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Tulpa

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Posts posted by Tulpa

  1. On 5/12/2024 at 12:20 AM, Sumez said:

    But as for the original Sim City. I don't think I ever found out what was supposed to be actually enjoyable about it and never made it very far with any one town.

    They appeal to a certain gaming personality. I found it enjoyable for the same reason I enjoy a lot of crafting games, especially those with creative modes. Because for all the action and story and questing and all that, sometimes I just want to chill out and build shit for hours and hours. Like playing with Legos, only you don't need anything other than hard drive space.
     

    I can see why some don't care for those types of games, but they're perfect for a lot of us.

    • Like 1
  2. https://apnews.com/article/roger-corman-dies-obituary-hollywood-b85b5fbc13184b5f8dab1e9d4b881645

    Starting in 1955, Corman helped create hundreds of films as a producer and director, among them “Black Scorpion,” “Bucket of Blood” and “Bloody Mama.” A remarkable judge of talent, he hired such aspiring filmmakers as Francis Ford Coppola, Ron Howard, James Cameron and Martin Scorsese. In 2009, Corman received an honorary Academy Award.

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  3. 3 hours ago, Brickman said:

    I’m actually surprised how many said they have never even heard of it.

    Yeah, I'm a little surprised, too, at the "Never heard of it." Granted, it's been 17(!) years, but it was still kind of a big deal back in the day. Was everyone here a teenager/in college and stoned out of their mind in 2007? 😛 

    3 hours ago, Brickman said:

    I can understand not seeing it but this movie was pretty big at the time and I vaguely remember some people shitting on it just because they don’t like Ben Affleck which caused some controversy.

    Yeah, I remember a lot of people hatin' on him. Probably residual feelings from some of the flops he had before.

    But then people were pretty quick to at least grudgingly say, "Okay, so he can direct."

    • Agree 1
  4. 1 hour ago, NostalgicMachine said:

    Dude F13 is one of my favorite games. When you finally learn/figure out what the hell is actually going on/how the game works, you actually stalk Jason and can finish the game so easily. When it's rolling smoothly, it's low key one of the most underrated survival horror games for the NES!

    I just wish the map was a little more intuitive, or a minimap was on the main screen. I know people have explained to me over and over how to orient yourself, but I can't seem to wrap my head around it and end up going the wrong direction.

    Otherwise, I don't have much of an issue. It actually is pretty effective when Jason pops up, giving a genuine scare (and not a cheap one, either.)

    The only other true horror game I can think of on NES is Uninvited (Famicom has Sweet Home, and maybe others.)

  5. 18 hours ago, Dr. Morbis said:

    I did come out and say it, and went on to further explain that it's because I approach it as a puzzle game... 😛

    Well, that makes you quirky, too. 😛

    When it comes down to it, ANY game can be a puzzle game, which is why I don't buy the approach.

    Except The Last Starfighter. That's just a torture device.

     

  6. 3 hours ago, Dr. Morbis said:

    If you think of this game more as a puzzle game

    You know, I don't really buy that approach. It's like people who say "Well, Dragon's Lair NES is more of a puzzle game than a platformer."

    No, you just like its particular quirkiness. Just come out and say it.

  7. 12 minutes ago, Sumez said:

    Well I disagree 🙂 I don't think something being influential says anything about its importance. In that case, wouldn't you just be asking "what is the most influential game"? 🙂

    what I think is important is definitely also not the same as it being my favorite 

    Well, then it depends on the definition of "Important." A game that influences other games and changes the direction of video games is "Important" to a lot of people. Hard to think of a game that is "important" that isn't also "influential." In fact, pretty much every game mentioned is "influential", therefore, also "important."

    God, you got me sounding like Dave now. Thanks a lot! 😡

  8. 10 hours ago, Sumez said:

    But is the things it influenced something that holds any importance to you?
    It's certainly not important to the advancements of human civilization, or similar effects on our daily lives. It's not gonna cure cancer or end wars, that goes without saying, the subject is video games.

    So what matters is, do you feel that an influx of hundreds of thousands of match-three gacha games - existing mostly as a business model, moreso than a creative endeavour - hold any relevance to the recreational pastime that interests -you-?

    Personally I find it extremely unimportant at least. 🤷‍♂️ No matter how succesful it was.

    Sure, but to some, like Wiz, Super Mario Bros 3 is unimportant. I mean, if it's down to personal preference, anything goes. There's probably some games that you feel strongly about and qualify as "important" that I can't give two shits about, and vice versa. Then the thread becomes "what games do you like?"

    Candy Crush is unimportant to most of us here in and of itself, but objectively, it did influence mobile games and beyond to some degree. In that sense, it is objectively important. 

    • Like 1
  9. 10 minutes ago, Tanooki said:

    I question a few, I threw guesses at early franchise entries and Lolo stuck but I thought HAL did that, and didn't Rare/Tradewest do PinBot along with HIghSpeed?  I had those pinballs made bad with the dumb monsters roaming the otherwise great tables.

    Yeah, I can't find any evidence Nintendo did Lolo 1, but they did publish Rare's PinBot. It was even on the Campus Challenge cart with SMB3 and Dr. Mario. 

  10. 11 hours ago, Splain said:

    Holy moley, don't tell anyone you know how to code lol. I've had so many people pitch their "million dollar ideas" to me (and also lots of other people obviously, that's why this joke article exists) but it's REAL lol. Had a friend from Brazil contact me with his idea to make "Carfax but in Brazil" and he said he had a guy to do marketing, he just needed someone to uhh, to uhhhh, "make everything?" I said. "exactly" he said.

    I remember someone asked Bunnyboy how much it would be to program a game. He said something like, "If you have everything designed and the mechanics worked out, maybe $5,000 to $10,000. If it's three sentences on a napkin, $100,000." 

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