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STAR WARS Jedi: Survivor


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Editorials Team · Posted
14 minutes ago, Sumez said:

Come on! Be specific! Which lessons needed to be learned? 

I'd be happy with more of the same, and I'm worried about which AAA directions they might be taking the sequel

Fast travel and items/gear/collectables that aren't 95% cosmetic, for a start.

Also, less underwhelming final boss fights, more set pieces in the second half of the game, and a base/hub that has stuff to care about, instead of a plant garden.

Also, tighten up the combat in general.  And make the run animation less silly.

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