T-Pac | 8,443 Posted April 8, 2020 Share Posted April 8, 2020 Which NES games had their continue codes or other codes included in the manual? I know there's plenty of games with simple inputs to continue indefinitely after game-overs (like Super Mario Bros and Solomon's Key), and games with "extra-lives" codes (like Tom & Jerry and Life Force with the Konami Code). So which of these were discovered on their own, and which were printed in instruction booklets or other era-appropriate publications? -CasualCart Link to comment https://www.videogamesage.com/forums/topic/3223-codes-in-nes-manuals/ Share on other sites More sharing options...
bronzeshield | 330 Posted April 8, 2020 Share Posted April 8, 2020 (edited) Adventure Island, Milon's Secret Castle, and Rad Racer are a few that come to mind where the code is in the manual. Solomon's Key has its continue code on a poster that was included with the retail release (which is a game-changer in terms of its playability). Can't think of any others right now. Early Sega Genesis games really liked to do this for some reason, but it didn't show up as often on the NES. Edited April 8, 2020 by bronzeshield Link to comment https://www.videogamesage.com/forums/topic/3223-codes-in-nes-manuals/#findComment-67139 Share on other sites More sharing options...
T-Pac | 8,443 Posted April 10, 2020 Author Share Posted April 10, 2020 Thanks for the info @bronzeshield! The case of Solomon's Key is especially interesting with the code on the poster. And I didn't know a lot of early Genesis games had continue codes - I'll have to look into that more... -CasualCart Link to comment https://www.videogamesage.com/forums/topic/3223-codes-in-nes-manuals/#findComment-67443 Share on other sites More sharing options...
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