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About this blog

As a new game crosses the finish line, destined perhaps to become the next essential gem, this blog will feature an in-depth look into the heart behind the homebrew.

 

Entries in this blog

Episode 8: The Assembly Line

A Homebrew Draws Near! A blog series by @Scrobins Episode 8: The Assembly Line Introduction: It was around September 2017 that I first learned about homebrew games. Months earlier I shipped my collection of old video games and consoles from my parents’ home and hoped to expand my library. Searching for the “essential” gems no self-respecting vintage gamer should be without, I stumbled upon a pair of articles from The Verge and Wired about new games for old consoles. Curi

Scrobins

Scrobins in A Homebrew Draws Near!

Episode 7: Quest Arrest

A Homebrew Draws Near! A blog series by @Scrobins Episode 7: Quest Arrest Introduction: Behind every great homebrew game is a developer or team with a good story about why there was an irresistible urge to create a new game. As we can all relate, inside them resides that memory from our youth in which we passed days on end, perfectly content with one or another game that gripped our imagination. If we were lucky, we found other games that gave us that same good feeling,

Scrobins

Scrobins in A Homebrew Draws Near!

Episode 6: Jay & Silent Bob: Mall Brawl

A Homebrew Draws Near! A blog series by @Scrobins Episode 6: Jay & Silent Bob: Mall Brawl Introduction: Ask any homebrewer what inspired them to create a particular game or why they became a brewer in the first place, and many will point to a cultural icon of yesteryear that still resonates with them. Some games serve as an homage to a beloved game from a console’s licensed era. Other games are a thinly veiled adaptation of a beloved world that never received the vid

Scrobins

Scrobins in A Homebrew Draws Near!

Episode 5: Rollie

A Homebrew Draws Near! A blog series by @Scrobins Episode 5: Rollie Introduction: Homebrewing is a level of NES-fandom defined by both discipline and creativity. If we lived in an RPG, learning to code and develop would mark the class change/level up from being a fan who merely talks about what a fun game would look like to becoming the fan capable of actualizing it. While learning to code, brewers also discover how to implement gameplay features, and thus learn how to m

Scrobins

Scrobins in A Homebrew Draws Near!

Episode 4: Trophy

A Homebrew Draws Near! A blog series by @Scrobins Episode 4: Trophy Introduction: The timeline for developing a homebrew is rarely brief. From a game’s first imaginings to its final publication and availability to fans, months, even years may pass. But some games can trace their history across decades to the developer’s childhood and the games that brought them joy. Though time and tide may occupy their mind for a spell, pulling their attention in myriad different direct

Episode 3: Anguna Zero

A Homebrew Draws Near! A blog series by @Scrobins Episode 3: Anguna: Scourge of the Goblin King Introduction: Just about every classic console has experienced new life with the rise of homebrew games to supplement its library. However few homebrewers develop games beyond one preferred console. Those brewers who dare to branch out find new challenges to enhance their skills, and new audiences eager to play with the fruits of their efforts. For this entry, I’m coverin

Episode 2: KUBO 3

A Homebrew Draws Near! A blog series by @Scrobins Episode 2: KUBO 3 Introduction: Homebrew development can be as stressful as it is fulfilling. Between writing code, designing sprites, and storyboarding, all to produce a game that will appeal to a small, but devoted community, it’s an impressive feat when a homebrew crosses the finish line. Many homebrewers balance their passion projects with primary careers, families, and a host of other responsibilities that demand the

Episode 1: Project Blue

A Homebrew Draws Near! A blog series by @Scrobins Episode 1: Project Blue Introduction: Promoting a new homebrew game must be exhausting, especially if you are maintaining hype and anticipation while continuing development of the game itself. Each tease must generate enough curiosity and excitement to stoke conversation while saving enough detail for the release, which has its own rules to communicate an engaging, persuasive pitch. As a new game crosses the finish l
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