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Hoskat

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Blog Entries posted by Hoskat

  1. Hoskat
    Genre: Baseball
    Publisher: Jaleco
    Total time played: 50 hours
    Short review: To pick up and play a single game with a friend can provide some mild entertainment. But, if you try to play through a season you are going to quickly learn to hate this slog of a baseball game and look for any shortcuts to end games quickly.
    Interesting links related to Bases Loaded
    Soundtrack Take On The NES Library Written Review Aqualung Video Review Insturction Manual (PDF) Fun For 1 Game
    Bases Loaded is a game that every 80’s kid either had or knew someone that had it. It is a huge step above Nintendo’s original Baseball but still very dated. I hadn’t played the game in over 20 years until my friend Aaron game to visit and we played through a game against each other. We both had a lot of fun but not enough fun to play a second game.
    To beat Bases Loaded you need to win an entire season. In real baseball that means 162 games. But, thankfully Bases Loaded doesn’t require that, you just have to win 80 games out of 132 game season. But, since the game only remains fun and interesting for 1 game playing through 80 games was a huge chore. On top of this, because the game is trying to be a realistic representation of a baseball game it is very slow, taking around 30 minutes to play one game.
    My Team
    I knew this was going to be a long slog to beat so I wanted to make it as short as possible. I ended up reading reviews and watching videos for any tips to make the game shorter. My main source was from Arnpoly’s Take on the NES Library.
    Arnpoly played through the game recently with the Omaha team so I decided to do the same. It wasn’t until I was 10 games into the season that I realized Omaha is not a great team, so, playing with Omaha is like playing on hard difficulty. But, I wasn’t about to play through those first 5 hours again so I was stuck with Omaha.
    The Glitch
    I’m not sure if it was intentional or a glitch, but, luckily some smart gamers discovered that many pitchers have a pitch that is un-hittable by the other team. For the Omaha team both Foot and Waters have a pitch that cannot be hit.
    Foot’s pitch is performed by pressing Down and Left + A before starting the windup and then Down and Right before the pitch is released. It took me several games to realize that the best practice is to release Down and Left for a split second and then hit down and right. I originally tried to slide from Down and Left to Down and Right without ever lifting my thumb off of the directional pad. Doing this motion meant about half of the time the super pitch failed and the batter would hit the ball. When done correctly the super pitch works until Foot gets tired in or around the 5th inning. There is no physical indication that the pitcher is tired, but, the other team will start hitting the ball eventually and that is how you know it is time to switch pitches.
    Once Foot is tired he has a second secret pitch that is performed by pressing Down + A before starting the windup and then pressing Right on the directional pad before the pitch is released. These two pitches combined can get me into the 7th or 8th inning. Once the second pitch stops working I switch over to another pitcher, Waters.
    Waters has the same Down + A and then Right pitch as Foot. So, combining these two pitchers gets me through every game. I did not throw 80 no-hitters because it is hard to perfectly execute over all 9 innings but it was good enough to go undefeated (80-0) during the season.
    The Glitch Quit Working
    Bases Loaded is pretty realistic, in fact, after every pitch you have to wait for the catcher to throw the ball back to the pitcher. This is a nice touch that gets old midway through the first inning on opening day.
    Anyway, the game is also so realistic that after a game the pitcher you used in that game becomes unavailable for the next 2 games meaning I had to play several games using pitchers who I could not find their secret un-hittable pitch.
    What I learned was my new technology was cheating me out of using the same pitcher every game. After each game a scoreboard shows your record and a password so you can pick up where you left off next time you play. I decided to use my Retron 5 to create a save at the end of each game so I didn’t have to type in a password every time I turned on the game. As I stated, I was trying to make this game as short as possible and saving 1 minute each time I turned on the game by loading my latest save state instead of typing in a password would save me almost 1.5 hours over the course of the game.
    But, I then learned that entering the password lets you start where you left off but the password isn’t long enough to store who you used to pitch in the last game. What this means is I could use my Foot/Waters combo in every game. This ended up saving me much more time over the 80 games than not entering the password.
    Other Glitches
    Just a few other fun things I saw why playing the game:
    I once returned to first base on a pop fly thinking the defense would catch the ball, I was wrong. When the ball dropped I tried to run to second but two runners were on first base and there was no way to separate them. Both runners ran together and were both thrown out at second base. A few times I would hit a ground ball to the pitcher and he would just hold it allowing me to run around the bases for an easy inside the park homerun. Only 3 of my players hit homeruns throughout the season. The cleanup hitter, which was expected), the #7 batter who had 25 homeruns and the pitcher who had a .192 average and 0 homeruns. The pitcher also hit the longest homeruns of anyone. If a runner scores with two outs and on the same play the batter is thrown or tagged out the run still counts as long as the runner was tagged after the other runner scores. I haven’t followed real baseball in years but am almost positive the run doesn’t count if the 3rd out of the inning is recorded on the same play as another runner scoring. Batting
    Again, trying to get through the game as quickly as possible meant I needed to score runs early and then just get out on purpose as I knew the other team wouldn’t score with my pitching trick. If I was lucky I would score a run or two in the first inning and just coast through the rest of the game by bunting every pitch. If you can hit the bunt on the first pitch it saves you around 40 pitches per game, and each of those pitches requires the throw back to the pitcher. So, the time savings really adds up.
    Batting isn’t so bad and is probably the most fun part of the game. The catcher will move his glove as the pitch comes into home plate and you move the D-Pad to where the glove is and press A to swing when the ball’s shadow is over home plate. It definitely takes a while to get used to. If I hadn’t been focusing on scoring 1 run and then bunting the next 20+ batters I think I could have gotten really good at hitting.
    That’s Different
    In most baseball games that came before and after this one the view you see while playing is from behind home plate looking out at the pitcher and field. Bases Loaded flips this and your view is from behind the pitcher looking into home plate. It is a bit odd since really no other game does this but that is what makes the game unique.
    On top of this, while running bases the controls seem weird at first. B advances the runner and A makes him go back to the previous base. you control which runner moves by pressing the direction of the base the runner is currently on. For example, a runner on first bases who you want to run to 2nd base requires you to press B+Right. Most other games require you to press a button plus the base you want the runner to go to (in this scenario B+Up). Other than these minor things the game controls how you expect it to.
    Stats
    For me, the most fun part of watching/playing baseball as a kid was keeping track of stats. Who hit the most HR’s, who has the highest batting average, etc. Bases Loaded has some cool features where players get tired and you can sub in new players which is rare for a game of this era. Each player has a batting average and home run total but these numbers are static. That means the first game of the season and the 80th game of the season you are looking at the exact same stats for your players. I know these early NES games couldn’t have handled the amount of computer power and storage space needed for stats and that is a huge downer for me in this game. It removed all incentive to play the game for real and made me focus even more on beating it as quickly as possible.
     No Hitters and Triple Plays
    Even with the pitching glitch I mentioned above you have to pitch perfectly to keep the other team from getting a hit. After about 30 games I realized the controller I was using was worn out so using a different controller greatly increased the number of no hit games I had.
    It took 27 wins but I finally threw a no hitter.
    Around 25 games in I got a triple play which I don’t think I have ever done in a video game before. The bases were loaded and the batter popped a fly ball to second base. I caught the ball and was close enough to step on second base to get the runner out who was halfway between 2nd and 3rd. I then threw the ball to first base before that runner could return to the bag. It was a very satisfying series of events after giving up 3 hits and having the bases loaded with no outs.
    Just a few more of my 20+ no hitters. Also, what does “YUK DUM BOO BUM” mean?

    Slow and Steady
    Some NES games are really hard and I would play for days never making any progress. These are the most frustrating of all NES games. Bases Loaded is not this kind of game. Bases Loaded requires nothing but a lot of time and persistence to beat. After learning about the super pitch and getting the hang of hitting, the game produces absolutely no challenge.
    In fact, for almost every game I played I was either listening to podcasts or watching TV shows on my laptop. While I complained the entire time I played through the game it is nice to have the time to veg out and just relax while still slowly making progress through the game.
    Final Thoughts
    Famous retro gamer and speedrunner, The Mexican Runner, was the first person I ever heard of that beat every NES game. He recorded his entire journey so watching him play through games is where I do a lot of my research on how to best beat these games. His website is super detailed with stats from his journey to beat every game. The most interesting stat about Bases Loaded is that it took him 46 hours to beat. That is the 3rd longest game out of every game on the system. This gives me great satisfaction to know there are only two games longer than this one left on my journey, Miracle Piano (Where I will actually learn to play piano) and Might and Magic (which I know nothing about).
    However, with that good news comes really bad news. There are 4 Bases Loaded games on the NES and they are all very long. So, even though I’ve beaten the longest and most boring of the bunch there is still a lot more Bases Loaded in my future.
    I am both very proud to have finally finished Bases Loaded and I am very embarrassed that I’m pushing 40 years old and spent 50 hours playing a 30 year old NES game that just isn’t that fun. I feel like the semester of a really easy yet boring class has just ended.
    I highly recommend playing through a game or two with a friend, but, I would never wish playing through an entire season on my worst enemies.

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  2. Hoskat
    CLICK HERE TO LISTEN TO THE EPISODE
    CLICK HERE TO DOWNLOAD THE EPISODE TO YOUR COMPUTER
    The guys sit down to discuss the biggest TV shows and events of 1986. Luke talks about shows he thinks he would like if he watched as he was too young to remember most of the shows from this year. Matt gets philosophical about how pointless our lives are and how things disappear into obscurity very quickly.
     
    Matt’s #5 – Double Dare


    Burt Reynolds and Mark Summers fight on Tonight Show with Jay Leno
    Matt’s #4 – WWF Superstars of Wrestling


    Fun video of wrestlers breathing loudly
     Matt’s #3 –  Pee-Wee’s Playhouse
    Check out our deep dive into Pee-Wee Herman in Episode 29

    Matt’s #2 –  At the Movies

    Matt’s #1 – The Real Ghostbusters


    Jason’s #5 – Rambo: Force of Freedom

    Jason’s #4 – Alf

    Jason’s #3 – Dennis the Menace

    Matt always wondered why Gina wore her belt on the outside of her pants.Jason’s #2 – Knight Rider

    Jason’s #1 – The Real Ghostbusters

    Luke’s #5 –  Pee-Wee’s Playhouse
    Check out our deep dive into Pee-Wee Herman in Episode 29

    Luke’s #4 –  Perfect Strangers

    Balki aka Bronson Pinchot now hosts a home improvement show.Luke’s #3 –  Matlock

    Luke’s #2 – The Real Ghostbusters

    Luke’s #1 –  Double Dare


    Burt Reynolds and Mark Summers fight on Tonight Show with Jay Leno

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  3. Hoskat
    The guys sit down to discuss the biggest TV shows and events of 1986. Luke talks about shows he thinks he would like if he watched as he was too young to remember most of the shows from this year. Matt gets philosophical about how pointless our lives are and how things disappear into obscurity very quickly.
  4. Hoskat
    The guys sit down to discuss the biggest TV shows and events of 1986. Luke talks about shows he thinks he would like if he watched as he was too young to remember most of the shows from this year. Matt gets philosophical about how pointless our lives are and how things disappear into obscurity very quickly.
  5. Hoskat
    CLICK HERE TO LISTEN TO THE EPISODE
    CLICK HERE TO DOWNLOAD THE EPISODE TO YOUR COMPUTER
    The guys sit down for a sequel to last years popular non-mainstream horror movie episode. 20 more under-appreciated horror gems are uncovered and discussed.
     
    Matt’s Picks








    Matt’s Oldie Pick



     
    Jason’s Picks








    Jason’s Oldie Pick



     
    Luke’s Picks








    Luke’s Oldie Pick
     

     
     
     
     

     
     
     
     
     

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  6. Hoskat
    The guys sit down for a sequel to last years popular non-mainstream horror movie episode. 20 more under-appreciated horror gems are uncovered and discussed.

    NOTE - We had some audio issues for a lot of the episode. Everything is still able to be heard but just isn't up to our normal audio standards.
  7. Hoskat
    The guys sit down for a sequel to last years popular non-mainstream horror movie episode. 20 more under-appreciated horror gems are uncovered and discussed.

    NOTE - We had some audio issues for a lot of the episode. Everything is still able to be heard but just isn't up to our normal audio standards.
  8. Hoskat
    Genre: Multiplayer Party
    Publisher: Batlab Electronics
    Total time played: 30 Minutes
    Short review: A party game where you and your friends try to live longer than the digital cowboy in this game of Russian Roulette.
    Interesting links related to Super Russian Roulette
    Kickstarter Commerical Well, This Has Never Been Done Before
    One of the coolest things about the homebrew community is it allows inventive people to create NES games that no one could have thought of 25 years ago or Nintendo would have never approved of. I think you can see by title alone that Super Russian Roulette fits into both categories.
    Short and Sweet
    This is a party game and lasts under 10 minutes, sometimes much quicker. It isn’t really something you’ll probably play often or unless you are with a group but it will definitely get you some laughs and be entertaining for a short time.
    How Do You Play?
    First thing, you get to configure the loud mouthed cowboy who will be your computer opponent in the game. There aren’t a lot of options, but, the fact there are options at all makes me happy. I love configurable players and you don’t see that much on the NES.
    Regardless of how he looks he will taunt you the same way.
    After all the human players enter their initials the cowboy will tell you whose turn it is and all you have to do is hold the NES light gun to your head and pull the trigger. Of course, if you want to be lame you could just pull the trigger without pointing the gun to you head. My college roommate did this for Wii Bowling, he would just sit on the couch and twitch his arm. That removed all the fun for me. I liked to move the coffee table and go all out like I was really on a bowling alley.
    Anyway, the last player left standing wins!
    If you are lucky you will see this screen and live to play another round.
    This means game over for you.
     
    Cowboy!
    The cowboy will taunt you throughout the game and actually has some pretty good one liners. Surprisingly when he speaks you can understand him decently well (by NES standards). Luckily, there are also subtitles.
    Now it is the cowboy’s turn
    Surprisingly good animation on this screen.
    If you see this it means you won!
    I am not sure if the cowboy can lose before only 1 player remains but in the 3-4 times I played through the game it always came down to the cowboy and 1 more player.
    Final Thoughts
    For originality this game gets a perfect score. Unfortunately, the excitement and fun only lasts for a few minutes. It is definitely an interesting enough concept that all of your friends will want to give it a try but the game play is so one note it probably wont’ be something you will visit over and over.



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  9. Hoskat
    CLICK HERE TO LISTEN TO THE EPISODE
    CLICK HERE TO DOWNLOAD THE EPISODE
    The guys discuss the lost art of commercials and commercial jingles. With DVR and streaming the classic commercials taking the world by storm has gone away.

    McDonalds Halloween

    Best of “Mac-Tonight”

    Time Life Mysteries

    Smokey the Bear PSA

    Mr Bucket

    NAPA Know How

    Best of Terry Crews Old Spice

    KMart Ship My Pants

    Mentos Compilation

    Rally’s Cha-Ching with Seth Green

    Duracell Family

    Big Red

    Doublemint Gum

    Juicy Fruit

    Crocodile Mile

    G.I. Joe Toy Compilation

    My Buddy Doll

    MJ and Larry Bird Play Horse

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  10. Hoskat
    The guys discuss the lost art of commercials and commercial jingles. With DVR and streaming being so commonplace in the 21st century the classic commercials taking the world by storm has gone away.
  11. Hoskat
    The guys discuss the lost art of commercials and commercial jingles. With DVR and streaming being so commonplace in the 21st century the classic commercials taking the world by storm has gone away.
  12. Hoskat
    Genre: Racing
    Publisher: Acclaim
    Total time played: 10 Hours
    Short review: Billed as a racing simulator it is more of a generic racing game with simple controls.
    Interesting links related to Ferrari Grand Prix
    Soundtrack Full Playthrough (The Mexican Runner) Story
    There isn’t one. But, I’ll make one up.
    You are the new guy on the track and have to prove yourself in your rookie season over 16 courses around the world to win the most points at the end of the year and be crowned the F1 champion.
    Controls
    The controls are simple. A goes, B stops and the D-Pad steers. If you really want to torture yourself you can select to play with a 3 speed manual transmission where Up and Down shirt gears. There is an advantage of the car’s top speed being 10km/h faster if you select the manual transmission but it isn’t worth the headache.
    Also, you can forget about braking with the B button as I never once used it in the embarrassing number of hours I played this game. In fact, it wasn’t until today (8/25/19) when my daughter woke up from her nap and came into the living room and saw me playing the game and wanted to play that I noticed the car had a brake light. Instead of racing the track she was obsessed with hitting the B button and saying “ray uh uh bake ight”  (red circle brake light) and driving the car in the grass. She didn’t care about winning a race.
    Qualifying
    Before each race you must do a single lap around the track to prove you are worthy to drive in the race. Before the race begins you will see the track record and the slowest time needed to qualify. Qualifying is a joke. Of the 16 races (and dozens and dozens of attempts) only 3 things happened during the qualifying lap.
    I barely let my tire run into the grass for a split second somewhere on the lap and did not qualify for the race. I qualified for the race but start in 26th position (last place) I raced a near perfect lap, cutting corners, never letting off the gas and was fast enough to start the race in 18th place. Seriously, those are the only 3 scenarios, in fact, I would venture to say it is impossible to get the pole position on any of the qualifying laps. If anyone has a video of someone doing this I’d love to see it.
    To Rub Is To Race
    Your car is red, the other racers are red, blue or yellow. There doesn’t seem to be any other distinctions between the cars. The goal is to finish in first place, or as close to first as possible. The first 6 place finishers earn points toward their season total with first place being 10 points, 6th place being 1 point and 2nd-5th place getting some number of points between 1 and 10.
    Of the 16 courses in the game I finished first in exactly 1 race. I’m honestly not sure if this is because I’m just not good at this game or if it is rigged like qualifying where you just aren’t capable of winning sometimes.
    Pretty much every track looks just like this.
    Ahead of Its Time
    While racing there were a couple of neat little things that were pointless, but inventive.
    First, there is a rearview mirror where you can see behind your car. This is the earliest game I can remember having this feature. Unfortunately it is very small and only shows a car for a split second before it blows right past you. It is pretty pointless, but still cool to have.
    Below the rearview mirror is a radio which displays text of hazards on the track such as oil, lets you know if your tires need to be changed and congratulates you for making a good move by passing a racer or scolding you for making a bad move.
    There is also a map of the track that shows where on the map you are as well as the 3 racers in first second and third place. Using this map is crucial to know when sharp turns are coming or if you are getting close to finishing on the podium.
    Pit Stop
    You start each race with a new set of tires and can basically floor the gas pedal and still easily go around each turn. As you run off the track, hit oil spots or wreck into other cars your tires begin to wear. This happens quickly and you will notice that it is much harder to control the car which requires you to make a pit stop. The pit stop is a mini game where you alternate between the A and B buttons as quickly as possible while 8 guys remove and replace your tires.
    Just like a real pit stop the other racers keep going and you will lose a few places while you pit. I read online of a guy who could get through the pit stop in about 2.5 seconds. I averaged 4.5 and was as slow as 6 seconds. I guess my reflexes just aren’t what they used to be.
    Pit Stop
    The good thing is, the more you play the better you get at the game and the better you get the less you have to make a pit stop. In fact, on my final run, most races I never once had to pit which meant I saved several seconds and usually finished in a higher position.
    That Yellow Car!!
    I never found a rhyme or reason, but, every few races one of the yellow cars that was around position 10 would randomly burst into flames and wildly ping pong back and forth across the track. If you touch this car you also catch on fire and the race immediately ends. The car isn’t usually on fire as you approach it and when it bursts into flames you have less than a second to maneuver perfectly. More times than not I failed and this ended the race for me.
    Thank Goodness For The Password
    After each race you get a password that allows you to restart the game from that race and ranking. If it weren’t for this I don’t know if I could have finished the game. Much like in Prince of Persia I used the strategy of practicing a race until I mastered it and then capturing the password. I would then do the same with the next race using the password to restart when needed. This way I could practice each race multiple times without having to start over.
    The one headache with the password is that it doesn’t save your name. So, each time after entering the password you have to re-enter your name.
    The Final Standings
    A perfect score would be beating all 16 races in first place and earning 160 points. I finished the game 57 points. Thankfully the game is forgiving in this way as I don’t know how long it would have taken to win all 16 races. At least one race ended because I caught fire and at least one race I didn’t qualify so didn’t even get a chance. Yet another race ended when I was too far back to win so the race ended.
    That is another interesting feature. Every time you would hit a checkpoint your radio would set a race position limit, if you dropped below that limit at any time the race ends. I’m not sure why this feature existed, my guess is because of system limitations. The game may not have been able to have 26 finishers and record their times and position, this way the game only has to display the top 6 finishers of each race.
    Final Thoughts
    As far as racing games go this one is very mediocre. The music is subpar and the action isn’t nearly as good as a game like R.C. Pro Am or Rad Racer. I did like that you raced through an entire season and your results were cumulative, but it wasn’t enough to save the game.
    The graphics were pretty bland with only the top half of the screen really changing between races. sure, I saw the Eiffel Tower and Leaning Tower of Pisa and some bridges throughout the 16 levels but 80% of the screen never changed.
    It may be worth racing once or twice just to say you did but I wouldn’t bother trying to complete the game unless you are a glutton for punishment.


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  13. Hoskat
    CLICK HERE TO LISTEN TO THE EPISODE
    CLICK HERE TO DOWNLOAD THE EPISODE
    The guys discuss and poorly sing their favorite music and music related events from 1983. Matt provides lots of Matt’s Stats and Jason enjoys singing the Matt’s Stats theme song a little too much.
    Spotify playlist of all songs on the list: 
    Apple Music playlist of all songs on the list
     
     
    Matt’s #5 – Tears For Fears – Mad World

    Matt’s #4 – Dio – Holy Diver

     Matt’s #3 – Ozzy Osbourne – Bark at the Moon

    Matt’s #2 – Lionel Richie – Hello

    Matt’s #1 – Huey Lewis and the News – The Heart of Rock n Roll


     
    Jason’s #5 – Stevie Nicks – Stand Bank

    Jason’s #4 – Tears For Fears – Change

    Jason’s #3 – Kajagoogoo – Hang On Now

    Jason’s #2 – Real Life – Catch Me I’m Falling

    Jason #1 – Duran Duran – Union of the Snake

     
     
    Luke’s #5 – Romantics – Talking In Your Sleep

    Luke’s #4 – Pat Benatar – Love Is A Battlefield

    Luke’s #3 – Lionel Richie – All Night Long

    Luke #2 – Elton John – I’m Still Standing

    Luke’s #1 – Yes – Owner Of A Lonely Heart



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  14. Hoskat
    The guys sit down to talk about the music of 1983 that has impacted their lives the most. They discuss and sing horrible renditions of songs from Elton John, Huey Lewis, Tears for Fears, Lionel Richie and more.
  15. Hoskat
    The guys sit down to talk about the music of 1983 that has impacted their lives the most. They discuss and sing horrible renditions of songs from Elton John, Huey Lewis, Tears for Fears, Lionel Richie and more.
  16. Hoskat
    Genre: Adventure
    Publisher: Virgin Interactive
    Total time played: 5 Hours
    Short review: A port of a classic computer game that features some innovative ideas but clunky controls hold it back from being great.
    Interesting links related to 
    Speedrun (21min 42sec) History and Review by Arnpoly Soundtrack It’s Hard to Go Backwards
    In 2003 I bought Prince of Persia: Sands of Time on the XBOX and played the heck out of it. It was so fun, fast paced and innovative. You could run on walls, you could slow and reverse time and fight all the bad guys you wanted. About this same time I found a copy of Prince of Persia on the NES and tried it out. I was very disappointed in the bad graphics and clunky controls so never even made it past the first level. It was hard to appreciate the original when I saw the difference a large budget and 15+ years of graphical and mechanic improvements made on the game. It was 16 years before I gave the original another shot. By this point I have forgotten most of the XBOX game and am able to play the original with fresh eyes…and, it is actually pretty good.
    This XBOX game looks a bit better than the NES version.
    It’s Like Playing A Movie
    The game developers used a concept called “rotoscoping” to make the character animations feel more fluid and life like. I believe it is the only NES game to use the technique. Learn more about the history of the game by reading Arnpoly’s review.
    In game graphics showing the rotoscoped character jumping.
    Grainy footage of the actual capture session for Prince of Persia taken in 1985. This still was colored and digitized and used in the game.
    Basically, the developers filmed a man performing all of the moves from the game and then colored over the film and digitized it. It definitely makes the character’s in game motions feel more fluid and life like and gives an interesting look to the graphics. The same technique has been used by Richard Linklater in his movies A Scanner Darkly and Waking Life.
    A Scanner Darkly – the movie was filmed and then each frame was hand colored to give it an animated look.
    The other reason the game plays like a movie is that the controls are so stiff and delayed that when you hit a button you have to wait so long to see the character perform the action you never really feel like you are in control and feel more like you are watching someone else play the game.
    Controls
    See the photo below for the game controls. They are pretty complex for the NES. The only issue, as stated above, is that the controller response is really laggy. Many times I would try to tap forward or jump and the character wouldn’t move so I would do it again and he would then move twice and fall off a cliff or walk into spikes. You have to be very patient, as they say, slow and steady wins the race.
    Straight from the horses mouth aka instruction manual.
    Plot
    Basically your job is to save the princess, how original. The catch is, you only have 60 minutes.
    60 Minutes
    The game design is fairly unique. For one, you have 60 minutes to complete all 12 levels. That means if you beat a level too slowly you stand no chance of beating the game. Luckily after each stage you get a password.
    The strategy I used was as follows:
    Play through level one over and over until I could beat it in about 2 minutes. Record the password on my best run through the level. Play through level 2 until I could beat it quickly and then reset the game and enter the password I got for beating level 1 quickly.
    Record the password after beating level 2 quickly, practice level 3…rinse and repeat.
    This way I didn’t have to beat all 12 levels in a single play through by playing perfectly. This would be nearly impossible as sometimes jumps would be really hard, and sometimes they would be easy and sometimes enemies would destroy me in seconds and sometimes I would destroy them in seconds.
    With more responsive controls I would have been much more likely to play through all 12 levels without exploiting the passwords.
    Traps and Enemies
    Each level is a unique maze where your goal is to find the path to the exit. But, along the way you must find the button to open the exit door and avoid all the traps. Learning the levels and trap locations wasn’t too difficult. The hard part was making all of the hard jumps and defeating all of the enemies. Neither of these tasks would have been difficult with more responsive controls.
    Floor Buttons – In order to open doors you must find and step on the special floor tiles that are actually buttons. Some buttons close doors as well, so you have to be careful where you step.
    Spikes – Look closely at the floor tiles, some of them have small black holes, if you walk over these spikes shoot through the floor and kill you. You can tap the B button to tiptoe past these without getting hurt or you can jump over them.
    Enemies – There are a few enemies that appear throughout the game and require you to engage in a sword battle (you find the sword in level 1). A swings the sword, B blocks and you can move left and right. I personally found no difference in animation between the A and B button and the block didn’t seem to work. There also was no rhyme or reason to when I would hit an enemy and they would hit me. Some fights I was killed very quickly, others I killed them easily. These battles are really quirky and on the verge of being glitchy. I personally never found satisfaction in the battles and don’t feel like they added any value to the game. I would have been fine with just the traps and mazes.
    Level 6
    To beat each level you must find the exit door and enter it. For some reason level 6 ended with a dead end that left only one option…to jump into a large pit. So, I made a leap of faith and jumped. The game immediately showed me a password and continued by showing my character falling into what looked to be the previous level where I had to grab a ledge or fall to my death.
    This is the end of the stage…just jump in the hole.
    I actually thought the game had glitched out so I looked up online what was happening and it turns out it was just a weird way to end/start those levels. It is the only game I can think of that starts a level where you have to immediately grab a ledge as you fall or get a game over.
    This is how level 7 starts…with you falling from the ceiling. Grab the ledge or it is game over.
    Level 12 and the Final Battle
    Level 12 is the biggest level in the game and also the hardest. The path you need to take is pretty straight forward but the issue is that you are constantly climbing up and if you miss a jump you will fall through multiple screens to your death.
    There are 2 jumps in the level that gave me a lot of trouble and hitting them both perfectly took probably 30ish attempts. I ended up watching a few YouTube videos and counted the footsteps I heard before the jump and tried to do the same. Again, the issue is that from the time you hit the jump button until your character jumps is delayed way more than you expect so you have to jump way earlier than you need to and finding the sweet spot is tough.
    After both of the hard jumps you fight a skeleton, which, if my memory serves me correctly it is the only enemy you fight in the game who looks different than the guy you usually fight.
    After you beat the skeleton you don’t enter a door to exit the level, you just walk off screen and are taken to level 13 which is really short and features the final boss fight. This boss looks just like every other enemy you fight and on top of that he is no more difficult than a regular enemy.  It was kind of a letdown.
    Final Thoughts
    You know, this game is actually pretty fun. I know I keep mentioning the controls, but that is the only thing keeping the game from being great. Even with the slow to respond controls the game was pretty fun and innovative.

     
     

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  17. Hoskat
    Genre: Racing
    Publisher: Rare
    Total time played: 25 Hours
    Short review: Dodge road hazards and collect upgrades to your remote control car in this fast paced racing game.
    Interesting links related to 
    Race Track Maps Speedrun (20min 44sec) Tool Assisted Speedrun – All GoldMedals (39min 06 sec) Soundtrack Oh, I Get It!
    I played R.C. Pro Am for a long time as a kid before I got the gimmick of the game. The R.C. stands for Remote Control and you use your NES controller as simulacra for the hand held remote controller that would pilot a real life remote control car. So, for accuracy sake, there is no more accurate game on the NES for mimicking a real life activity. At the start of each race you even see little radio waves hitting the antenna sticking out the top of your car to let you know that you are no controlling the car remotely.
    See the radio waves? What attention to detail!
    How To
    The goal of the game is to finish in 1st, 2nd or 3rd place. There are only 4 racers, so basically, if you don’t come in last you move on to the next race. This is really easy to do in the first several races and then becomes easier said than done as the game progresses.
    The game features a top down view that takes a few minutes to get used to. But, once you do, the game is pretty simple (not to be confused with easy) and the controls are perfect. B is used to make your car go forward, you steer with right and left as if you were sitting in the drivers seat of the car. What this means is that if the car is driving towards the bottom of the TV screen you use the right controller button to turn towards the left side of the TV because from the perspective of the drivers seat you would be turning right.
    The A button is used to shoot projectiles you pick up at your enemies, kind of like a very early Mario Kart prototype, your enemies don’t get the luxury of projectiles so this gives you an advantage.
    How to Beat the Game
    I never realized how many NES games don’t have true endings. According to the cover art of the game box there are 32 tracks so one would assume that after the 32nd race the game would end, that is not the case.
    From what I’ve read and watched online there are not 32 tracks, there are 24 tracks and after finishing the 24th the tracks loop, so, track 25 looks the same as track 1. But, that also isn’t quite right. Some of the 24 tracks are the same and just feature hazards in different spots. Anyway, most people agree, after track 24 you have beaten the game.
    If I was really hardcore I would try to fill up the trophy screen with 48 trophies (the most it can hold). And, if I was REALLY hardcore I’d try to fill the trophy room with 48 gold trophies. I found a tool assisted video online where a guy does this, I’m not sure I would be ever good enough to do this, but, the room looks so good this way…
    Screenshot from a tool assisted YouTube video. I wish I was good enough to do this.

    Powerups
    Tires – Increasing the stickiness of your tires making steering easier. The more you collect (up to 4) the better your steering gets. Sticky tires follow you from race to race, until your car is upgraded. Each time you pick this item up you get a short speed boost as well. Turbo Acceleration – Increasing the acceleration of your car allowing you to get to your top speed faster. The more you collect (up to 4) the better your acceleration gets. Turbo acceleration follows you from race to race, until your car is upgraded. Each time you pick this item up you get a short speed boost as well. Higher Top Speed – Increasing the top speed of your car. The more you collect (up to 4) the higher your top speed gets. Higher Top Speed follows you from race to race, until your car is upgraded. Each time you pick this item up you get a short speed boost as well. Collect power-ups to make your car faster.
    Letter Block – Each level contains a letter that eventually spells out the word Nintendo. If you collect all 8 letters your car is upgraded from a truck to a jeep. If you spell out Nintendo again it is upgraded from a Jeep to a race car. Each car is a little better than the last. To be successful you need to collect these letters in the first 16 levels so you get the fastest car in the game on level 17. This gives you several levels to pick up power-ups you will need to beat the game. The later in the game you get the fastest car the fewer power-ups you will be able to pick up. Missile –  This power-up gives you the ability to shoot missiles at cars in front of you, be careful you only have a limited amount of shots. Bomb – Much like the missile, the bomb allows you to attack other cars, this time the bomb drops behind your car stopping approaching cars before they can pass you. Star – A star adds one shot to your missiles or your bombs. Roll Cage – Picking this up makes your car invincible from wrecking for several seconds. This is also the only power up in the game that the other cars can pick up. Zippers – Red arrows scattered throughout certain courses that act as short turbo boosts for your car. These items aren’t actually picked up, they stay on the track and are necessary to hit on multiple laps in some of the later races if you want to win. Hazards
    Water Puddle – Blue puddles that slow your car down. While annoying, these are the least dangerous hazards in the game.
    Oil Slick – Hitting these black patches cause your car to spin in a circle. You don’t lose momentum but you lose the ability to steer for a few moments. If you are on a long straight away these aren’t a big deal, but, if you hit one around a curve you will wreck and it takes a second or two for your car to be fixed. If you have the roll bar power-up your car won’t crash.
    Hard to believe anyone could live through a mangled wreck like this.
    Skull and Crossbones – Slows you down and takes away one missile or bomb
    Pop Up Barriers – On long straight aways a small barrier will go up and down in the middle of the track, sometimes you get lucky and it is lowered when you pass, other times you crash into it.
    Rain Clouds – Moves back and forth across the track, if you hit them you slow down.
    That Orange Car!!!
    Every once in a while the Orange Car gets an insane speed boost that lasts the rest of the race. There is literally no way to catch the car and many times he will lap the other racers and finish the race a lot earlier than you expect. The game is a little different from most racers in that when the first car crosses the finish line the race ends for everyone. So, if the Orange Car is going H.A.M. you have to be conscious of what place you are in the entire time. You may be on lap 3 of 5 when the Orange Car finishes and if you are in 4th place it is game over for you.
    It took me a long time to realize that I had control over when the car speeds up. Every 10 times you shoot a missile or bomb (or maybe hit the other cars, I’m not positive) the car takes off. The count continues between races so sometimes the car explodes with speed the first time you hit another racer with a missile or bomb.
    Some players use this to their advantage by getting the car to go fast from the start of a difficult race so the race is shorter for everyone. Since the Orange Car will finish at least one lap ahead of you that means you have one lap less to race and less racing means less obstacles to avoid. I never used this strategy because I liked saving my projectiles for the last few races.
    Game Genie
    In the 4th grade I stayed the night with my friend Brandon who owned this game. This was the first time I played the game and Brandon told me it never ended. I didn’t believe him so we spent hours trying to see how far we could get and prove there was an ending. Of course we were only 9 so probably didn’t even get to race 10.
    Brandon had a trick up his sleeve to prove it to me. He had a game genie and he knew the code to make the other cars go crazy. So, we popped in the game genie and put in the code and just as he said the computer racers just drove in circles once the race started meaning there was no competition for us. We played for a long time getting to level 50 and we just couldn’t play anymore. So, we hooked up the NES Advantage controller, leaned a heavy jar of pennies on the controller and on the B button and just let the game play all night. It wasn’t pretty but the car scraping along the walls eventually made it to the finish line in first place.
    The next morning when we awoke we found the game was still going and the level count in the bottom left of the screen showed some gibberish. It was either a letter/number or number/symbol combo, it was almost 30 years ago so I don’t remember exactly. But, I do remember that Brandon was right, the game does indeed go on forever.
    My Biggest Struggles
    Level 22
    There are a few tough levels in the game but I found this to be the toughest. The track is one you have seen before (Level 17 maybe??) and features 4 oil slicks on the first turn. The race is 5 laps and you must play perfectly to win. The other cars are much faster than you so if you hit those oil slicks one time or miss the zippers on the straight away you don’t stand much of a chance. It is possible to overcome a couple of minor mistakes but you have to hit all the curves perfectly. Most of my good runs ended here.
    Level 24
    The final level is the longest, both in course length and number of laps (9). It may just be me, but I felt all the turns to be backwards on this race. I felt like I was writing with my left hand, riding goofy foot on a skateboard or hitting a backhand in tennis. It just didn’t feel natural to me and took a lot of failed attempts to get the hang of it. On top of this there are no power-ups or stars (ammo for your projectiles) on this course. So, if you don’t have a maxed out car and a lot of projectiles to spare this race is going to be tough. All of the cars drive nearly perfectly and are just a little faster than you are. Since you only get two continues before starting over it takes a lot of time to practice this race enough to beat it.
    NES Limitations
    Without going into specifics (both because I don’t fully understand and don’t feel like typing it all out) the NES is limited to a specific number of sprites (car, road hazards, power-ups) on screen at once. To get around this, the programmers coded in sprite flickering that allows more than the NES limit of sprites on screen at once. What happens is the sprites flicker at different intervals very quickly so that no more than the limit are on screen at the same time. Because they flicker so quickly the human eye doesn’t really notice, or notice enough to hinder gameplay.
    The problem with this is that R.C. Pro Am moves really fast so the sprites are only on screen for a split second before you have driven past them. Even with the fast flicker you sometimes just don’t see items. This is a problem if you don’t see a water puddle or oil slick which can slow you down and is also a problem if you can’t see a letter or power-up that you need to progress in the game. It isn’t hindering by any means but you really need to know the courses like the back of your hand so you know where the power-ups are even if you can’t see them.
    Conclusion
    After 25 hours of playing over 3 months I’m still not sick of this game. There are not many games that remain fun after that many hours. If you are looking for a fun game to kill 15-20 minutes you will be hard pressed to find one better than this. But, if you want to beat all 24 levels you are in for an uphill battle. Even with the difficulty though the game isn’t unfair and the difficulty curve feels perfect.

     

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  18. Hoskat
    CLICK HERE TO LISTEN TO THE EPISODE
    CLICK HERE TO DOWNLOAD THE EPISODE TO YOUR COMPUTER
    The guys sit down to discuss their favorite movies of 1998. Jason sits this episode out and fan favorite Justin joins the crew to talk about all of the dark and depressing movies he enjoys.
     
    Matt’s #5 – Rush Hour


    Matt’s #4 – A Simple Plan


     Matt’s #3 – There’s Something About Mary


    Matt’s #2 – What Dreams May Come


    Matt’s #1 – American History X



     
     
    Justin’s #5 – American History X


    Justin’s #4 – Run Lola Run


    Justin’s #3 – Pi


    Justin’s #2 – Dark City


    Justin’s #1 – The Big Lebowski


     
     
     
    Luke’s #5 – Half Baked


    Luke’s #4 – Fallen


    Luke’s #3 – Halloween H20


    Luke’s #2 – Saving Private Ryan


    Luke’s #1 – What Dreams May Come


     
     


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  19. Hoskat
    CLICK HERE TO LISTEN TO THE EPISODE
    CLICK HERE TO DOWNLOAD THE EPISODE TO YOUR COMPUTER
    The guys discuss the video games that they still play over 30 years after they came out. Matt believes this is his favorite year of video game ever.
     
    Matt’s #5 – Castlevania

    Matt’s review after beating the game. Matt’s #4 – Final Fantasy

    Matt’s review after beating the game.
    Chronologically confused about the Final Fantasy timeline
     Matt’s #3 – Contra

    Matt’s review after beating the game. Matt and Luke beat Contra on Easter Sunday 2013.
    The band “Vomitron” performs a heavy metal Contra meldey
    Matt’s #2 – The Legend of Zelda

    Matt’s review after beating the game. Matt’s mom made him a Link costume from The Legend of Zelda game.Matt’s #1 – Mike Tyson’s Punch Out

    Matt’s review after beating the game.
    Think you are good at Punch Out? This guy beats it blindfolded.

    Jason’s #5 – Castlevania 2: Simon’s Quest

    Matt’s review after beating the game. Jason’s #4 – The Karate Kid

    Matt’s review after beating the game Jason’s #3 – Zelda II: The Adventures of Link

    Matt’s review after beating the game. Jason’s #2 – Mike Tyson’s Punch Out

    Matt’s review after beating the game.
    Think you are good at Punch Out? This guy beats it blindfolded.
    Jason’s #1 – Mega Man

    Matt’s review after beating the game.  
    Luke’s #5 – Contra

    Matt’s review after beating the game.
    The band “Vomitron” performs a heavy metal Contra medley
    Luke’s #4 – Mike Tyson’s Punch Out

    Matt’s review after beating the game.
    Think you are good at Punch Out? This guy beats it blindfolded.
    Luke’s #3 – Double Dragon

    Matt’s review after beating the game. Luke’s #2 – Wizards and Warriors

    Matt’s review after beating the game. Luke’s #1 – Final Fantasy

    Matt’s review after beating the game.
    Chronologically confused about the Final Fantasy timeline


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