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Posts posted by RetroX85
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28 minutes ago, BlackVega said:
What? How could you have played 1000+ homebrews??? Do as many even exist? I don't think I even played 1000 NES games, let alone homebrews alone
Lol he may be lumping hacks and homebrews together into one category. But even then...yeah 1000 Is a bit of a stretch
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Just now, BlackVega said:
But it's April Fools. Did you forget?
Yes I totally forgot.
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1 minute ago, BlackVega said:
Where is it?
On 87s Twitter. It's a screenshot.
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@zxdplay PC version looking nice
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9 minutes ago, MrWunderful said:
Especially not for non-NES. Outside of atari, which would be too primitive IMO, what was he thinking the best release venue would be? Famicom? PC? 16 bit seems like it would be too much work.
A SNES version spin off would be pretty cool. Yeah that would be a lot of work.
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9 minutes ago, Tulpa said:
That's the only reason I can think of. He wants to create more NES games.
I agree that he wants to continue Star Keeper on the NES. The idea of spin-off games on other consoles will promote the Mainline games (also as a source of income while the IP is expanding). I'm not sure if there is any developers who will take on this NFT opportunity.
I would no doubt pitch in for crowdfunding a mainline sequel of Star Keeper on the NES regardless.
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7 minutes ago, matthughson said:
Did that change, or has it always been like that?
I'm positive the license always stated that about the spin-off branch games for other systems. Atleast when I first read it awhile ago. I'm not specifically sure why he chose this route when writing up the license. But the Mainline games would be his creations and they would be on the NES platform I assume...
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4 minutes ago, Scrobins said:
Being a devoted fan has its perks
Yes, I do really like Star Keeper. I am a fan boy lol. Honestly , I just want a Star Keeper sequel. I know he has it in him to create something new.
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1 hour ago, Scrobins said:
And you were gifted one, correct?
So there’s only 9 left from which to make money.
Yes, gifted by surprise. Probably will just hold onto it because it's my first ever NFT. I am no developer.
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29 minutes ago, a3quit4s said:
Have you had to mint more to keep up with demand?
I believe there are only 10 SK NFTs. Each with 10% royalties.
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1 hour ago, zxdplay said:
Most of the content is the same, and the design of the game level will be adjusted
Awesome. Hope all goes well!
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@zxdplay will the PC version be exactly like the original ? Or will you change things up a bit to differentiate from the original cartridge release in terms of gameplay?
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So, the game eventually gets pirated and all star keeper copy hell breaks loose. Not much the developer can do. Original owners still have their copies and the gaming community gets to play a nice little NES homebrew game and life goes on.
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10 hours ago, Dr. Morbis said:
Anyone with a pc can play like every 2D game ever made at any time - whether it's ROMs or Steam or DOSBox or whatever; the only thing that is special about Star Keeper is that it works on a physical OG NES - take that away and his game has nothing to distinguish it from the other 150,000 2D video games that have been made since the early '70's. But I wish him the best, I guess...
True, but still nice to see that he would at least try to give other gamers a chance to play the game on PC even though it is just another 2D platformer.
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4 minutes ago, Jeevan said:
agreed, i don't even want to play it, but i would buy it hoping the value goes up . I sure as hell wouldn't pay $100 for it without all the bells and whistles, nor would i pay that for a CIB, better cough up some extras
Lol ya , a star keeper keychain, poster and cd soundtrack.
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13 minutes ago, krzysiobal said:
Hello. I come here to find out more info about this game and instead, I found this topic. I am a little shocked about it. I don't know what is NFT and probably don't event want to know.
This is just a damn simple game and you are trying protect it against copying just like it would be a top secret spacecraft engine. There has always been people who were trying to download and play something for free and there were always people who wanted to buy everything, no no matter of the price or quality. Your goal should be to find a balance and target the people in the middle, who just want to pay fair price and play.
Anyway, I am not going to express my personal thoughts about it anymore. I come here with a propositon for you.
I am electronic engineer and programmer, I have been doing and selling carts for a long of time, all manually produced, all by myself. I can offer you my help - I can start making and selling cartridges with your game. You don't need to invest anything, no weird agreements. My proposition is simple - I can do and sell each cartridge for 100$ (with shipping included). Half of that (50$) goes to me to cover my timea and materials needed to built it. Of course you are creator of this game, so you should get your provision from each sold unit. No idea what's are your expectations, but to make it simple and fair, I recommend the same amount - 50$ goes for you. So I will sell every cartridge (72pin NES or 60pin FAMICOM version) for 100$ - half of it goes to me, half to you. Simple gentlemen agreement. I would prefer just ordinary game, with box, no manuals as it is extra effort. I can start doing it in a week or so.Now some talk about the cartridge itself - I analyzed the PCBs, it looks like there is dual port ram and STM32 microcontroller and of course regular EPROM. Because I don't have physical access to the cartridge, I don't know exactly what is going on. Either
a) the full logic of game is executed by the STM32 and the dual port ram is just a bridge between it and NES so that the console can display whatever video frame the STM32 is generating. EPROM consists only of code that read backs joypad and output sound samples
or b) STM32 is just used for supplying pattern and name tables and the game code is stored in EPROM
For me, this idea of using extra microcontroller+dual port ram just to make it hard to reverse enginner is crazy, complicates the design and makes it harder and more expensive to manufacture. If you could abandon your crazy idea and make the game available in simple NES format, my above proposition is still open. If not, I will need to recalculate the costs.
I have reverse engineered hundreds of cartridges - you can check my page:
My rev-en schematic of your cartridge:
I believe @zxdplay is currently trying to port Star Keeper to PC, Which is awesome. More people will finally get a chance to play this game if he is successful with it.
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2 minutes ago, Jeevan said:
Please make sure not to share any kind of information that could DOX someone. I know that is not what you meant, but just so that is clear!
Understood. Just trying to help. Disregard my post @portabello
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According to a post you made in the 'general collectors' discussion of star keeper ' thread you mentioned you received a regular copy directly from 87Arts. Stating he sent it personally to you. Do you care weigh in on some information regarding any shipping/ contact information you had when you received your copy from the developer?
This may clear up the concern of us dealing with the developer. Any input may help alleviate some suspicions.
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2 hours ago, Jeevan said:
maybe you should reach out to this John Riggs fella.....seems he pandered to get more released......maybe he actually has contact info. that could verify the person. Maybe he could verify if he knows the person.
I'm pretty sure Mr. Riggs would help out with some confirmation info. He's a pretty cool down to earth retro gamer.
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@zxdplay is there any way you could prove to us that you are the legit developer of 'Star Keeper?
Perhaps provide us with some pictures of your work on Star Keeper that has never been seen Or even share something that would legitimately tie you to the development of Star Keeper.
I know this seems a bit harsh but we have a difficult time going along with the whole 'NFT license' thing as is.
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2 hours ago, a3quit4s said:
At this point you would really give this person money without a guarantee of anything in return after all this?
Assuming we dont go the NFT route, I'd take a risk at other venues. I have zero interest in NFTs.
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8 hours ago, zxdplay said:
Of the crowdfunding platforms, I only know of Kickstarter. Can you recommend a few reliable platforms for me to try out? If feasible, I can crowdfund the production and sale of a digital version of Star Keeper.
Now we're talking. IndieGogo ?
About the Explanation of Development Authorization for Star Keeper Branch Version
in Share
Posted
Ha, I knew it