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Raftronaut

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Posts posted by Raftronaut

  1. Getting to take a peak at the demo of this was one of the big highlights of MGC this year for me. 

    I loved the character's idle animation and bomb throwing mechanic. The bomb arch seems like a small thing, but really cements the game's exploration focus and helps Halcyon distance itself from a Run'and'gun, which I could see someone mistaking it for based on the graphics and some of the physics. The bomb throwing had me slowing down and considering how I should approach an enemy rather than simply charging in. Good stuff. 

    I had been seeing graphical teasers on Frankengraphic's blog which I follow very closely, so  seeing the demo in person and meeting Nathan was a big deal for me. Though I should also mention, the demo had no sound at the time, and envisioning the Alien soundscape frankengraphics will dream up for this has me hotly anticipating this title. 

     

  2. 1 hour ago, avatar! said:

    We're so close to the enamel pins!

    Seriously, this looks like the best homebrew game in a long time! 

    Five days left... and I wonder what's next? Perhaps, a Metroidvania style game (do it 🙂 

    The pins look cool, I will definitely be happy to see that goal reached. 

    There seem to be a few quality games with looming releases around the corner. A few in the  Metroidvania camp, Orange Island (kickstarter is finished but should be given a normal release according to the developer), or check the Halcyon thread here! 

    • Like 1
  3. I actually really like the idea of NES homebrew on Switch. I don't have a Switch personally and have little interest in owning one, but having access to these games on a modern platform would dramatically increase access to them for many people. I tell my friends all the time about these great new NES games, many of whom show great interest but couldn't be bothered to set up an emulator or dust off the NES in the closet if they can simply sit down on the couch and turn on the Switch, pay $5-$10 or whatever and be off and adventuring. 

    I doubt the concept would be as appealing to many members here as we're all likely on the same deep dive with retro libraries and hardware, but if expanding the audience for NES Homebrew is the goal, then this is a great step forward 😉

    Also, congrats on the release @IBtiM!

    I was playing my HH86 cart the week of Halloween and loving it 🙂

  4.  

    On 10/22/2019 at 11:28 AM, gauauu said:

    I'll pile on with the question -- are development blogs interesting to people? I used to keep more of a development blog where I'd talk about progress, but I never knew if anyone was reading it, and it was a bit of work to maintain, so I mostly stopped. Is there value in that sort of thing to people?

     

    Blogs may be a thing of the past, but I still find the format to be incredibly helpful in this particular instance. In fact, AS a late comer into the greater world of nes development, discovering Frankengraphic's fantastic blog was a big inspiration for getting started myself, as well rainwarrior's lizard blog has been a constant revelation to go back and re read. 

     

    WIP threads on the forums can be great too. 

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