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ZeldaFreak

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Posts posted by ZeldaFreak

  1. 6 hours ago, Sumez said:

    it should work just as fine without the jumpscare, shouldn't it?

    No, because then there'd be no payoff. Like I was saying earlier, the jumpscare is the end result of a lot of tension-building. If you didn't have it, not only would it just be tension with no release, the tension would also eventually stop working on the player entirely because there isn't the looming threat of a jumpscare if the player messes up. In a vacuum the atmosphere of the games is great on its own, but it's only enhanced by the threat of a jumpscare, without that threat the tension would very quickly deflate since there isn't an actual threat of anything happening, it would just be empty tension. Tension only works if the player actually feels like they're in danger.

    Other than that, "Unnverve the player via gameplay, putting them in tight and dangerous situations, limiting their resources etc." is exactly what FNaF does, that's what the whole series does, the jumpscares are just the punishment for when the player messes up, which like I said helps to actually enhance the stress the player feels whilst playing. That's the best possible thing you can do with jumpscares, when they're not just cheap shock value, but actually serve a purpose to enhance the whole experience. In my opinion, FNaF would actually be a worse game without the jumpscares for these reasons.

    Like I said earlier the weakest link in the series for me is the gameplay, I have no complaints whatsoever about how the series approaches its horror honestly, it's really expertly done, especially for a developer who, prior to this game, had no experience whatsoever in the horror genre as far as I'm aware.

    • Agree 1
  2. 37 minutes ago, Koopa64 said:

    The offensive part is that FNAF is so popular that better horror games and series get forgotten or considered "crap" because they don't rely on cheap constant jumpscares.

    ...According to who? I haven't noticed this, personally.

    Also, in FNaF's defense, the reason the jumpscares work is because it's incredibly good at setting a tone and a sense of dread prior TO the jumpscare. The thing that makes the series scary is the anticipation of the jumpscares, not the jumpscares themselves, since the games are all good at getting the player to dread them thanks to the tone they set, that's the series' greatest strength. The jumpscares wouldn't work if it didn't properly instill a sense of dread in the player prior. That's why I've always disagreed with the popular narrative of FNaF being all jumpscares, it really isn't, the jumpscares are just the crescendo after a lot of tone-setting, but without that tone-setting the jumpscares would fall flat.

    Really my biggest gripe with the series is actually that the gameplay is very basic, which leads to almost all of the games in the series being very very short. The actual horror itself is done very well, both in terms of creepy scary and jumpy scary like I said earlier in the thread, if that sort of horror was accompanied by more involved gameplay I'd like the series a lot more. That's why I was looking forward to Security Breach, until it turned out they botched both the horror, so it wasn't scary in the slightest, and the gameplay, so it wasn't fun in the slightest, haha.

  3. Also, that is an absolutely amazing collection there @joe19! Multiple things there I've never even seen before, would definitely love to get some more details about some of that stuff.

    I've had, and still have a couple rare OoT-related things. At one point I did own a gold Not For Resale copy of Ocarina of Time, and I still do own two gray not for resales, one of which has a somewhat strangely shaped back sticker on it, which I've never seen on any other NFR, I got it from jonebone back in the day, and he I believe got it alongside a bunch of other N64 NFRs from a former Nintendo employee if memory serves. I would take a picture but I'm lazy, it's basically the same as the normal back sticker you'd find on any other NFR, except it's more of a rectangle than a square. I also have CIB copies of the Taiwan and Hong Kong versions of the game (Used to have several other variants, but have since sold them off to fund other stuff.)

    The "holy grail" of my little collection is the Belgium-exclusive Feel Everything bundle though:

    But yeah, overall my tiny lil' collection pales in comparison to yours, haha. Super jealous of some of the stuff you have.

    • Like 2
  4. On 11/12/2023 at 12:04 PM, T-Pac said:

    Just wanted to share the state of my "game corner" since I've been working really hard on it all year and I'm pretty proud of how it has turned out. 

    I still have some tinkering to do, and I want to make an in-depth "tour" someday, but here's the T-Pac Arcade Corner as of November 2023...

    [T-Pac]

    image.png.973577fb5402bfd296d3656a9a1e8fd7.png

    image.png.d437a15d6219b620861ac4d7c4420d91.png

    image.png.4b4f35545e5d73799b6e9fb0bd380e1c.png

    image.png.04ce0c243ddf3cf6cc6f1845730c7fa0.png

    image.png.91e2971bdc6dca7e93f7e7f15911b186.png

    Hey, I think I see that carbon fiber NES Advantage I gave you awhile back! Nice to see it on display like that 🙂

    • Like 1
  5. On 11/9/2023 at 7:31 AM, RH said:

    I've legit only played Smash for less than a few hours, on N64 and Wii.  If you hit Zero are you dead?  I thought the whole, real point was to knock your opponent off of the ledge?

    That is the point- the way it works in Smash Bros is that your "life bar" is a percentage, which starts at 0%. Every time you take a hit, that percentage goes up, how much it goes up depends on the attack you got hit with, how powerful it is, etc. The higher that percentage is, the further you get knocked back when you get hit. So you start at 0%, you barely get knocked back at all when you get hit with anything. At 50%, you start flying back a little more when you get hit, at 100% you start really flying back, but as long as you don't get hit by particularly powerful attacks you'll probably be fine, and then by 300% if you get hit by pretty much anything you'll get sent careening across the whole screen. The end goal is still to knock your opponent far enough in any direction off-screen, but the percentage meter essentially acts as a pseudo-life bar to assist in that goal.

  6. 6 hours ago, Sumez said:

    It's ok to like them. But like, there's no way they are like four times better than everything else coming out. 

    I think if you've played more than four games, you wouldn't think that's a particularly hot take 😛

    I challenge you to find a single member of this site who has played less than four video games in their life

  7. 4 minutes ago, DefaultGen said:

    And if Bloodbourne just portmonteaued itself into the genre name because it was particularly good, if Elden Ring is better does the genre name become Soulsring now? Stop putting game titles in genres. Ahhhhh.

    I mean it's not really an issue so long as it remains consistent and isn't changed every generation, haha. It's just a way to make categorizing games easier as more and more games come out that fit in to more and more specific niches.

  8. 15 minutes ago, Brickman said:

    1: Oh yeah definitely. I guess I just meant I don't want it to be like the Marvel movies where a lot of scenes it just feels like they're constantly walking and jumping in front of a green screen and they add all the CGI later. I think stuff like original LOTR got a right balance.

    2: If they were to do an anime I'd love to see it done by someone like Studio Ghibli. But that's just wishful thinking 😆

    3: Haven't seen the new Planet of the Apes (didn't even know there was one) or Maze Runner. They any good? I checked out Avi Arad and it looks like he's produced a lot of Marvel stuff, I guess that's good from an experience point of view but I also find them to very generic and I'm sort of over Marvel/DC stuff after End Game. So hopefully he doesn't turn the movies into a movie like that. Miyamoto is a good sign but I guess it really depends how much of an input he really gets.

    1: For sure. Speaking of actually, absolute pipe dream, best case scenario for this film (for me, at least) would be a LotR/The Hobbit-style odyssey. If they somehow managed to pull that off, I mean...

    giphy.gif

    2: Yeah, a more anime style for the film definitely would've been interesting as well. If they didn't go for live-action, that's what I would've hoped for I think.

    3: Really? I mean, it's the fourth in the series by this point, it's super popular and (as far as I've heard) the first three are all fantastic films.

    8bb95a58e5aa6b2d03e99b6e7cac2cec.png

    I believe he's only directed the fourth film in the series though, which hasn't come out yet so we'll see if it's good. As for Maze Runner, I haven't seen them either but from what I've heard, the films themselves are... eh, they're OK, but they're directed very very well, which is good.

    As for Avi Arad, as far as I've heard Nintendo was looking over Illumination's shoulder throughout the entire making of the Mario movie, and I'd have to imagine it'll be a similar situation here, so I'm not personally too concerned about something like one bad producer ruining the whole thing since I have to imagine Nintendo, at the end of the day, is gonna have the final say on major decisions. We'll see though!

    • Like 1
  9. 2 minutes ago, Link said:

    a Volvagia battle with the production values of a modern Marvel movie (and not a modern DC movie 😅). And great writing, and a journey-like feel with far-off climes.

    Oh my god dude stop I don't want to be getting my hopes up this early, haha. Even just hearing you describe it that way fills me with that childlike sense of glee that's so rare for me these days, y'know?

    • Love 1
  10. 6 minutes ago, Gloves said:

    Still the best video in existence for the Zelda series is this 4 minute fan film:

     

    I won't hold my breath, but imagine if it was this level of quality, I could die happy.

    If this film ends up being even half as good as Terrible Fate, I will be happier than a pig in shit when I'm watching it in theaters, haha. Speaking of, that vid actually is a great example of the type of tone I would hope for from the film, personally speaking.

    • Agree 1
  11. Just now, fox said:

    I think the biggest hurdle is tone, because it varies wildly from game to game.  You go too serious and dark and it is going to turn off a lot of casual movie goers.  You go too goofy and hardcore fans are going to be livid.  So it needs to somehow be both while honoring the legacy of the games.

    I mean, honestly I do think the franchise overall has a fairly consistent tone actually, beyond just the different artstyles. I mean, this happens in Wind Waker, the most cutesy game in the whole franchise:

    F5U3KL.gif

    So I think they should be able to strike a balance, I don't think it would be too too difficult. My personal preference would just be erring more towards Twilight Princess than Wind Waker in tone, but either one would work I think.

  12. 5 minutes ago, Brickman said:

    I'd love to see an animated movie more but a live action could work if it isn't full of CGI and bad actors.

    I mean I'd love to see some awesome practical effects, but there's plenty of things in the franchise that I think would only really look good using CGI. I'd have to imagine it'll be good CGI too since this movie's probably gonna have a pretty sizeable budget I'd have to imagine. But yeah, bad actors would definitely drag it down quite a bit, no arguments there, haha.

    And yeah, I think I'm probably in the minority (not just here, in general) that I'm actually super super glad they're going the live-action route, I've wanted that for as long as I can remember and I really want to see how this turns out. I also think it's good since it gives it a more distinct identity separate from the Mario Bros. movie, rather than them both being animated. Like I said earlier, I just hope the tone will also be different to further distinguish itself.

  13. 2 minutes ago, Gentlegamer said:

    Metroid is action-adventure (same genre as Legend of Zelda series, except Zelda II).

    Castlevania Symphony of the Night (and other similar Castlevanias) are action-RPG (like Zelda II). Just because it has a map screen that looks like Super Metroid doesn't group it in with Metroid.

    While it  ultimately doesn't matter, I'm not fond of coining Nth new genres because of superficial similarities, it's bad enough "survival horror" became a "genre" when they are really action-adventure games, but everyone swallowed Capcom's marketing buzzword for Resident Evil.

    That said, when Steam first started having user-tags, I put "DOOM Clone" on every first person shooter.

    I mean, dude, it's not just the map screen, the base concept and gameplay loop of the games are literally almost identical. Why do you think someone thought to coin a term that combines the names of those two franchises in particular? They're extremely similar in nearly every regard, literally the only fundamental difference I can really think of is that in the Metroid games your main method of attack is to shoot, whereas with CV games it's generally melee, though even then, especially in the later games there are also ranged weapons. And I suppose if you really want to nitpick, the CV games tend to be slightly more expansive than the Metroid games.

    I just don't see how you can look at something like, say, Super Metroid, then look at Symphony of the Night (again, not just the map screens, the games themselves) and deny them being at all similar, haha. They're both under the umbrella of Metroidvania, even if, semantically, one is technically sci-fi action-adventure and one is technically action fantasy/RPG. That's just the flavor though, that really has nothing at all to do with the actual gameplay itself which, like I said, is nearly identical between the two. Not wanting to retroactively apply labels to things is totally fair, I get that, but... I mean like I said, I just genuinely cannot comprehend how someone could not see all the blatant similarities between the post-SoTN CV games and the Metroid games, haha. They are similar in more ways than they are dissimilar.

    In regards to survival horror, I don't mean for this to come across as rude whatsoever, just genuinely asking since I haven't really talked to you much before, do you have much experience with more modern games? Because these days, survival horror is absolutely a distinctive genre from plain jane action-adventure, there are multiple games and franchises that fall firmly within that category that wouldn't really fit all that well in to plain ol' action-adventure. Alien Isolation being a very good example actually. Really terrific game by the way, would highly recommend it to anyone, especially if you're a fan of any of the Alien movies, but even if not it's great on its own.

  14. 8 minutes ago, fox said:

    keanu reeves is the narrator who is reading his princess loving daughter/granddaughter a bedtime story called “the legend of zelda”

    He keeps changing the details and tone of the story to make it more exciting.  It goes back and forth between an edgy grimdark action revenge story like the matrix/John wick to a slacker comedy like Bill and Ted and the 80s animated series.  The girl will call out when he starts going too off the rails with overly exaggerated versions of events.  Lots of shifting animation styles and references to the various games both dark and cartoony as unique re-tellings of the “Legend.”

    (copy pasta from the other thread, still could do all the same type of things in live action)

    I can definitely see how some people would like that, but personally I wouldn't be a big fan, I'd prefer if they stick to one tone or genre. My personal preference would be something a bit grimdark like you said, kind of a Twilight Princess sort of tone, would be a nice contrast to the Mario movie's tone, but there's many other approaches they could take that could work just as well I'm sure. Just depends on what direction they want to take it in.

  15. 7 minutes ago, a3quit4s said:

    Yeah but is Link gonna talk because if he does the movie is ruined 🤣😂

    We'll see. Personally I think so, and I'm alright with that because, let's be real here, a silent protagonist simply does not work nearly as well in any other medium besides a video game, it just doesn't. It's definitely not impossible, and they could still go in the silent direction (I'd be impressed if they pulled it off honestly) but more than likely he will have dialogue, and honestly for a movie or show adaptation of this franchise, I really don't think there's anything wrong with that. When gameplay is no longer present, dialogue becomes much much much more important.

    No matter what I'm gonna go in to it open-minded, personally I absolutely do not mind whatsoever if they make big changes (such as Link speaking) so long as it's in service of the film being better than if they didn't make that change.

    • Like 1
  16. 1 minute ago, a3quit4s said:

    Live action? Oh boy. Something CGI like the recent super Mario would have made sense because it still feels like a video game. Hopefully Miyamoto being involved keeps it from taking a turn into live action Super Mario lmao

    I'm actually glad it's alive-action, as I've been saying for years how much potential a live-action adaptation of Legend of Zelda could have if the tone is right and they play their cards right. Something like a live-action Mario Bros. never made sense and never would've worked, but a live-action Legend of Zelda absolutely could work. It's been done VERY well before in various short films and whatnot.

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