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Sega 32x development sdk?

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  • 7 months later...
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If Stefs SGDK doesn’t support it, there’s BEX, but it really only allows you to utilize the frame buffers, so everything still relies on the 68K rather than the SH2’s. 

from what I understand, SH2 assembly is a major pain, which is why there isn’t much out there for the 32x

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