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Floating Platforms

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Posts posted by Floating Platforms

  1. 2 hours ago, Splain said:

    I just kept going in until I had done all the challenges at least once. There's 5 challenges and it's random which one you get each time.

    Okay, yeah I knew about the random selection part. I saw on Moelleuh's video that after he quit it said you completed 5 of 6 challenges (he failed one). There probably isn't an ending/credits after X challenges won, but I might see how far I can get when I play it.

  2. 16 hours ago, Splain said:

    This is all the manual says about it. I counted it beaten a few years back since I had unlocked the entire "wheel of fortune" and I had spun it enough times to land on (and complete) all the events on it. It would be great to discover some kind of an ending though.

    That's very helpful. Thanks for sharing. Do you recall how many challenges you've personally done in the funfair before calling it a day? I haven't looked too deep but the most I saw was 5 of 6 beaten. 

  3. 1 hour ago, Splain said:

    61 hours. I will mail you a trophy if you beat that game.

    Hunchback is great. I've messed around with Ninja Boy but never actually beat it. I'll be interested to see what you think of Triple Dare and Spy vs. Spy.

    At this point, I'm wondering if it'll break 100 hrs. I need to do some emulation practice to see if I can learn something.

    For Hunchback, do we know if there's any ending at all for the fun fair? I can't find a manual scan, and it looks like most people just get to the funfair with the 5 tickets and then play for a few rounds until they decide to quit and assume it's endless.

    Ninja Boy will be interesting. I know that Kung Fu Heroes has a terrible reputation, but maybe the GB version will be a lot more forgiving as a 1P experience?

    Triple Dare scares me a bit, but can it really be that much worse than Bart vs the Juggernauts?  Spy vs Spy will be fun, I hope. My only experience is playing the C64 game against my brother.

    • Like 1
  4. 22 hours ago, koifish said:

    Congrats on beating the game. I don't share your dismissal of the game as a whole, but then again I didn't put up with it enough to get to 250 clear. Impressive finish anyway, really tough game.

    Thanks. Yeah, that's understandable. I have a pretty low threshold for games that take my agency away. If you want me to play your game, let me physically play the game. Don't freeze my cursor, or flip my cursor randomly, or actively undo my progress. That's not fun and no longer the puzzle game I signed up for. The flipping tiles puzzle solving was fun when it was just that. They could have made more complex configurations, or messed with the time limit, or simply decided to not force 250 levels (many of which were repeats with different de-buffs applied). Instead, they took the puzzle solving away through the gimmicks. 

  5. Nancy Drew: The Final Scene is done

    No picture because they're spoilers and credits don't indicate the game.

    I'm playing these in release order now (after exploring a couple out of sequence) and this is still not quite the formula I like the most from the series.  Once again there are surprisingly few puzzles to solve and notes are rarely needed, aside from writing down phone numbers because you will be calling people a lot.  Honestly the vast majority of this game was running around to talk to the 4 NPCs and then using the phone to talk to a bunch of people and rotating that cycle until the plot progressed.  Strangely, there were also a lot of areas that you could click on to get a close-up of that had absolutely nothing to interact with. Normally if you zoom into a part of the room, there's an object to grab or open, etc. Here, there were several zoomed in screens that had zero clickable objects.  Story wise, it was as serviceable as most Nancy games have been so far, but even though you do a ton of talking, the characters remain one dimensional.

    After beating this, I started Secret of the Scarlet Hand and this one is immediately more puzzle forward, so hopefully this is the big switch in approach I've been looking for.

    • Like 3
  6. Brain Drain is done

    wDbGesA.jpg

    I finished the game on Genius and then...

    yCYTpsb.jpg

    Got the hall of fame on Genius in Brain Race (which only took one try and is much more forgiving than the main mode)

    What an awful puzzle game this turned out to be. The basic premise is fine. You have a pattern in the upper left corner that you're trying to match and you move the cursor around to rotate 4 tiles at a time to try to match it. That seems engaging enough for a while. Then around the level 100 mark (of 250 levels), they throw the BS at you. The levels now are plagued with various gimmicks to make things harder. Maybe the pieces will rotate on their own, or you'll be blocked from seeing parts of the screen, or the game will move your cursor, or it will freeze it in place, or invert your controls. Then even later, it applies two of those gimmicks at a time. Very quickly, it stops being a puzzle game. Now you're fighting the game itself, wrestling for control and there simply will be unwinnable situations. Other BS from the game: There are 3 difficulties, rookie (levels 1-50), student (31-150), and genius (51-250). That means that if you don't know any better (and I didn't for a long time), beating student and then going to genius would mean you are redoing 100 levels. Why? Passwords come every 20 levels in Genius, but bonus games where you earn either level skips or an extra live (you only get 3 before needing to start over at that batch of 20) appear every 15. All of this garbage means that the developers had no faith in their game. Artificial padding from lives and hard to reach continues paired with frustrating, nasty gimmicks that take away the actual puzzle solving aspect means you made a terrible game. It doesn't take a genius to see that.

    Now, since this was my "break" from bowling, I'm going to roll some balls for a while again. When I get sick of that, I have Hunchback of Notre Dame waiting.

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  7. Tunic is done.

    7Py07jt.jpeg

    I'll put my long review in a spoiler tag so I can rave and/or rant about everything, but the TL:DR of it is: A really great game that felt like two separate games that should have been integrated more.

    Spoiler

    As I mentioned above, I played through the story without looking anything up online, which felt like an accomplishment on its own. It did turn out to be the bad ending as I had no idea how to get the two remaining pages and didn't really understand what fairies were for.  Through my exploration, I did find a couple of the secret treasures and fairies before tackling the final boss. After that fight, I allowed myself to look online for trophy clean-up and to figure out what the hell path page 9 was supposed to be for the mountain door. I had everything all sorted out except for that and I never would have thought to do what it was asking. I also had no clue what the line in the path was supposed to mean. Honestly, I'm glad I looked up the fairies and treasures. For some of them, I doubt I would have figured out the locations of the secrets and for some, I don't know if I would have produced the proper sequence. I found most of the ones that were spelled out in the manual, but I guess there are some extremely vague hints for others that I didn't pick up on.

    Honestly, one thing that was personally disappointing is that the manual didn't translate as I went along. For some reason, I expected that to change as pages were picked up or progressed through the story. It didn't hurt my overall story experience, but in terms of post game code-breaking, I had no desire to decipher a new language and translate each page manually to get more hints. It's great that that level of puzzle solving exists for the people that want to go there, or even further in some of the deeper secrets. But I'm content in finding my way through the end and then looking up all the cool stuff and admiring the development.  In some cases, I knew what the game wanted me to do, but I needed the guide to help with the sequence because of how my brain works or because its so absurdly long that I'd rather not mess up and feel the need to backtrack to four different areas just to find my mistake and say I did it all by myself.

    Okay, so onto the gameplay. It's great. The combat was challenging at first to me, then it got easier. Then the bosses make me feel like I'm being cheated with the dodge roll invincibility not triggering the way I expected. I appreciated the balanced difficulty of it all. I think the 3rd boss under the quarry was the toughest. When I fought the final boss for the bad end, that only took a couple tries. Learning new enemy types in the different areas was never frustrating but navigating the world was a little bit.  Maybe it's just me, but the overworld section was a tiny bit too large and same-y visually, so I constantly went down the wrong stairs or through the wrong exit path or used the wrong grapple hook. Pairing that with my characters slow movement was my least favorite thing. I did finally figure out to equip the card to make you walk faster, but it wasn't much better. I watched a speedrun video to get the last achievement for grabbing the gun before the sword and their movement was 2x mine, so I must have missed something else to help me run (or the PC version has different speed).  Too late now.

    I loved that any time I got lost and couldn't figure out what to do that it was my fault. I could always go over the manual again and again, zooming in on pages, to understand what I missed or what I should try next. It was an extremely rewarding system and made the adventure that much more satisfying.

    The strangest decision to me is that the post-game stuff is so much different. The main plot points of the game are centered around combat, and environmental puzzle solving. After that, the treasures and fairies are all witness-like puzzles that can technically be done any time but there's no reason to. I really wish that these would have been integrated more into the story and introduced earlier as something for an optional alternate ending. Why not force us to open a door or two with d-pad inputs? Or find a fairy that leads us to a specific location? Minor gripe, but the game felt like two halves packaged as one, or like integrated DLC.  Still loved my time with it.

    I think I'm going to knock out one or two shorter games before diving back into Danganronpa 3 & AC: Valhalla

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  8. 11 hours ago, Sumez said:

    Have you started taking notes yet? I really recommend getting pen and paper out for anything that looks suspicious

    So, I beat the story last night

    Spoiler

    (the bad ending)

    but I didn't end up taking notes for anything for that. I did get stuck a few times, but nothing that wasn't solved by scouring the manual over and over. The bigger problem I had was navigating the world. For whatever reason, I just never got the hang of what doors and paths went where. I lost so much time going across the whole map just to learn I was in the wrong spot. I'm not sure if any amount of notes would have helped my brain deal with that.  I honestly don't know why it was such a big issue either as my in-game map senses are usually solid and it's not like the overworld is tricky in that way.

    I was using a txt file for some of the optional secrets and made a MS paint like thing for a different thing. But I can happily say that I beat the game without looking things up, but after that was done, I did start going online so I could get all the secrets and I can easily say that there's a bunch that I would have never figured out.  I just have a couple more trophies to get before the platinum is unlocked so in a day or two I'll be totally done.

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  9. On 5/3/2024 at 2:07 PM, Reed Rothchild said:

    Hard to say.  Depends on your brain.

    Man, with this game, my brain always feels like it's failing me. Amazing how you can feel temporarily smart when you figure something out only to learn it opens a single room and not the next area.

  10. Kirby's Triple Deluxe is done

    yXCMEmg.jpeg

    I've completed the story, Dedede's Tour (which is just the game again as him, but with some warps and fewer collectibles), I did all the Kirby Fighters stuff on easy (mini smash bros gauntlets) and I did the 3 courses on drum dash, but I play most 3DS stuff with sound off so I didn't get all gold to unlock the 4th course. I also didn't touch Arena which is the boss rush as I was able to mostly brute force most of them and didn't feel like taking time to learn strategies to deal with several in a row.  I also was over 100 keychains short of the full set, so that 93% was going to take a long time to get up to 100% even with those other modes done. Replaying levels to farm keychains (that could be duplicates) sounds like too much of a slog.

    Maybe I'd go back in the future, because the game is fun.  Obviously you don't expect too much challenge from Kirby games, but this one is put together well and that final boss gauntlet was tougher than expected. Otherwise, it was mostly a breeze.  There was some thinking and puzzle solving needed in order to get some of those sun stones or keychains and I can imagine littler kids might have a tough time with those parts. Either way, it kept my adult brain engaged.

    I'm also working on Tunic right now and I'm maybe halfway done...????

    Here's where I'm at: 

    Spoiler

    I have 2 of the 3 keys. I went through the quarry and I'm in the underground area. I feel like I've missed some sort of key item though and I definitely still don't have a full grasp on some of the mechanics hinted at in the manual pages.  But I think I'm near where the next boss is but I've been getting lost quite a bit. If I'm right and the 3rd key is here, I have no clue how much there is left to do. I feel like there are a bunch of doors that are still closed to me.  I'll keep fumbling around. It's been a great experience so far, but I wish there was a run button.

     

    • Like 4
  11. On 4/29/2024 at 8:44 PM, koifish said:

    You're around the point where I gave up. Hard to believe the game still has 100 more levels to clear after that.

    So, I managed to get through that block and things got surprisingly easier.  I got through two more chunks within a couple hours so I'm on 191 now. If it stays this easy, I can probably get it done early next week

  12. 22 hours ago, Sumez said:

    Depends on your definition I guess? No intentions of being smug. I found your stance interesting because obviously I struggle to see any reason to go for "all trophies" specifically in any game, so I was wondering what separates those cases from this one, which seems to be a pretty typical example from my perspective 🙂

    Thanks for clarifying. It can be really hard to know through text, especially when we're dealing with a weirdly divisive topic like trophies and achievements....

    Still, I might not be the best person to answer what specific games are good examples of platinums, but I can say that there's a ton of variety in how games, developers and series will handle those requirements.  It's easier to outline what makes a bad platinum - online multiplayer requirements (usually too difficult and will be impossible later on), games that require multiple paythroughs (the biggest drawback to Yakuza), or ones that require a lot of luck or hyper-specific things to line up just right (too many missable trophies).

    In my opinion, a good platinum will entice you to push yourself a little harder or maybe spend a little time in extra modes that you normally wouldn't touch if trophies didn't exist. Maybe the trophies are largely story based, but there are a couple that ask you to think about combat in a slightly different way, use a different weapon type for a bit, or interact with the world in a unique manner.  Of course there are also super easy ones like the newer Spider-Man games where it'll come naturally if you're searching out all the collectibles anyway.

    I believe that you're an advocate of people playing Metroid enough to get yourself into a groove where you can bounce from one power up to another and optimize the run. To be honest, that doesn't sound all that enjoyable to me on the surface. However, if that's all that stood between me and a platinum, I would be more inclined to consider it (and maybe really enjoy that experience).  Maybe a close comparison I could make to that hypothetical scenario is Bioshock. That requires you to play on the hardest difficulty without using checkpoints (save as much as you want). It was a very difficult experience at first, but I'm really happy that this is how I ended up experiencing the game.

    Is that approach silly to a lot of people? Sure. And I get it. But it's still fun to see those 100%s next to the game titles, especially if it doesn't require all that much extra effort.

    The Yakuza series, on the other hand, are not particularly difficult platinums (although there are some parts that are rough). They do not respect the player's time at all and that's why I wouldn't recommend it to most. For Kiwami, there was a ton of time spent grinding colliseum fights to farm money to buy stuff to check off the list. Zero didn't have any farming or grinding, but there was so much content that was generally time consuming (and then Legend difficulty was annoying since nothing carried over from that 100% hunt). So, it makes total sense that Reed said he stopped at 60%. It's still really easy to see basically all the worthwhile content that way. Leave the 100% for the compulsive idiots like me because I don't mind the occasional slog or mindless Mahjong session while I watch YouTube or Twitch and then I get the added "benefit" of getting the platinum in a series I really enjoy.

    So, long winded response that actually probably doesn't truly answer your question, but yeah.

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  13. 11 hours ago, Sumez said:

    I'd be really curious to hear of cases where there is 

    Is this is a smug/flippant response or a serious question? I know the trophy hunting debate has occurred a bunch of times on this site and I'm not really interested in starting that back up

  14. I have slayed the beast. The Yakuza 0 platinum trophy is mine!

    aWJoq7Z.jpeg

    Would I recommend going for the platinum trophy? No, there's honestly no real reason to. I personally usually like to go for platinums if my gaming skill level will allow me to and if there's no multiplayer (and I usually prefer to avoid anything with a NG+ as part of the plat). For whatever reason, I had it in my head that I wanted to go for platinum on all of the Yakuza games. Kiwami was a rough experience in a couple places like certain mini game challenges and the climax battles. This was rough mostly from the time commitment it required and that the second playthrough on Legend is a completely fresh start (there's no skill/item carryover). That made some of the situations quite difficult, but thankfully I only had to replay a couple sections once or twice. For those that are curious, I'm not sure of my exact time, but the Legend playthrough was 13 hours and the main 100% run was probably 120? So 140-ish hours total perhaps.

    Storywise, I loved it and I'm glad I played this after Kiwami so that I understood a lot of references and what they were building to. I might have gotten even more out of it if I went further in the series first, but I also might have forgotten too much.  I will say that Majima's ending was a bit unsatisfying because I loved the characterization of him throughout this.  Gameplay, there's obviously a ton of variety to be had and the silliness of the sidestories and minigame content strangely complements the overtly serious main story.  I loved the presentation of the cutscenes but I don't know why they decided to have some with in-engine graphics and text, other parts in fully rendered cutscenes with voices and this third version that had subtle character movements and voiceover. Either way, I was invested until the second playthrough where you cannot skip nearly as much as you should be able to.

    I'm definitely looking forward to diving into Kiwami 2 later this year but I want to wait 2-3 months and get a couple more games done like Tunic, Danganronpa V3, AC: Valhalla (oh god...I'll have to remember how to play this) and who knows what else.

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  15. Brain Drain is one of the more frustrating games I've ever played.  Few games so far have legitimately made me rage but this is now one of them.  I'm in the 130-150 stretch and what pushed me over the edge was this one level where the game will not only freeze your cursor for a couple seconds, but will also swap pieces randomly on you. So you can put something in its proper place and while you're waiting for the game to let you move again, it is swapping things once or twice and negating what you just did or making it worse. Absolutely infuriating. This game stopped being a puzzle game about 50 levels ago when it introduced these gimmicks. I'm no longer solving rotating puzzles, I am now actively fighting against the game.

    I miss bowling, but I can't go back to it yet because of my challenge numbering system and the amount of progress I've made on saved videos. I need to finish this dumpster fire out first before bowling can lull me to sleep again.

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  16. Arrgh, I really need to make Tunic my next game so I can go back and read all these comments.

    Getting closer in Yakuza Zero. Just 8 more climax battles and the Legend difficulty run. Then I stumble around as that fox or whatever the character in Tunic is.

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  17. 3 hours ago, koifish said:

    IIRC the different levels determine where you start in the sequence. Pretty sure genius starts after 50, but you go until 250; Student IIRC ends earlier than that. And yes, Brain Drain IS indeed BS.

    Okay, that's what I thought. I'll continue with just Genius and then if my chat thinks I should also finish up Student, then I will, but it sounds like I'll see all the content through Genius.  The game was fun for a bit, but then it took the puzzle aspect away from the puzzle game with all the gimmicky crap. Now it's me fighting the game rather than trying to solve a puzzle. Fun.

    3 hours ago, koifish said:

    Qix is humbling me; 500k might be the toughest challenge I've yet attempted for a GB contest. It really shows me how good this game is, that you can do so many different things in it and challenge it in so many ways. I really really really hate the qix though, that little string bastard is a PITA!!!!

    Qix was a great time but yeah, one of my longest games so far. I wish I could offer tips, but other than going for riskier moves in the early levels to max points with 99%s, I don't know if there's much to say. Good luck!

  18. Yakuza Zero is closer to being done. Staying up late on a Friday night, I've now finished the completion list and beat the other Amon guy. Now all that's left is to do the Climax Battles and then go through the game on Legend difficulty. It will still take some time but nothing seems too daunting at this point.

  19. I have a question about Brain Drain for anyone who's gotten pretty far or beaten it.

    Last night, I beat Rookie mode. Then I went to Student and it started me on level 20. I got to level 110 and was ready to stop for the night since this game is BS.  However, I decided to try Genius to see how obnoxious it would be and it started me on level 50.

    I'm pretty sure that level 50 through 70 (the first password) were the same as Student. So, do I really need to play Student at all? Does the game really have you backtracking for no good reason? Also, does anyone know how many levels in Student? I thought it would stop at 100. My guess now is 150, but that would mean Genius forces you to play 100 levels again if you're doing them all.

  20. Adventure Island II: Aliens in Paradise is done!

    i2Rnm0e.jpeg

    This felt like more of the same in many ways. There's no new power ups (except for the invincibility crystals, which I tried once and didn't work against a boulder so I forgot about them), the level designs are very similar with the same graphics. The levels are short and the dinosaurs you can find are the same (I think - maybe there's one more new one?). Still, I enjoyed this a bit more than the first.  I really liked that certain levels had secrets that let you go a shorter, alternate path. I used that most of the time, but in a couple instances, I found those levels to be harder and I decided to take the long way around. Regardless, after you beat the boss, all of the unplayed levels from the other path get unlocked. Great idea. It's also good that you can backtrack to other worlds at anytime. It's sad that it's basically necessary as many of the later worlds give you no eggs or weapons at all, so you have to go back and farm powerups and weapon drops from secret rooms over and over to build up the ammo.  A couple of the bosses took me several tries to learn, but none were overwhelmingly difficult.

    I'm not sure if I'm going to try World Bowling a bit more or jump into Brain Drain.

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  21. World Bowling has bested me another week. I'm going to try to get some emulation practice in and test theories. I feel like I'm getting better, but I can still barely break 200 on level 5 France if I'm lucky (need 240 to move on). I have no idea what's going on in that level that's so different. I feel like the strike zone is totally randomized, or there's a different pattern I haven't encountered or???? I need to save state and try things in order to properly learn.

    Anyway, Monday I'll jump on Adventure Island 2 then start Brain Drain.

    Next two to add to my soft dibs - Ninja Boy & Madden 95

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  22. I have the day off from work and decided to finally knock out the story mode of Yakuza Zero, so that first step is done.

    Currently I'm at 96 hours and my completion list is a beefy 84.49%.  I spent a large chunk of time going around and taking care of a lot of things so most of what's left is the gambling and Mahjong lists. I also need to win money on various other mini games and do about 40 more coliseum battles.  Oh and get all the weapons and gear. And beat up a bunch more people with Majima. And the final substory battles. And maybe a cash grind to buy the remaining abilities. And.....

    Right now I'm feeling like there's a good chance I can get this platinum by the end of April if I don't get too stuck on anything specific.

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