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Webhead123

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Posts posted by Webhead123

  1. 10 hours ago, G-type said:

    Punch-Out! is one of my favorite NES games but the furthest I've ever made it was Mr. Sandman... I've used passwords to fight Macho Man and Tyson and never beaten them either...

    I've gotten to Macho Man on multiple occasions but I've never beaten him. The prospect of trying to get the perfect timing down to beat Tyson doesn't exactly fill me with giddy anticipation.

    • Like 1
  2. 20 hours ago, Reed Rothchild said:

    Wait, I just thought of another image.png.321ee37bfd9ee52ee197c4f1cfda13bd.png

    I'm not sure if this female villain streak says good or bad things about me as a man.  Maybe both 😆

    I did enjoy GLaDOS as a villain, although I always felt she was kinda like a quirkier-but-less-menacing SHODAN. Would be pretty terrifying to put those two together.

  3. spacer.png

    "My whims will become lightning bolts that devastate the mounds of humanity. Out of the chaos, they will run and whimper, praying for me to end their tedious anarchy. I am drunk with this vision. God. The title suits me well."

    • Like 2
    • Agree 1
  4. 1 hour ago, PII said:

    DARK QUEEN MEME .png

    Not gonna lie, Dark Queen (alongside Jessica Rabbit, Elvira and a few other provocative female figures) was one of the early catalysts for my stumblings into sexual awakening.

    • Like 2
  5. One of the defining games of my early years getting into PC gaming. While the game shows its age today, it is still very playable and (IMHO) still quite fun. Baldur's Gate 2 is an updated and improved version in just about every way and Baldur's Gate 3 is quite possibly the pinnacle of the CRPG genre. So, by comparison, the original game may not be the one to choose but it is still responsible for being the most authentic digital D&D experience of its day and created many memorable characters and moments. And I'll never forget discovering the fan-made "Lewd Hobbit" hero pack, complete with unforgettable voice lines.

    8 out of 10 for the original (9 for BG2 and a straight 10 for BG3).

    "Magic is impressive...but now Minsc leads! Swords for EVERYONE!"

    • Haha 1
  6. 2 hours ago, SilverspoonGaming said:

    I started the Cool World movie once but didnt get very far before I shut it off.  Was it actually any good?

    The movie isn't great. It has a few neat ideas and...well...Kim Basinger but it was clearly just an attempt to replicate the success of Roger Rabbit and it didn't work out. I've long heard the game was terrible, so I've never even booted it up.

    • Like 1
  7. Honestly, there are way too many to name on both ends of the spectrum. Despite the general reputation, there are honestly quite a few movie-license games that are fun. If I have to give a quick, "off-the-top-of-my-head" answer while avoiding games already mentioned, here goes:

    Best: Spider-Man 2 (Gamecube/X-Box/PS2)

    Worst: Oi vey, where to start? How about Batman Forever (SNES/GEN)

  8. Guardian Legend is done. What a little gem of a game. It's one of those titles that I didn't even know existed until I started getting back into NES in the early 2000's and I kept hearing its name but never really put more than 5 minutes of effort into it. It's not perfect. Navigating the huge mazes can get intimidating sometimes, especially when you're trying to backtrack to that one shop or portal you need but didn't have enough doodads to make use of the first time you found it. And while at least the game gives you a map screen, it's not always as helpful as it could be, since the map doesn't show you pathways, only the relative position of room tiles. I have to admit that, at a few points, I caved and looked up some level maps and guides to help get through some sections quicker.

    Still, the whole adventure is incredibly well-made and very ambitious for the NES. It was no surprise to me when I discovered it was developed by Compile, who made some of the most awesome games of the 8 and 16-bit era. It's part Zelda, part Blaster Master and part Gun-Nac. What a combination and who would have ever thought it would work so well?

    • Like 3
  9. 9 hours ago, Sumez said:

    Zen: Intergalactic Ninja comes to mind, I think that looks really cool, but I think playing it is terrible.

    I've only tried playing it for a few minutes at a time. Isometric perspectives are really difficult in 2D games, especially if the game requires precision platforming or combat. Zen does look pretty incredible for an NES game. I get the feeling it's one I would enjoy more if I put some real effort into learning it but getting over that hump is tough.

  10. Well, I'm throwing in the towel and admitting defeat with Snake Rattle 'n' Roll. Like most games developed by Rare, there's an undeniable charm and uniqueness to the game and I actually find it quite fun. It almost reminds me of Marble Madness meets Q-Bert (and I also love both of those games, although I'm not great at them). Then Level 5 happens and suddenly you realize you're playing an isometric NES game with moving/vanishing platforms. It's like dealing with those infamous Mega Man blocks but even more frustrating because you have to judge their position and pattern in three dimensions instead of just two. And since missing a jump means instant death, you can find yourself losing all of your continues in the span of 30 seconds. And the final stretch of Level 5 to reach the exit gate...yeah...fuck that.

    So, I still like the game and I'll continue to play it off and on and maybe...just maybe...one of these days I'll get lucky and see the rest of the game. Until that day, I consider myself bested by it and won't be subjecting myself to more undue masochism.

    • Like 2
  11. I know I'll be in the minority on this one but...I actually kinda dig the backgrounds, colors and most of the sprites in Swamp Thing. What I won't defend, however, is the absolutely horrendous gameplay. It's kind of unfortunate because I love the character, dig the style but the game itself is just pure misery.

    Sticking with the NES, Galaxy 5000 is nothing to look at. In fact, in some ways it's quite basic and garishly-ugly but I think the game is actually pretty fun once you get into it.

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  12. It's a fine game but wasn't then and it's now one of my favorites or anything. I didn't play the original until after I'd already played Final Fantasy II (SNES), so the experience overall felt like several steps back but I did enjoy it for what it was and I think there's a reason the sprite-work became so iconic. Dragon Warrior was a much bigger deal for me in terms of my exposure to and experience with early RPGs but I had fun occasionally exploring this game. I never have played it all the way to the end and I rather doubt I ever will.

    Still, Final Fantasy on NES deserves a 7/10 from me. A good game, if not...well...fantastic.

  13. I know it's fairly common knowledge in many fighting games that the AI is programmed with certain..."triggers"...which cause it to suddenly get a lot more difficult (i.e., skip animation frames, read player inputs before they're executed, etc.). There was one specifically egregious time that I wish I had recorded on video, when I was playing either Street Fighter II or Street Fighter II Turbo on SNES. I was Guile facing Balrog on one of the higher difficulties and whooping him pretty good (still at 80-90% health) when I witnessed a moment of pure programming bullshit. I hit Balrog with a flash kick which connected unblocked and reduced him to a little under 10% health. AS I'M STILL IN THE AIR, RECOVERING FROM THE FLASH KICK ANIMATION, Balrog recovers instantly and does a charging uppercut (which I can't block because...well...I'M STILL IN THE PREVIOUS ANIMATION) and air juggles me into two more charging punches which completely depletes my health bar. Round over. I turned the SNES off. I had seen enough.

    I've also had my fair share of questionable moments in games like Darkest Dungeon. You know the sort, like when the boss is down to like 1 hit point and an entire round of your attacks miss...then the boss suddenly gets a "very fortunate" string of critical hits that wipe your party. Yeah...suuuuuure.

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  14. 5 hours ago, Sumez said:

    It's been a while since I played it, but I recall the final stage being much easier than most of the ones preceeding it, and could be easily handled by methodically going through it, since it's just a series of traps. You know most of the traps in the first half can be destroyed, right?

    I think the irritation comes mostly from the sections with the moving/crumbling platforms. I also found it feeling ironically anti-climactic since the entire section has not a single enemy and is all platforming memorization where a mistake in certain sections just instantly costs you a life. When combined with limited lives/continues, putting a gauntlet like that right before the final boss feels cheap to me and kinda spoils the finale. The entire rest of the game leading up to that section was pretty awesome, as far as I'm concerned.

  15. Finished Shinobi III.

    The Shinobi series is probably the defining franchise on the Genesis for me, in terms of how consistently excellent they are. While I think I still prefer Revenge of Shinobi as the best overall game, Shinobi III is no slouch and makes many improvements in graphics, control, stage variety, etc. I think the only thing that knocks Shinobi III down a peg is the final stage, which feels artificially difficult. I don't know if it was a case of "rental philosophy", wanting to keep the player from being able to beat the game in a weekend. All I do know is that, while I'll continue revisiting the game in the years to come, now that I've experienced it, I have no real desire to revisit the kind of stuff the final stage demands of you. Yes, I actually like the end game "maze of doors" level of Revenge more than the "maze of instant death pits and moving platforms" of Shinobi III.

    Still a great game and easily a 9/10 for me. Now I can just ignore the part that keeps it from being a perfect 10.

    • Like 4
  16. I've only ever played Vectorman for about 5 minutes, so I can't exactly rate the thing. From what I've seen and heard about it, it sounds like a very average experience. I do seem to remember thinking that the camera was very jerky if the player changed direction quickly and that was disorienting enough to make it hard to stomach playing.

  17. I don't think it ever made any proper "wishlist" at the time but back when the 3DO came out, I reeeeeally wanted one. It was ridiculously expensive but those gaming magazines and TV commercials made it look so cool! I probably would have sold all my NES, SNES and GEN libraries if I thought it would make me enough money to buy one.

    Thank goodness that never happened...

  18. 2 hours ago, G-type said:

    Before Game Boy, I used to see those portable TVs in the catalogues and wish I had one to play Super Mario on... 

    I actually had one of those that looked something like this, although I think the handle was oriented length-wise:

    spacer.png

    The screen couldn't have been more than 4-5" and it was black-and-white only. It had a power adapter that could connect through the cigarette lighter in your car, making it handy for long road trips...assuming you could get decent reception on the antenna.

    Actually, the very first TV I had for playing my NES on was a tiny Zenith that had a screen no more than 8". We had no stand or desk for it to rest on, so I would set it on a chair and play sitting on the floor. I remember thinking it was a HUGE deal when my grandparents would let me play NES on the living room TV on occasion...with a screen that must have been 24-26"!!! What a spectacle that was!

  19. 1. Super Mario Bros. Wonder (NSW) - unbeaten
    2. Luigi's Mansion 3 (NSW) - unbeaten
    3. Mega Man 11 (NSW) - unbeaten

    4. Donkey Kong Country 2: Diddy's Kong Quest (SNES) - unbeaten
    5. Final Fantasy IV (SNES) - unbeaten
    6. Friday the 13th (NES) - unbeaten
    7. Huntdown (PC) - beaten - 1/7/24
    8. Deus Ex: Human Revolution (PC) - unbeaten
    9. Shadowrun Returns (PC) - beaten - 5/13/24
    10. Legend of Zelda: Oracle of Seasons (GBC) - unbeaten
    11. Rayman (PSX) - unbeaten
    12. Skullmonkeys (PSX) - unbeaten

    • Like 2
  20. Hooo boy! This is a tough one for me to be objective about. It's no secret to anyone that knows me that since December 1991, the SNES has never left my side. Super Mario Kart, then, is probably one of my most-played games on SNES, making it a strong contender for one of my favorite and most-loved games on my favorite and most-loved console. Thinking of the countless hours of battle mode with my brother and with friends and the countless GP and Time Trials both solo and multiplayer...There were entire sleepovers that revolved around this game.

    I can appreciate that, by modern Mario Kart standards, the original can feel simplistic and I hear some people claiming issue with the controls for some reason. I'm not going to pretend that improvements weren't made as the series went along but to say that this diminishes the very first outing...well...the argument just doesn't land with me. I'll tell you a little not-so-secret secret: I was never that impressed by Mario Kart 64. Tried it and found it...meh. I thought then and still think today that SMK is the superior game of the two. Yeah. I said it.

    So, even though it isn't as robust a game as Double Dash, 7 or 8 Deluxe, it impresses me that I still want to return to the original and I still enjoy it just as much. Not as many partners to play it with anymore and that's a shame but this game still sings.

    I was tempted to (and probably should) give it a perfect "10" but I docked it a point mostly because it won't get played like it used to thanks to the series generally being so consistently excellent over the years.

    9/10

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