionality. It's just a dumper and flash cart combined in one unit. You can stick the Japanese cartridge in the dumper slot on the top while playing the patched ROM if it makes you feel cooler but you have to do the patching yourself.
To play translations and ROM hacks I've used a UFO Pro, Retrode, or sanni cart reader to dump the cart, transfer the ROM to my computer, use my computer to apply the patch, and transfer to a SD2SNES (FXPak Pro) to play.
I was under the impression that translation patches generally don't exist for games that got a western release?
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A few corrections:
- In the review for Mighty Morphin' Power Rangers: Fighting Edition: It should be "Gundam Wing: Endless Duel", not "Gundam Endless Wing".
- The Final Fight 2 review includes a picture of Final Fight 3.
- Taking a ball in Super Baseball 2020 does not give you any cash.
- Strider did get a Genesis port. I haven't played it but I think it is pretty well regarded. Also, the NES game isn't a port of the arcade game, it's its own thing.
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Final Fight is ranked too low.
As always, thanks for writing these!
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Added a few things.
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I beat Sonic & Knuckles + Sonic the Hedgehog 2.
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Take note of the desired condition for each game. If cart only isn't listed as desired, then I'm not interested in the cart by itself.
Here's what I'm looking for.
NES/FC
Amagon - game+manual or manual only
Battle City (famicom) - CIB
Choujin Sentai Jetman (famicom) - CIB
Crisis Force (famicom) - game only
Double Dragon II (famicom) - CIB
Faria - game+manual or manual only
Layla (famicom) - CIB
Little Ninja Brothers - game+manual or manual only
Mitsume ga Tooru (famicom) - game only
Robocco Wars (famicom) - game only
Saiyuuki World (famicom) - CIB
Spartan X2 (famicom) - game only
Time Zone (famicom) - game onlyMaster System
Castle of Illusion - CIB
Phantasy Star - CIBGenesis
Air Buster - CIB
Jammit - box onlySNES/SFC
An American Tail: Fievel Goes West - game+manual or manual only
Ardy Lightfoot - game+manual or manual only
Battle Racers (SFC) - CIB
Cyborg 009 (SFC) - game only or CIB
Edo no Kiba (SFC) - CIB
Holy Umbrella (SFC) - game only
Hyper V-Ball - game+manual or manual only
Jetsons: Invasion of the Planet Pirates - game+manual or manual only
Laplace no Ma (SFC) - game only
Lufia II - game+manual or manual only
The Mask - game+manual or manual only
Nosferatu - game+manual or manual only
Rise of the Phoenix - game+manual or manual only
Shien's Revenge - game only
Tactics Ogre: Let Us Cling Together (SFC) - CIB, revision 2 only (can tell by a number in the part number of the manual or on the ROM chip)
Ultimate Fighter - game+manual or manual onlyPS1
Alundra - CIB
Apocalypse - CIB
Armored Core - CIB
Castlevania: Symphony of the Night - CIB
Clock Tower - CIB
Croc 2 - CIB
Disruptor - CIB
Final Fantasy VII - CIB
Future Cop LAPD - CIB
G. Darius - CIB
Gekioh Shooting King - CIB
Ghost in the Shell - CIB
Incredible Crisis - CIB
Jet Moto - CIB
Jumping Flash - CIB
Medal of Honor - CIB
Mega Man 8 - CIB
Omega Boost - CIB
Parappa the Rapper - CIB
Powerslave - CIB
Raiden Project - CIB
Raycrisis - CIB
Rayman - CIB
Resident Evil - CIB
Rising Zan - CIB
Silent Hill - CIB
Spyro 2 - CIB
Star Ocean Second Story - CIB
Street Fighter Alpha 3 - CIB
Strider 2 - CIB
Tales of Destiny - CIB
Thunder Force V - CIB
Vanark - CIB
Wipeout XL - CIB
WWF Smackdown 2 - CIBN64
Indiana Jones and the Infernal Machine - game+manual or manual only
S.C.A.R.S - game+manual or manual only
Starcraft 64 - game+manual or manual onlyPS2
Amplitude - CIB
Castlevania: Curse of Darkness - CIB
Clock Tower 3 - CIB
Darkwatch - CIB
Drakan: The Ancients' Gates - CIB
Frequency - CIB
Ghost in the Shell: Stand Alone Complex - CIB
Gitaroo Man - CIB
God Hand - CIB
God of War - CIB
Guilty Gear XX Accent Core Plus - CIB
Gungrave - CIB
Ico - CIB
Kinetica - CIB
Mark of Kri - CIB
Neo Contra - CIB
Neopets: The Darkest Faerie - CIB
Odin Sphere - CIB
Onimusha 2 - CIB
OutRun 2006 Coast 2 Coast - CIB
Parappa the Rapper 2 - CIB
Psi-Ops: The Mindgate Conspiracy - CIB
Psyconauts - CIB
The Punisher - CIB
Ratchet & Clank: Going Commando - CIB
Red Star - CIB
Rez - CIB
Samurai Western - CIB
Skygunner - CIB
Sly Cooper and the Thievius Raccoonus - CIB
Twisted Metal Black - CIB
Under the Skin - CIB
Whiplash - CIBGamecube
Evolution Snowboarding - CIB
Fire Emblem: Path of Radiance - CIBGame Boy
Aerostar - game+manual or manual only
Bionic Commando - game+manual or manual only
Cave Noire (JP) - CIB
Ikari no Yousai 2 (JP) - CIB
Kingdom Crusade - game+manual or manual only
Kung Fu Master - game+manual or manual only
Little Master (JP) - CIB
Teenage Mutant Ninja Turtles III: Radical Rescue - game+manual or manual only
Vattle Giuce (JP) - AnyGame Boy Color
Merlin (PAL) - game+manual or manual only
Motocross Maniacs 2 - game+manual or manual onlyGame Boy Advance
Blender Bros - game+manual or manual only
Gekido Advance: Kintaro's Revenge - game+manual or manual only3DS
Zero Time Dilemma - CIB -
I won the Super Baseball 2020 World Series as the Battle Heroes after going 13-2 in the season.
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Completed both loops of Flying Dragon: The Secret Scroll on Professional difficulty and got the good ending. I'm shocked it's a 9 point game and has 2 pain points.
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I beat Shadowrun in January. This game is grindier than an NES RPG.
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I beat Road Rash 64 back in March (completed "big game" and bought the final bike).
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It's my first NA/VGS post outside of the marketplace. Here are the SNES games I'm sure I've beaten after the date of the OP that haven't been beaten yet.
Kirby's Avalanche: April 2021. Completed on Easy and Normal. My best on Easy is 3 continues and best on Normal is 23 continues.
Skyblazer: July 3 2020.
Super Dimension Fortress Macross: Scrambled Valkyrie (SFC): February 2021. 1cc'ed with all characters on Easy and Normal, beat with all characters on Hard. I don't think Scrambled Valkyrie is as hard as people say. It's hard the first time through because it likes to throw things at you quickly that are tough to dodge if you don't know they're coming, but it's not so bad once you know what's coming (at least on Normal and Easy). It's generous with the continues too, giving you effectively unlimited tries. I think this is the first shmup I've ever beaten on the hardest difficulty.
Tecmo Super Bowl III: September 2020. My first attempt with my local Giants wasn't the best. I finished the season with a 9-7 record, still made the playoffs, but lost in the divisional championship round. I tried again with my brother's Packers. Having a decent quarterback in Favre definitely helped. I didn't record what my season record was but I made the playoffs and won the Super Bowl.
With the game challenging me to win 2 more I had to keep going. I used the free agent feature to shore up my team's weaknesses. I picked up a nice RB to give me a running game to go with the pass, slight upgrades to a WR, LB, and safety, in exchange for downgrading backup QB, backup RBs, and exchanging a DE for one about the same but worth less points. Those changes worked extremely well and I went 16-0 that season. Unfortunately I lost in the divisional championship playoff round.
TSB III is a bit of a buggy mess. Multiple times my team forced a fumble and took it far, only for the game to give the ball back to the computer. Do you have a key injured player and he didn't recover for the upcoming game? Just exit out of the game setup screen and come back, repeat until he recovers (I did not intentionally abuse this). if you're on defense, you want to run down the clock, and the clock is ticking on the play select screen, pick a formation. As the computer picks a playbook, a few seconds tick off. Then as he picks a play, a few more seconds tick off. Go into the substitution screen and come out. It's back at the playbook/formation select screen and more time can tick down. I think that only works for up to 10(?) seconds, you can't run the whole game clock out like that. (I did not abuse this either)
Then there are some weirder bugs. One time for an entire game certain(?) players would have practically no limit on their maximum speed so if they got just a little time to accelerate they could zoom all the way across the field. Here's a kickoff showing it. I won that game 87-65.
Another time the computer had the ball, passing play, "interception" came up either as he passed but long before the ball reached its destination, or before passed. Then the ball was on the ground, everyone was trying to get it but couldn't pick it up. The clock ran out but it still kept going. Then I tried going into the end zone and got a touchdown. My player had the actual ball the whole time, the ball on the ground was just an illusion! Check out everyone scrambling for the fake ball.
Tetris Battle Gaiden (SFC): Februrary 2021. 1cc'ed on Normal with the pumpkin guy and the Arabian guy and beat on Normal with continues with the other characters. I tried Hard but hit a brick wall and couldn't beat a single opponent.
@Reed Rothchild I saw you talking about Wizardry V. I haven't played that but I played NES Wizardry in December. How HP works in that game is that every time a character levels up, their HP gets re-rolled based on their new level. If the roll is higher than their current max HP, that becomes their new max HP. If the roll isn't higher, they gain 1 HP. When a character changes classes, they retain their old max HP. So if you want to maximize your spellcaster's HP so they can actually survive to cast some spells, you can start them off as fighters and make sure their Vitality is high, grind their level for as long as you can bear, then change them to the spellcaster class. If Wizardry V works the same way and has something like Murphy's Ghost in Wizardry 1 to grind levels on, that could be a viable option.
Side note, I used a ROM hack for NES Wizardry that fixes a bug where your character's armor class does nothing instead of reducing enemy hit rate like it should, as if the game isn't hard enough already. I also save scummed a bit by resetting and by backing up the save from the Everdrive SD card periodically. That came in handy when using the teleport spell for the first time after beating the final boss only to learn after teleporting my party into solid rock for instadeath that the coordinates it takes are relative to your current location, not absolute.
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WTB: NES/FC, SMS, Genesis, SNES/SFC, PS1, N64, PS2, GC, GB, GBC, GBA games and manuals
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