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Dr. Morbis

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Posts posted by Dr. Morbis

  1. It looks like I've given it the highest rating so far at 6.  I will say this: I know it gets a ton of flack for it's subpar gameplay, but for me it has all the NES charm that makes me love the system, and it is experimental in that old-fashioned NES way that very few games past the 8bit era are.  I love how the life/Hyde gauge works and how crossing your own path as Hyde is what begets a game over.  Gunning for the true second ending makes it more interesting as well.

    If you think of this game more as a puzzle game and don't approach it as an action/platformer, there is definitely some fun to be had, but that's probably only true if you're a dyed in the wool NES-head to begin with like I am...

    • Like 1
  2. 13 hours ago, T-Pac said:

    That's pretty much it. Granted, I've only seen it once and that was at least 5 years ago, so ... I'd say that qualifies as "not very memorable" to me at least.

    Explaining yourself was appreciated, but I'm still dumbfounded that anyone could call this movie "not very memorable."  It's got to have the highest quantity of memorable scenes of any movie ever made in the history of cinema, and easily the most quoted dialog of all time to go with it.

    I know you're pretty young relative to the average age of participants on this forum - perhaps you were still a kid when you saw it for the first time, such that much of the humor went flying over your head???  🤷‍♂️

  3. The introduction of heroes in the WC II expansion was the beginning of the end for me.  I like WC I & II and Starcraft for essentially giving you command of your troops and a mission to accomplish.  Once it became about the hero's journeys and stories and fetch quests and whatnot, it became just like every other non-fps modern game in existence: story over gameplay.  I was turned off by this aspect of WC III so quickly that I don't even think I made it two hours in.  WC I & II, on the other hand, took months of my mid-90's life away...

  4. 13 hours ago, mbd39 said:

    I was still waiting for him to find the real killer.

    Don't worry, he'll be looking through all of heaven, purgatory, and every last level of hell until he finds the sumbitch that did it...

  5. 24 minutes ago, Red said:

    I've been giving a bunch of the other Jaguar exclusives a try and I'm having trouble finding another one that is even a little bit enjoyable.

    I can't help in terms of playing since I'll be packing up all of my stuff for a big move soon, but I can tell you that Wolfenstein is a really good port and Cannon Fodder is too.  As for "exclusives," finding any good ones is definitely going to be a stretch...

  6. They should have just jumped back into them doing their thing, busting ghosts for a living, then a big "mcguffin / problem / whatever" happens that they have to deal with.  Spending half the movie getting them back together and leisurely turning them back into Ghostbusters again was a total waste of time.  They even troll the viewer at the start: you're all ready to watch them bust some ghosts, then - bam - it's only a birthday party...

    All that said, it's still better than all the GB shite that's come down the pipe in the last few years, though.

  7. 13 hours ago, Sumez said:

    That's like... not what he said at all?

    Read for comprehension, bro!  I quoted exactly what he said; here, I'll type it again in bold for you:

    "Anyone trying to race through the level without knowing where they're going is doing it wrong. It's like trying to speedrun ANY game without having mastered it first."

    He literally said that racing through a level of Sonic 2 without knowing where you're going on your first time through is like trying to speedrun ANY game without having mastered it first.  He literally and actually said that.  Read it again - he explicitly states that you have to approach Sonic 2 as a speedrunner learning the game with the intention of mastering it.  Read it fifty more times if you have to.

    PS- the Sonic games were advertised and designed for the player to speed through them; if you're supposed to be going slow from the get go until you're at God level tier, then that's false advertising, terrible game design, and certainly news to anyone who's playing a Sonic game for their first time...

  8. 4 hours ago, G-type said:

    Anyone trying to race through the level without knowing where they're going is doing it wrong. It's like trying to speedrun ANY game without having mastered it first.

    You don't get it: that's the flaw!  You're arguing that the game is great if you approach it from the perspective of a speedrunner learning the game for the first time who is hell-bent on mastering it... but what about the rest of us?!?  You're right, the game is great if you approach it as a speedrunner, because that's who the game was built for, but it sucks for everyone else.

    As someone else already mentioned, go and play/master Kid Kool if you think this is such an epically awesome way to design a game, and report back with your comments...   😒

  9. My best friend (at the time) was forbidden to watch the premiere episode in 1989, along with several other kids I knew, because the ads made the show seem very disprespectful to parents/adults (my how times have changed...) so a bunch of kids came over to my house and we secretly watched the first episode in my basement.

    I think the last season I watched was maybe 2000 or 2001, but man, that first decade was a hell of a ride.  It's also kind of an anachronism in the modern TV landscape to have a show centered around an all-white (yellow!) nuclear family; kind of like staring through the bars at the last surviving passenger pigeon in the Cincinnati Zoo...

  10. 5 hours ago, RH said:

    If someone is inquisitive, there’s a small chance you’re talking to a 10 year old that in 20 years could be as passionate about this stuff as you are today, but if you treat him like an idiot he’s not going to stick around long enough to probably ever get there.

    Of course I agree with your post, but I just want to add that someone who is truly passionate about something in his heart is not going to up and quit just because someone he doesn't know from Adam was a dick to him; sure, he may go his own way and remove himself from the rest of the community, but if he actually loves NES (or whatever) he'll still be enjoying his hobby for years...

    • Agree 1
  11. On 3/19/2024 at 7:21 PM, nerdynebraskan said:

    I don't care for save states, but I think I could live with using them in lieu of leaving a 35 year old console for days at a time with the kind of long games that Khromak is talking about. 

    I'm curious what you think is so terrible about leaving a NES on for extended periods... the console overheating and burning down your house?... your power bill?... the game getting corrupted?... a power out losing your progress?...   Seriously, what is the issue?

    I leave my NES on overnight all the time, even with games with battery saves if there's a difference from turning it off (ie: Final Fantasy to keep my place in the battle script instead of having to start over with the first battle out of 256).  I just pause the game, turn off the TV, then walk out of the room; I've literally never had a problem in my life... 🤷‍♂️

  12. For T & C Surf Designs: Wood & Water Rage: the Pastebin says to "finish Stage 10 of Wood and Water Rage" which is the third game mode option, but this is wrong, and doesn't even go halfway to the loop point.  The way it works is that the difficulty maxes out in both the skating level and the surfing level on Round 12, meaning that there are no new enemies or obstacles introduced after that point, and you start with the lowest amount of health possible (one life symbol) beginning with this Round.  Every single level after Round 12 in both modes is identical in every way to Round 12, making completion of Round 12 the de facto loop point of the first two game modes.

    As for the third game option, "Wood and Water Rage" it mixes the two game styles together, alternating between skating and surfing with every subsequent round, such that all odd-numbered rounds are skating rounds and all even-numbered rounds are surfing rounds.  The difficulty ramp-up and level layout, however, remains the same for each individual stage type, such that Round 9 of Wood and Water Rage, being the 5th skating round, is identical to the 5th skating round in the stand-alone street skating game mode.  Similarly, Round 10 of Wood & Water Rage, being the 5th surfing round, is equivelant in difficulty and enemies to the 5th surfing round in the surfing-only game mode.  As a result, completing Round 10 of Wood and Water Rage, as per the requirements in the pastebin file, is inherently easier than completing Round 10 of either of the stand-alone modes, as it doesn't even bring you halfway to the loop points of either of the two stage types that it comprises.

    As someone who has owned the game since childhood and can play it essentially forever, here are the real loop points of each of the three game modes, signifying what is actually required to consider this game beaten, for anyone who cares:

    Game Mode #1 "Street Skate Session" - Complete Round 12
    Game Mode #2 "Big Wave Encounter" - Complete Round 12
    Game Mode #3 "Wood and Water Rage" - Complete Round 24

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