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koifish

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Posts posted by koifish

  1. Maybe I should write a short guide on how I beat it, if it would please the members to know the tricks I used.

     

    Started this past weekend, I'm about halfway through A-Mazing Tater. it's a surprisingly fun game, I didn't think I'd like it as it gave me lolo vibes, and no offense to LoLo Lords out there, but it just wasn't my game. Despite that, this one is really entertaining. I think I might also try and play through Cool Ball as well, it seems interesting. Hold me accountable though, I really do feel like I should beat Cyraid and Alfred Chicken this year, so please pester me about it in mid/late December if I haven't already cleared them. 😄

  2. Another clear, finally beat Bomberman GB. The final boss has three phases and doesn't really allow for error, but with practice, I found a tactic to beat each one, and was rewarded with the story of how bomberman went through all this trouble, found a ring, and then said "nah, let's leave it behind". The credits scroll was lengthy, a poignant reminder that even seemingly simple GB games required a lot of effort from many people to be created.

    Hopefully another fun game will be had soon, I'm not sure what but I've got enough in progress that it shouldn't be hard 😂

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    • Like 1
  3. You want to talk about games that could have used more polish given the NFL license, I think Konami's NFL Football is possibly a bigger contender, just because that game is probably one of the more painful football games I've ever played. I wouldn't be surprised if I heard that it had been rushed for release. If I recall correctly, it even mixes up Cleveland and Cincinnati on the US map.

    Bionic Battler is done. There's no win screen, just five levels of different difficulty, and you get "rewarded" with money that doesn't actually do anything and doesn't really accrue anywhere. Attached is a screen of the final win screen for Level 5.

    Themost important thing to do with this game is just be slow and methodical. The manual also soundly advises you to 1) hit and run, and 2) charge the B-button missile shot up as you move. I will add to it that the enemy robots seem to have patterns for their movement, if you never engage them (which seems to happen if you directly interrupt their movement path) then they shouldn't ever give you a huge amount of trouble. Just pull back the instant they begin to shoot or punch you, however, or you will likely take too much damage from sitting in their shooting zone.

    I didn't notice, but as of Dig-Dug, that makes 40 games for me. I told myself many months ago it would be great to hit 50 games, but I don't think it will happen at this rate. We'll see how far I can get.

     

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  4. Finished Dig-Dug the other day, New Dig-Dug was a contest of patience more than anything. I had to do a lot of retries to clear levels, but in the end, 40 levels with 4 more-or-less identical boss fights wasn't too bad at all.

     

    I'm trying to decide what to move to next, maybe I'll try again to beat the Bomberman final boss, or I'll go back to Ninja Boy 2, or pick up Konami's Ultra Golf. Hard to say for now.

    • Like 1
  5. All I want a proper successor to Lost Planet 2. The game was incredible but had some rough edges that led to it being criminally underappreciated. A sequel that could polish up the problems would have been great, but alas, the Lost Planet 3 we got was total rubbish. I want them to just forget LP3 ever happened and give us a "proper" LP2 followup instead.

  6. I don't think I'd like it as a game, but I find it really intriguing, and I am tempted to play it. Alas, I don't have a PS4 and don't plan on owning one for a long time. I'll probably just watch some friends play it while slowly getting more drunk and chucking peanut gallery comments here and there. I'm a fan of experimental games, and the message I've seen portrayed as being a central core of the plot is actually one that I believe in myself, but I have a suspicion that I wouldn't care to play more than a few hours at most of the game.

  7. Most of them are games where I played them primarily for the multiplayer. Examples include Quake and TimeSplitters Future Perfect (though in my defense, that game has a LOT of stuff to finish in it).

    I also have a bad habit of getting to the end and then not finishing it. I think it's a sensation of not wanting it to end. I've done that with TV shows too. I find myself in it, wishing I had more to enjoy, but knowing the only thing left to do is to beat the game and complete your 100% items checklist. Metroid Prime was a good example, I loved it but I didn't beat the final boss until 17 years after I first played it.

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