Gamegearguy | 229 Posted December 24, 2023 Share Posted December 24, 2023 (edited) I am making a Game Gear game and I'd like some feedback on how I'm doing. The game is called Flying Hamburgers and the game play is you control a flying hamburger which has the ability to shoot French fries at other flying junk food. The chocolate milkshakes can shoot onion rings, the pizza slice can shoot pepperoni slices at you, and the taco can shoot nachos at you. The pepperoni and nachos follow your vertical movement, so you may need to dodge their shots. At the end of each level is a giant milkshake that you need to shoot at while avoiding the four onion rings he shoots at you continuously. I've attached a link to the ROM of the game so far. It starts at level 6, so it's kind of harder than the earlier levels. After you beat level 6, it just goes back to the title screen, but my plan is to have 10 levels. Starting on level 7, the enemy food can move up and down in addition to just straight at you. But I haven't gotten that far yet. Also, the music on level 6 is level 5's music since I haven't composed a song for level 6 yet. Any suggestions? http://www.atari2600land.com/gamegear/flyinghamburgers.html Forgot to mention that the chicken nuggets are extra lives. Bump into them to get an extra life. Edited December 25, 2023 by Gamegearguy Link to comment Share on other sites More sharing options...
Gamegearguy | 229 Posted January 18 Author Share Posted January 18 update: the game has been finished. You can download a demo version of the game in the link the post above this one. 1 Link to comment Share on other sites More sharing options...
Gamegearguy | 229 Posted February 29 Author Share Posted February 29 I've been busy redoing some stuff with the game. I've been making new backgrounds and longer background songs. Here is a sample of my work so far. I'm also going to add more levels and I changed it from a "get to the end"-type game to a "see how many points you can get"-type game. Link to comment Share on other sites More sharing options...
Gamegearguy | 229 Posted March 1 Author Share Posted March 1 I changed the underwater scene and removed the fish and shark. I also made it so if you shoot an onion ring in the boss levels it actually hits it instead of going right through it. If anyone has any suggestions for the game, please let me know! Link to comment Share on other sites More sharing options...
Gamegearguy | 229 Posted April 7 Author Share Posted April 7 A new version of the game has been posted in the link in post #1. Let me know if you find something weird happen if you play it. Link to comment Share on other sites More sharing options...
Gamegearguy | 229 Posted April 10 Author Share Posted April 10 Footage of level 1. I hope I'm somewhere near finished... Link to comment Share on other sites More sharing options...
Gamegearguy | 229 Posted June 25 Author Share Posted June 25 Successfully added another enemy. So now there's two. Link to the updated rom in post #1 of this thread. Link to comment Share on other sites More sharing options...
RH | 5,230 Posted June 25 Share Posted June 25 Really cool job! Link to comment Share on other sites More sharing options...
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