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About this blog

Success is built upon failure. Each year we are treated to hundreds of games cranked out by the industry, having spent years being built by dedicated teams in the hope of achieving both critical and commercial success. But not every game is able to reach that point. For every game that has ever been released, there are plenty more that never got to see a proper release. The vast majority of these games never even get to see the light of day, ideas that never leave the confines of the company where they are first pitched. Only a few lucky ones manage to reach a point where a company is willing to talk with the press about the game. Sometimes all we have is a title and a synopsis, sometimes we have games that are close to completion. 

These games hold an air of mystery to them; we will never get a chance to play a completely polished version of these games, so one can only imagine whether such a game could have been any good. The reasons why these games never come to life can vary widely. Some are cut off very early in development because the vision is just not coming together, some are killed after a substantial amount of work because there are concerns over quality. Some simply get cancelled because the developer is unable to continue to operate. Sometimes they are the corpses that other, better games are built upon. In the most rare of instances, these games get a new life years later. Both Star Fox 2 and Ultracore were, at one point, cancelled games, but circumstances would allow for them to finally, after waiting so long, to be released to the public. 

The Recycle Bin is devoted to digging through the discarded remains of these games and looking at what these games were supposed to be, how and why they were killed, and my own opinion on whether is may have been worth playing if it had come out, or if their premature demise had been a mercy killing.

Entries in this blog

#008: Advent Shadow

Advent Shadow Full Fat Majesco PSP 2004-2006 As an industry that pulls in billions of dollars annually, video games is a significant force in the word of entertainment and in many cases outperforms classic forms of media such as movies, television and literature. Yet, despite how profitable the industry has become, you still do not see much in the way of collaboration with significant figures from other forms of entertainment. Sure, every year we receive a new game plastered with To

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#007: Kaio: King of Pirates

Kaio: King of Pirates Comcept and Intercept Marvelous Nintendo 3DS 2011-2015 Keiji Inafune is a legend in the video game industry, known for his work on the ever-popular Mega Man series. Although the public failure of has most recent project, Mighty No. 9, has tarnished his reputation a bit, he still has a long legacy of games he has worked on spanning over twenty years. With such a pedigree behind him, you wouldn't think it would be hard for a developer of his caliber to get a proj

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#006: The City of Metronome

The City of Metronome Tarsier Studios XBOX 360, PS3, PC 2005 - 2009 Starting with the original XBOX, I became much more heavily investing the video game industry and was a loyal reader of several gaming magazines at the time, one of which was Official XBOX Magazine. When the XBOX 360 released, the magazine underwent a redesign as it moved to covering the new generation of games and one thing they added was a two-page game spotlight at the front of the magazine to show off screenshots

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#005: Nightmare Creatures 3: Angel of Darkness

Nightmare Creatures 3: Angel of Darkness Ubisoft Kalisto Entertainment/Ubisoft PS2, XBOX, GC 2002 - 2004 Released for the original PlayStation console and PCs in 1997, with a Nintendo 64 port a year later, the original Nightmare Creatures was a remarkable survival-horror release for Kalisto Entertainment. Up to that point the developers hadn't put out anything particularly remarkable in the few years they had been active, but Nightmare Creatures brought them a great deal of attention.

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#004: Dead Phoenix

Dead Phoenix Capcom  Capcom Gamecube 2002-2003 Released the prior holiday season in Japan and North America, the Nintendo GameCube had found itself struggling in 2002 to grab market share from the juggernaut PlayStation 2 and the new kid in the market, Microsoft's XBOX. Although the console launched with a solid lineup during it's first few months, delivering fantastic titles like Luigi's Mansion and Super Smash Bros. Melee, these titles were seemingly not enough to propel the GameC

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#003: Sadness

Sadness Nibris, Digital Amigos and Frontline Studios Wii 2006-2010 Nintendo's devotion to motion-based gameplay during the seventh generation of video games brought them a lot of success, though it did come at the cost of it's hardcore following. The system appealed to many who had either never played video games previously, or had long ago abandoned them as a pastime. The motion-based controls were intuitive enough that almost anyone could pick up and understand how to control what w

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#002: Frame City Killer

Frame City Killer Namco Namco XBOX 360 2005-2006 My first blog post was devoted to the first game I was aware of that got cancelled. For the second post, we are going to look at the first game I lamented the cancellation of. The transition from the original XBOX to the XBOX 360 was the first generation leap that I was paying attention to and I remember how much enthusiasm and potential the new console held. The months leading up to the launch of the console saw a slew of games annou

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#001: True Fantasy Live Online

True Fantasy Live Online Microsoft Level-5 XBOX 2002-2004 What better way to start this blog but by discussing the game that introduced me to the concept of a video game being cancelled. While I have played video games for most of my life, until I purchased an original XBOX in 2003, it was only a small pastime, something I engaged with once in a while. I did not reading magazines to find out about upcoming games, I didn't track development over months or years, and at no point previ

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