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Improved Flicker

I wanted to explore some ideas on improving the flickering mechanism of games that require heavy use of objects. There were several ideas I wanted to incorporate into the solution. The first idea was reserving a range of objects that have a higher priority, which should always be solid and never flicker. High priority objects might include the player character sprite, the most dire projectiles, etc. The second idea was to draw objects non-sequentially, so that their flickering happens

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